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SuzanneVega

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Everything posted by SuzanneVega

  1. The Shattered Heart guide does not mention it, but the room that the Statue Plinth goes into in your POH is the Study, for those who have not determined this already.
  2. How about you state the subject, object and reasoning for your objection? All you have done is post a knee-jerk response with nothing to back it up, simply because it does not align with your personal viewpoint, which to someone who IS educated both in logic and writing is nothing more than an ad-hominem attack based on non-existent arguments with no foundation.
  3. I am not paying two mil for a mask. And even if I was willing, I don't have the bank space. Yes, exactly. You're doing it wrong. No offense or anything--you're doing it wrong on purpose and you know you're doing it wrong, so there's nothing wrong with it. Besides, well, you know. Who made you the authority on the right and wrong way to train slayer? It may be a less efficient way, a slower way, or simply different from the way you do it, but that does not make it the wrong way. Whatever way any given player decides to train slayer is the right way, for them, and it's not your place to call it wrong. You can recommend a faster or more effective way, but your opinion that it is "wrong" does not make it fact. ~~~~~~~~~~~~~~~~~~~~~~~ On-topic: I didn't find Racheya's article to be at all insulting. It presented a sometimes exaggerated view of the people who get bent out of shape over BTS updates being delayed (a rather childish behaviour, but one all too common in many so-called adults), but that is a common tool used in writing, by many of the most celebrated authors in the world. Perhaps those who found it to be insulting need to do two things: 1) Learn that there is a difference between calling a behaviour stupid, and calling the person exhibiting the behaviour stupid. Racheva did the former in the article, not the latter. 2) Grow a thicker skin to get over their over-sensitivity. It will be a big help if and when they ever decide to take a step out into the real world.
  4. I was killing them east of Burgh de Rott. I am doing Burgh de Rott Ramble now, and I can see that the Vyrewatch are different here - green level 110s for example and so on. I will have to work on this a little more.
  5. So far I have been to seven worlds, and not only have my results been consistent with purple being level 110, female green being level 120, male green being 130, red being 130 and blue being 140 in every case, but also the spawns are identical in every case on each world, always the same level and wing colour combinations. I would be surprised if Jagex were to give each user a custom spawn set that is consistent between logins. But then you never know with them. Anyway that is my experience.
  6. I checked on the green Vyrewatch discrepancy in my experience, and it's because female green winged Vyrewatch are level 120, male are 130.
  7. Then should it not be "northeast of the entrance to Rellekka"? The G.E. is west of Varrock Castle, but you can't go to it without going south, around the west (inside) wall, and back up to the eastern entrance of the G.E. It's still west of Varrock Castle, not northwest. It's the difference between fact and opinion.
  8. I like that one too, basically almost any teleport or other transportation method mentioned in the tipit "getting around guide" (general guides) is handy. I'm not font of balloons though.
  9. Yes, it's a lot better than what I had asked for, thank you. And thanks for the suggestion of sorting by % to get "closest to levelling" by relative effort.
  10. I just spent the last two days killing Vyrewatch, almost every single one was exactly as I posted earlier. The only exception was one spawn of a green which was level 130. I did find another one with a talk option, a red one near the vampire city, but the dialogue was identical. Perhaps I will try a couple of different servers, and see what happens if I change some other things, like my combat level. Obviously the weapon type cannot be changed :)
  11. The Vyrewatch with purple wings are level 110, green wings are 120, red are 130 and blue are 140. Tip.it images do not reflect this, nor is it noted in the bestiary entries. Edit: Also the level 140/blue winged one is the only one with a talk-to option. You say hello, and he replies, "Go about your business meat sack before I perforate you real good."
  12. A useful modification to this new calculator would be the ability to load your character's stats, like some other calcs do, so that it would indicate what potions you can make, and what ones you cannot. This would make the results more relevant, and also make it a little easier to compare how much more effect you would get from the next rank up of that potion. A different approach could be like so: 1) Load your character's stats. 2) pock a potion type (magic, ranged, melee, defense, stat restore, rejuvenation, gatherer's, artisan's, naturalist's, survivalist's) but not "rank". 3) Click the Tip Me! button. Then the calculator would display a table of all the potions of the selected type, and how many levels you would gain if you used that rank of potion. Because the calculator knows your stats, potions you could not use yet would have a darker background, similar to for example the cooking calculator. This would let you determine how valuable levelling that skill would be to you. You could even extend it to just loading the character stats and calculating the benefits from all potions, both usable and not, and just displaying them in one big table all at once. Controls could either place limits on the display (potion type, usable potions, only the best usable potions) or simply sort by type or level. Cheers
  13. Here is an idea for a useful guide that tip.it could implement: Type in your username like with with many other tip.it calculators, and it gives you a list of all your skills sorted from least to greatest amount of xp to level. An optional checkbox would weigh the results based on current level, so if you are level 70 smithing with 20k xp to go and level 20 dungeoneering with 5k xp to go, the smithing would be ranked before the dungeoneering, because it's easier to get 20k smithing at level 70 than to get 5k dungeoneering at 20.
  14. Fairy Tale II allows you to use the handy Fairy Ring network of teleportation sites using a Dramen Staff or Lunar Staff, and Fairy Tale III allows you to use the network without the staff. Skills necklace lets you teleport to the fishing guild, which is marginally closer to the Ardougne farming plot and doesn't use runes. You can recharge it at the Legends Guild if you have access and have installed the Gilded Totem in the legends Guild foyer (Legends Quest).
  15. Step 15: The Mountain Camp is not northeast of Rellekka, it is east of Rellekka, although slightly north of the entrance to Rellekka,
  16. There was data missing from many of the items, as I noticed when I was trying to compare the Elemental Body Shield to the Elemental Mind Shield, the former of which has no stats posted whatsoever. Edit: Elemental Body Body: no stats posted. Elemental Body Helm: no stats posted.
  17. It is obvious that the soul altar will not in any way be related to the Elemental Workshop, any more than the mind and body altars are related to the EW. The RuneHQ interview merely confirms this. Also, the new item in EW4 will have to be a core armour piece like with the previous EW quests, which rules out the "Soul Soles" idea which as has been pointed out has been previously used. You can almost guarantee it will be pants/skirt, as helm, shield, body and legs makes a set in virtually every instance Jagex has ever...umm...instanced? For the same reason, I have doubts there will be anything beyond EW4 unless there is a tremendous demand from the user base for it. So no Nature Walker's Boots (besides, that name is copyrighted by SOE :mrgreen: ). As far as whichever quest line the soul altar may be tied to, perhaps Jagex will deliver a coup and tie in more than one major quest line. There is definitely a need for more spells that use the soul runes, but it wouldn't be the first time a high level something or other was basically useless (except perhaps to grind rcing). jard > obsidian cape is armour. triq > you have a lot of good ideas, but they will all unbalance the combat triangle. I understand that you like combat, but as the designers of every long lasting game (EverQuest, Runescape, even WoW) know, balance is critical to maintaining the longevity of a game. I have to disagree aboout combat being "mind-boggling and annoying to level", as compared to almost every other skill in the game the combat skills are relatively easy to level, except if you "buy" your levels (i.e.: spend tons of gold on the components rather than get them yourself, easily done with a skill like crafting). Combat skills even get trained as you work on some other skills, most notably slayer. Pieis > Cosmic pants, of course :) or maybe (*snicker*) Law Greaves, but as I said before not likely. I like Magzar's idea of port Phasmatys for the soul altar, maybe the Ectofuntus will turn out to actually BE the "outer" soul altar that you use the soul talisman on to gain entry to the "inner" soul altar.
  18. Here are screenshots of: Elemental Body Body (examine, inventory graphic and worn including stats) Elemental Body Helmet (examine, inventory graphic and worn including stats) Elemental Body Shield (examine, inventory graphic and worn including stats) Elemental Body Set (worn) Elemental Mind Body (examine, inventory graphic and worn including stats) Elemental Mind Set (worn) Elemental Body (examine, inventory graphic and worn including stats) Elemental Set (worn) [link removed] Cheers, Suz
  19. Hi!! I couldn't tell were in the steps there's a mistake as I followed them one by one, and the ending result is not even near to the desired accommodation. I am talking about the steps posted for "puzzle # 4" steps. Exactly the same problem here, my begin for step 4 matches the picture in the guide but my end isn't even remotely the same. I tested it three times, with someone assisting for the second and third attempts, step by step. Sometimes it almost seems like it's going in the right direction, but then it's as if some steps were missed when they were pasted into the article. Palomas' first sequence doesn't work either for me, however the second does. P.S.: I don't know where you took math, but 2x6 (north and south sides) + 2x7 (west and east sides) = 26 in my universe, not 42. That is not counting the reset and undo levers. Also the 'recharge' instructions makes no sense whatsoever, why would you begin with 4-5-4? That would move you into one position, then out of it, then back into it without doing anything.
  20. The bridge to Mos Le'Harmless must be repaired in two sections, one coming from the orc island using half the materials, the other coming from Mos Le'Harmless using the other half.
  21. Also the high alchemy value of Argonite Platebody is 10680gp.
  22. The high alchemy value of an Entgallow Shortbow has been determined to be 5520gp, due to my having to get rid of my (bound) one due to insufficient (80 req'd, mine is 74) Ranged skill. :(
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