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aspeeder

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Posts posted by aspeeder

  1. I'm...lukewarm to this at the moment. I did enjoy sending out my ships, and I will admit that a lot of my negative feelings were just me making mistakes and getting used to the interface, it's just too bad that I only started after the day changed so I wasn't able to do as many runs. Guess the one thing I'm not so happy with is that it kinda prevents me from powertraining, especially rc in runespan since by the time I have all the runes I need and traverse I don't have much grind time before the ship comes. I'm sure a routine will come about, and it works pretty well in intervals with the daily tasks I get.

  2. The only memorable death I can think of is dying trying to do Fremmy isles, those trolls tore me to pieces before I got to the dungeon. I lost quite a bit (For me back then, probably ~500k) and didn't attempt again for another few days though my second attempt went fine. I've died plenty of times at bosses and quests (And metal drags when I slayed, super antifires are a double edged sword when not paying attention) but never had much of an impact.

  3. Anyway, I'm pretty sure the tzhaar have no memory of the lava conduit because when they failed to return the tokkul to the lava flow, the memories of the conduit were eventually lost over the ages as newer tzhaar were not born with them, in a manner similar to what was creating the gaal.

     

    Perhaps the TzHaar are to the TokHaar as the Ga'Al are to the TzHaar. So the TokHaar driving the TzHaar to extinction was like sending off the Ga'Al to the fight pits, so in order to save themselves the TzHaar needed to see value in the Ga'Al to convince the TokHaar.

  4. Not in the bet =p

    But to toss in another idea what about shield of arrav?

    It has been a very very very long time since I have done the quest, but I remember it being rather dull, and requiring a random person. It must have been spruced up a little over the years, but it seems like a good option for re-work.

     

    I am f2p, I know there is a p2p quest that uses the black arm/phoenix so....

    Like you mentioned that would also require a rework of the Hero's Quest, though I could also see that getting a rework to give the sig heroes their own place rather than being on the second floor of the legend's guild.

  5. Tokkul were the remains of dead TzHaar I thought. I didn't know they were related at all to the birthing process? If memories are passed from individual tzhaar to hatchling, how is it that the one who birthed the egg can give its memories via tokkul when it's very much alive?

     

    tldr: what am i not understanding from the lore?

    I was under the impression the shared knowledge of the TzHaar was somehow passed onto the newer generation via Tokkul during the birthing process. I may be on a completely wrong thought process, maybe I'm misunderstanding the lore? I honestly am not sure.

    If I recall correctly memories and knowledge are passed from one TzHaar to the other through birthing, but TokKul is not a part of that process. TokKul comes from the dead body of a TzHaar which have the specific personality (The soul if you will) stored in them in everlasting torment. It is the last part the TokHaar objected to, not the birthing process if I have everything straight.

  6. (Mermaids and Sirens aren't very similar at all btw. The only common thread between them is the habitat and the female appearance--or half appearance in the case of mermaids. And the fact that they're mythological.

    In some folklore, mermaids are associated with floods and storms and are responsible for just as many shipwrecks as sirens.

     

    btw - have you ever noticed how many dangerous mythological creatures are female? Sirens, mermaids, the Medusa, fairies/pixies (admittedly more mischievous than anything), succubi, banshees, etc... Ancient story writers certainly had a low opinion of the fairer sex.

     

    Not me though, I loves ya! <3:

     

    It's important to note that most of those quoted monsters come from western traditions, which even before Christianity had lots if mysongyny problems. At any rate sirens and mermaids are similar in that they prey on the sexual desires of sailors when they are away from their significant others.

  7. I'm surprised nobody has mentioned the strange looking NPC in one of the screenies. It looks like a mermaid with legs.

    Isn't a mermaid with legs just a normal human?

    The one in the screen shot, and the mermaids from the quests, have different colored skin so I'm going with no.

  8. His race's ambitions are forfeit as his idea of honorable conduct is skulking around and messing with Tzhaar city's plumbing.

    The worst part is how effective it all was.

     

    However their true goal was far more sinister. They planned nothing less than establishing a front company in the market district of Tzhaar City with the aim of selling Heat Globes purchased for a fire sale price from the residents of Ghorrok fortress during the end of the God Wars. We would have had Tzhaar-hur working horrendous overtime only to spend all of their hard earned tokkul to heat their homes and warm their eggs, with the upper castes not faring much better.

     

     

    Really though, why did Hok try to murder all of the Tzhaar?

     

    I thought Hok viewed the TzHaar as inferior/corrupt offshoots who refused to return to the Sacred Kiln, and as such decided that the best thing to do was to end their wayward race?

    That sounds about right, that's what I got from the quest dialogue personally. Bottom line Hok viewed TzHaar as inferior and thus took the executive decision that all ThZaar's deserved to die.

    It's also key to note that the way the TzHaar avoided rejoining the lava, turning into TokKul, caused immense suffering for the TzHaar that they didn't know about. The TokHaar probably saw themselves as benevolent saviors by ending the TzHaar race. I think our way of solving the problem, ie just telling the TzHaar that ,"TokKul is bad idea," worked out better for all involved.

  9. Over 50000 people have 90 Smithing, over 50000 with 90 Crafting and over 60000 with 90 Runecrafting. That's barely "very high level" content :P

    29742 people have 99 Smithing, 29549 have 99 Crafting and 39833 people have 99 Runecrafting at the time of writing, does that mean level 99 content isn't "very high level" either? :P

    Not to mention, how many of those players have all of those 90/99's? Just because 60k people can access one of the highest level sets, doesn't mean that 50k people will be able to access the entirety of PoP armors from the get go (Ignoring the time investment it will take).

  10. Wasted at least 1mil on this freaking boss, tried ice spells, dual wielding, 2h, shields with recover...

     

    And everyone's right it does get a lot easier once I take out the Xil, I just only do that 1/3 of the time cuz the lava floor stops me before another one spawns...

    The lava floor changes multiple times, just wait for it to change again and immediately go back to attacking the ranger.

    I'm just a terrible bosser, and whenever I notice (Too late to avoid damage) that I should get away I end up staying away even when it's safe. Meh, I'll get it eventually, I'd rather have a 16 round boss of simon says than this final encounter.

     

    EDIT: And by eventually, of course, I mean the attempt after I posted this >.>

  11. I hate this quest, I'm already 4 hours busy with the bossfight and there is no way I can defeat this guy. I know how to kill him. Kill the ranger, prot melee, unleash your abilities on the big guy, avoid the hot tiles... At half his health, start stunning AND that's where it's going wrong most of the time (and pathfinding issues), when I stun him, I follow him into the hot tiles, thus giving me multiple 1590 hits. And that's something I can't overcome. I already tried killing him with magic and ranged, but those attemps didn't even make me outlast the ranger from the beginning. I really don't know what to do now, I feel terrible for being so mad about a game.

    I haven't gotten to the boss yet, but maybe kill the ranger with melee and switch to magic for the main boss? I know switching armor has detriments but is it that bad?

  12. Motivation for me to get off my ass and train thief (And possibly rc if I have time) to 90, thankfully I have all the other skills at 99 'cept for fishing at 93. Also I really like this idea for the Christmas event, actually kinda warms my heart a little. Other than that all I can say is it will be strange to be a maxed cb character who has completed all the TzHaar quests and yet still lacks a fire cape :P

  13. I really enjoyed these quests, and I actually enjoyed how they tied us helping the signature hero into their character arc (Not being very socially adept). Were some lore problems I'm not sure of though.

     

    Two things mostly: for one the Blue mages were the ones that invented most of the enchantment spells, yet the cosmic rune was shown to be aligned with the grey mages. In addition, a lesser demon was the key master to an entire other realm of existence? I can't imagine what kind of power greater or black demons have then, and we kill them by the hundreds.

     

  14. Except that the government not stopping them from doing stupid things is pretty much the same thing as not being regulated at all.

    In a free market, there is no such thing as a GSE like Fannie Mae or Freddie Mac. There doesn't need to be regulations telling businesses not to do stupid things, because when businesses do stupid things they go bankrupt. When a GSE does stupid things, the government bails them out.

     

    More rules and regulations isn't the solution, less government (in this case, GSEs) is.

    Much as this is probably counter to my stated ideals, I mostly agree with this. Mostly based on the fact that the Federal Reserve was founded at the turn of the century by some of the richest people on earth (During the famous meeting on Jekyll Island the people who conceived of the reserve owned approximately 1/6 of the entire world's wealth). I can understand government going into certain other areas of business to protect public interests, but when it gets involved in purely the financial system and the risks that they can take are mitigated to the point that they can abuse the system it's chronically unfair.

  15. Were the sof amulets always rechargable with the recharge gems? (I thought you could only use them on outfits)

     

    I only just realized today if so, but I'm sure they weren't :(

     

    I just took a few depleted pendants and tried using the recharge gems on them, and it didn't work. Recharge gems must only work for the new ones I guess? Or ones that haven't entirely lost their charge?

    In addition to all of thisk, do all of the changes to the amulets mean that the two depleted amulets are now discontinued items?

  16. New graves:

    - ARE interrupted by combat

    - Have no right-click equip all to compensate

     

    So yeah, don't die in hazarduous situations. Tested by yours truly.

    Damnit Jagex, I really tried giving you the benefit of a doubt here.

     

    ...There are no words. They specifically talked about the new interface in dangerous situations, how on earth could that not come up in beta testing? I'm just glad I almost never do combat anymore.

  17. It's the insufferable elitist pieces of shit who are hurting the skill. I can see why more people would want to solo. And people are giving reasons like "DG is supposed to be social" or "how will they learn to 5:5". Well surprise, it's not working already. DG is perhaps the most ANTIsocial skill, with people using their ignore lists and notes as lists of people to not DG with. The reason why I stress anti is because it's not because you simply don't talk like when doing afk skills, people start hating other people because of this.

    Isn't that a true reflection on life though?

     

    Whatever jobs we do, almost all of us will end up working in teams of some description. Most people we'll like, some people we won't like. The beauty about RuneScape is that if you don't want to spend time with people who get on your back, you don't have to. Just spend time with the people you do like, and you'll find DG is a much more pleasurable experience. Believe me, you won't have that luxury in the real world... you work with "pieces of shit" whether you like it or not.

     

    Apologies about any typos, I'm on my phone. I agree that you can choose who to hang out with and team up with in rs easier than at work, but that's not enough. When I want to dung I can't just suddenly choose people I want to dg with. People have schedules and its annoying to try and coordinate times during the limited playtime that I have. Some may be different, but the friends I make just aren't interested in dg. For some, even most it's just a fact that the friends they make naturally are good to dg with, but a skill shouldn't cater to those with certain personality traits to the degree it does now, in my opinion anyway.

    • Like 1
  18. This "bells and whistles" you're talking about consist of a few downloads which are completely free, a microphone/headphone set which needn't cost more than $10, and a willingness to learn.

     

    So, having punched through that excuse, what you're really saying is that people who are better at Dungeoneering as a team shouldn't actually be rewarded for being better because, basically, you don't want to. I'm sure plenty of people will forgive me for thinking that argument holds very little weight.

     

    Argue all you want that solo DG should have better XP rates. I'd probably agree with you. Don't argue that this should be accomplished by nerfing the reward disparity between those who don't want to try doing it in a team and those who do, as the skill was designed for.

    Skype and the headset aside, not everyone in the rs community knows about apps like DGSweeper and probably wouldn't know where to look (I've talked to people who didn't know what the rsof was). And a lot of what constitutes "pro" communities is homogeny of strategy and communication, which if you don't know where to start it's very hard to break into and research. I'm not saying JaGeX should cater to these players at the complete detriment of the metagame community, but they're not instituting an XP nerf for team DG (As far as we know anyway), and your complaint of "exp disparity" has no real effect on the level you'll get doing the method you already are.

     

    Argue all you want that solo DG should have better XP rates. I'd probably agree with you. Don't argue that this should be accomplished by nerfing the reward disparity between those who don't want to try doing it in a team and those who do, as the skill was designed for.

     

    This part intrigues me the most, because the only way to increase solo xp rates without raising the reward disparity would be to increase DG exp rates across the board, which I suppose would make it less of a pain for everyone involved but then we'll have a host of people complaining that "they got DG the hard way" and so on. How would you suggest we help soloers without damaging the DG teams?

     

    EDIT: To clarify a point I'm not sure I got across properly, I never said that

    people who are better at Dungeoneering as a team shouldn't actually be rewarded for being better.

    They are being rewarded, they will unquestionably still have the highest rate of exp. What you're complaining about is that the reward isn't so much better than everyone else. To me that's a bit childish, you're still getting returns on your investment.

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