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texasreload

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Everything posted by texasreload

  1. I am attempting to kill Domus for the desert treasure quest(the shadow diamond). I have descended into the shadow dungeon, and gotten to the really big room in the far east. And no Domus. I can't find him at all. Did I miss something? I followed the tip.it guide, but he's not here... I tried hopping worlds, killing a few giant skeletons and shadow hounds to see if that would trigger a spawn, or something... any advice?
  2. PS: I also note that a "skill related" number should be added- for example: mining/smithing: ores and bars added, or Fishing: feathers, fish, etc. On average, I take up about 5 bank slots with such items. (Note: this does not include items such as pickaxes, woodcutting axes, etc, which were already mentioned.
  3. A lot of those people posting replies have noted that bank space is, or was, a major reason for their decision to switch to p2p. One can argue that f2p is simply a "taste" of what runescape really is with p2p. Therefore, if it's making jagex money, making f2p players desire to be p2p, why in the world would they want to give extra inventory slots to f2p players? Whether we want more banking slots for f2p players or not, they're not going to get them. Less spaces for f2p= more p2p players= more money for Jagex. It's simple math.
  4. What exactly do you mean by "new and improved"? Because I KNOW you're not talking about pvp worlds.
  5. The biggest problem facing PvP worlds, to me, isn't the use of teleports, but rather, the unreliability of your drops. Please don't misunderstand- I follow the reasoning behind Jagex's getting rid of the old wilderness, and I realize that, to prevent people from cheating, it was important to change it, but I fail to understand the current drop system's usefullness. As a mage/range hybrid, spending money on runes and arrows, I consistently lose money Pking on PvP worlds. Case and Point- Yesterday I killed someone with gold trimmed rune armour in the wilderness. I'd been in the wilderness(hot zone) for 2+hours without a kill, and I spent about 5k on food and adamant arrows(I'm F2P), expecting a decent drop, since his armour was worth so much, and he was skulled. Imagine my surprise when I received only two lobsters and an iron mace. :evil: I expect people to teleport- duh. It's part of the game. But the drops i DO get should be worth it. Perhaps a fraction system to cut down on cheating, but still allow Pkers to win money? For example- a kill worth a certain amount leaves 2/3 of its value, or 1/2, etc?
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