The biggest problem facing PvP worlds, to me, isn't the use of teleports, but rather, the unreliability of your drops. Please don't misunderstand- I follow the reasoning behind Jagex's getting rid of the old wilderness, and I realize that, to prevent people from cheating, it was important to change it, but I fail to understand the current drop system's usefullness. As a mage/range hybrid, spending money on runes and arrows, I consistently lose money Pking on PvP worlds. Case and Point- Yesterday I killed someone with gold trimmed rune armour in the wilderness. I'd been in the wilderness(hot zone) for 2+hours without a kill, and I spent about 5k on food and adamant arrows(I'm F2P), expecting a decent drop, since his armour was worth so much, and he was skulled. Imagine my surprise when I received only two lobsters and an iron mace. :evil: I expect people to teleport- duh. It's part of the game. But the drops i DO get should be worth it. Perhaps a fraction system to cut down on cheating, but still allow Pkers to win money? For example- a kill worth a certain amount leaves 2/3 of its value, or 1/2, etc?