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JRMontgomery

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Everything posted by JRMontgomery

  1. I have another view for this. You decide you are going to hire a lacky player to work for you and just do crap as if it were his actual job. Maybe kill, or bring you logs, or dragon bones, make you potions and deliver sharks to you while you are in the GWD. Or you are just a nooblet player and need a good friend to show you the ropes and help with some quests and general lore of the game/ So would you hire or pal around with a skillet with 99 in (insert skill) that is very very good at one thing like... Cooking a fish? Chopping logs a bit faster. Perhaps just a Juggernaut because he maxed out in defense? or a Quester that has very high respectable level in almost every skill, has a very great general dependable knowledge of the game that cannot be doubted, can either figure things out very well or listen to instructions or both. Also some skills are notably harder than others so depending on the skill skills levels required, it is more difficult than another skill. I say 500k in agility or prayer is many times harder to get than say 2000k experience in attack'. Also starting at several new skills is a lot more work than just advancing a high level that you are already set in for max production. I could chop away or just thieve my butt off to level 99 a lot easier than starting on herblore and getting it to the QP Cape minimum, and moving along to agility, than summoning, etc.
  2. I remember about a year and a half back when I systematically did one quest a week, rose an easy skill to a higher level than used my quest I did to bring up a harder or boring skill like construct, agility, prayer, hunt, summon than spending time on it at a low level. I did this till I had completed all the quests and at the time I would say that it was not such a hard task. I quit playing runescape for almost a year and am back. Now that these new quests require new skills like hunter, summon, construction, finishing all the quests has become much harder and since new quests are added and new skills required it can only become even harder to achieve the quest cape. When you skill, you can get set into a simple efficient pattern with slight variation and minimal change and get your 99 with a lot patience. For some skills it will require a lot of cash and some skills you can just boost the level of the skill massively by blowing a fortune on it. The skill capes Require a certain amount of experience to obtain, some harder depending on the skills especially the ones that cannot be bought off and easier for ones as simple as Wood Cutting. Anyone can skill without barely any knowledge of the game but to even complete all the current quests out now even with a guide and just clicking boxes, you have to actually have real gamer experience and become dare I say "somewhat good at the game." Anyone can go cut trees all day long, sell logs for a better hatchet than keep cutting, even for a slower skill to raise like agility that does not differ, but some monsters in quests are a bit more complicated than attack and eat. When doing the summers end quest you have to be pretty good at moving your character around and exercise timing and judgment or you could be slaughtered even at level 80+ health in one hit of the Giant spirit beast. Some guides can only give you some vague hints on how or what to do on things because even some of the puzzles are randomized to a degree. Doing some quests will put you uncomfortable places that skills do not put you in, such as the wild for long portions of time or in a pile of high damaging, various type of attacking monsters with poison or dragon breath were if you are not concentrating you will be dead in no time flat. High level quests usually run the very possible risk of you dying and losing a fortune worth of items, and acquiring those items such as a whip or full rune or w/e also take time and effort. Skills in general are not dangerous unless you are a true daredevil or idiot, and just feel like wrestling dragons naked to work on prayer. During a quest you can easily lose your position due to logging out or having to teleport, which in a quest like "back to my roots" is going to piss you off, and even with a guide, which I have looked up several on the quest and that maze is a bit more complicated and optically challenging than a black box of corridors that you just look at the instructions and they say... Turn left, Turn right... Go forward... U turn! Also you usually don't have a bunch of mobs attacking you while you are stressing over a puzzle. Once you lose some progress you don't just immediately get it back, where as with experience in the game, once you gain some, it is not going back down. I believe that the quest cape is far more respectable than the other skill capes, except a select difficult few like summoning, and that the Quest cape can only get far more difficult to get compared to the other quest capes.
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