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tortilliachp

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Posts posted by tortilliachp

  1. The only way to be sure they won't die is to check them or only plant them at Trollheim. The Trollheim patch will never die. I'd suggest farming either Avantoe or Toadflax. If they die it's no big deal, if they live you make a nice profit. I personally farm Avantoes and then turn them into potions. ATM I am making 4k super energy pots. :)

     

    I do believe snapdragon are still better profit than ranarr? Torstol also used to be good, but now seeds are too costly for it to be worth it. You make more off ranarrs than avantoes or toadflax per patch.

     

     

    another tip for less herbs to die, is higher farming level, but you all knew that :P

  2. It's coming. I've tested it out my phone as well as my brother's and the sms works (just like email notification). However, I'm going to add some user verifications (similar to account registration verification) so my service doesn't keep sending GE Update texts to bogus or other's mobile phones. It'll probably be a June 1st release. It'd be a good update to start that month off with. :) A few days of testing should do as well. I don't want to rush it.

     

    Now... if only anyone could figure out the GE update pattern. :D (If there even is one)

     

     

    geupdate.com released their update prediction service today actually. you could become premium there and apparently see their formula. with over 400 updates detected, i'm guessing their formula is good. It's at least VERY practical to see, thus far, so you don't camp ge :D

  3. google scholar is where the cool kids go. if you're at a university, you can see most of the articles as well, as they have subscriptions to most of the sites as well, providing real science :D

  4. Deaths should NOT be a penalty, imo. In fact, there should be a bonus for not dying, and it decreases every time you die.

     

    Say it would be +10%, and each time you die it deducts 1% from this. After 10 deaths, it stays at 0%, not going into the negatives.

    :thumbup: Good idea.

     

    The death penalty now is indeed ridiculous, you are punished for being a team player...

     

    quite the contrary, you get punished for not acting as a team. if you move around and act as a team (the most effective strategy on larger dungeons) you will not die. then you are always 5 to fight everything in each room, which doesn't pose much of a difficulty as you pile the most dangerous targets etc. you share food, you move around safely and effectively.

     

    It's fine as it is now. you can gatestone at any time. if you d/c, there's nothing a game developer can do to save you. i know it sucks, but that's life. if you don't get penalized for d/cing, ending process on the game application becomes an effective strategy in a ton of situations (red-xing, as it used to be called in the pking world).

     

    If you change the death system, you penalize those who work as a team, and you remove major parts of the strategy of the game: how to avoid death through the use of food, Armour, running, hugging, not entering a room when not prepared etc.

     

     

    The attitudes in this topic sound awfully like frustration that you die, and envy that others avoid death through making their teams good team, instead of nonfunctional teams. It all starts with organizing your team once you enter a dungeon; being a leader of the team.

    You are joking, right? because if you aren't, you propably know nothing about dungeoneering. Let me give you a small clue here- a good team is when everyone does their job and does it well. You just assume(and it is true with rubbish teams) that everyone fights monsters. More often than not, when doing dungeons with any efficency there are people who specialize on other things than just dull killing, since anyone can do that. In a proper rush there are 2 people specially prepared to either open key doors or open skill doors, and more often than not, those people risk their safety for the sake of others and are much more likely to die. More often than not, people die because of unfortuanate accidents, like failing a skill door twice in a row or getting comboed in a monolith room, or even comboed while rushing, and those deaths have nothing to do with teamwork but being the most useful you could be for the team. This is all why i think allowing one death(atleast on 5:5 large dungeons) is a just thing to do- there are always people doing more for the team and there is no reason to punish them for doing so. It's either that or just divide the death penalty between all the party members.

     

    I think dungeoneering witha team of people now all top 20 on the ranks would show me something about efficiency. Even the key runner, and the tool man will be killing creatures in ghost rooms, in obelisk rooms, in guard rooms.

     

    more often than not, you give or leave food to your runners, who take more damage. more often than not you use food on them when you see them on low hp. more often than not your individual abilities may kill you, if they are lacking, your team can compensate to a large extent. if you don't ask for help from your team, with food, with healing etc, you're not working as a good team member when you are the one taking more risk.

     

    No, it's about taking risk, but not too much risk. that the interesting dimension for those who play for efficiency, when the most efficient exp strategy isn't to storm in without control; when you die, you slow down your team, making you a worse rusher. this dimension of strategy separates quick agility training from quick agility training: using your brain, not just quick, coordinated clicks.

     

    How does one quantify the ability to solve ice skating puzzles? I often end up in teams that are completely hopeless at them. :D

     

    IQ. it's a simple logic puzzle, just like what the iq test is designed to test. I do believe all the skating puzzles can be solved most effectively by getting onto the first of the tiles, then following a path from there through the rest , without starting over by going onto the ice by the doors to get to the next tile.

  5. all the last 2-3 pages of "discussion" on this thread boil down to are that you either like solo activities or multiplayer activities.

     

    all the arguments are subjectively based on whether one should be faster than the other, or if they should have the same efficiency at maximum.

     

    i thought tip.it was capable of something more than that: like for instance quoting the jagex position on the issue, or their thoughts for how it will be after batch 2, when the skill is actually fully released.

     

    No, we've been discussing that....

     

     

    tortilliachp: This is a discussion board. There's not much to discuss about what Jagex has said about this, which is virtually nothing

     

    If Jagex haven't said much about the topic, maybe all your "discussion" is actually speculation?

     

    at least my internal definition of discussion is "consideration by argument"

     

    the argument being subjective ("that's what I think " or " I want it that way" ) is therefore weak. An emotive consideration of a topic isn't argued, just a statement of opinion: there is nothing to discuss.

     

    If you did employ Jagex' thoughts, you're discussing the likely, the plausible future; you're providing an argument, not just an opinion (" i wish dungeoneering were ..." notice the subjunctive: a mode where the verb is used for subjective, doubtful, unlikely or hypothetical statements only).

     

    how fruitful is iterating an opinion without reasonable justification? when jagex is the only source of our knowledge, citing them as a source is imperative (another grammatical mode, not the subjunctive) if you're providing an actual contribution to the discussion, in form of an argument.

     

     

    Qeltar: Here are my steps for the most efficient soloing guide, introductory part: "what to do when entering a solo dungeon":

     

    1) you enter the dungeon.

    2) you pick up everything (other than the junkiest food depending on amount of food)

    3) you sell everything you don't need

    4) you buy 50 essence that you don't make into runes (wait until you run past your first altar to do that to save time), antipoison if in a jungle room.

    5) you buy the best set of tools you can get, and a bowstring, 50 bait is fast, in case you need to fish food for the boss

    6) you pick up the key on the floor if there is one

    7) you wield your bound items, and armour parts kept "useful things" from the spawn, while running to the first door.

    8) you open the first door, and immediately go through it ( if done right, there should be no delay).

     

    this should not take more than 40-50 seconds depending on how many items you pick up. I think you can figure out the rest of the pace, and many of the strategies.

  6. the eggstreme manipulation article is a very notable topic, as each rare is being bought out one by one.

     

    this week was santa week, where the exact same thing happened to santas. dip (caused by hoarders) followed by w2 filled with the same hoarders buying the rares up.

     

    did you know that santas have a 4h buy limit of 2 santas, but no selling limit, so the dump was ensured to be 100% successful? could easily have been the same conglomerate of hoarders.

     

     

    Sadly, this article could have helped prevent that if it had been published earlier. Now it may be close to impossible to get your hands on a rare through the ge, for the foreseeable future. That is, unless you camp GE updates.

  7. Deaths should NOT be a penalty, imo. In fact, there should be a bonus for not dying, and it decreases every time you die.

     

    Say it would be +10%, and each time you die it deducts 1% from this. After 10 deaths, it stays at 0%, not going into the negatives.

    :thumbup: Good idea.

     

    The death penalty now is indeed ridiculous, you are punished for being a team player...

     

    quite the contrary, you get punished for not acting as a team. if you move around and act as a team (the most effective strategy on larger dungeons) you will not die. then you are always 5 to fight everything in each room, which doesn't pose much of a difficulty as you pile the most dangerous targets etc. you share food, you move around safely and effectively.

     

    It's fine as it is now. you can gatestone at any time. if you d/c, there's nothing a game developer can do to save you. i know it sucks, but that's life. if you don't get penalized for d/cing, ending process on the game application becomes an effective strategy in a ton of situations (red-xing, as it used to be called in the pking world).

     

    If you change the death system, you penalize those who work as a team, and you remove major parts of the strategy of the game: how to avoid death through the use of food, Armour, running, hugging, not entering a room when not prepared etc.

     

     

    The attitudes in this topic sound awfully like frustration that you die, and envy that others avoid death through making their teams good team, instead of nonfunctional teams. It all starts with organizing your team once you enter a dungeon; being a leader of the team.

  8.  

    Oh, and there's also the issue of paedophilia among priests in the Roman Church. I doubt that our diocese/Anglican organization would want to be affiliated with that.

     

    did you know that the rate of pedophilia in priests is lower than for almost all other groups of figures of authority? policemen, judges, teachers, counselors - they all fare worse off when you look at the statistics. the stigma of the church is why the press even bothers.

  9. there used to be an item in the legends quest you couldn't get back. I mailed a bug report, it was fixed the next update. I was subsequently also told how i would get it back with the new method. If it can't be gotten back, jagex will ensure you can get it back

  10. w1117 was good. it will be good again after the next set of updates, or batch two. right now everyone is waiting on more exp or rewards before training seriously, as they know they're wasting their time getting slower exp than in the future.

     

    the only exceptions are the hardcore rank-players, who by default stick to themselves, setting up parties in media we don't have access to.

     

     

    I suggest getting other goals first, then dungeoneering later :)

  11. Let us swear while we may, for in Heaven it will not be allowed.

     

    -mark twain.

     

    who can scold you for heeding the advice of mark twain, especially when you can quote him? No, i've always sworn as much as i've wanted, that's not a lot though.

  12. all the last 2-3 pages of "discussion" on this thread boil down to are that you either like solo activities or multiplayer activities.

     

    all the arguments are subjectively based on whether one should be faster than the other, or if they should have the same efficiency at maximum.

     

    i thought tip.it was capable of something more than that: like for instance quoting the jagex position on the issue, or their thoughts for how it will be after batch 2, when the skill is actually fully released.

  13. and then all the complaining nay-sayers have yet again been shown that the two-batch system was implemented to ensure that we got what WE wanted as playes. We've been shown yet again that jagex realized the limitations of batch 1, the "mingame-skill" the lack of ingame interaction. we've been shown, just like summoning, dungeoneering is a work in progress. That's also very similar to slayer (remember not being able to switch tasks, and getting 150+ steel dragons?) remember farming where seeds were released alone?

     

    this is the time for us to all say "we told you so". thanks for judging the skill too early.

  14. i think you guys have no idea on Chernobyl at all. In the northern parts of Norway, people still can't eat wild elk/ deer they've hunted because of the radiation levels that moved all over north-eastern Europe with the weather systems. For those living right by the reactor, to the south, when the wind was blowing north obviously there's much less radiation there.

     

    We have a watch at school that we use for demonstrating gamma-radiation. The radioactive samples provided to the school are so weak it takes too long to measure the activity accurately with a geiger-muller counter. That's when we bring out the watch of an ex-teacher who forgot it outside in the snow for a winter.

     

    http://en.wikipedia.org/wiki/Chernobyl_disaster_effects

     

     

     

    either way. rumour has it the leak was stopped today?

  15. using language to describe smell (based on what it originates from) and vision (description of shape, color, texture etc. ) is easily done, and the vocabulary is vast. that's why the synesthesia of sound is so interesting, also collectively in our use of language. when was the last time you described a sound as "round" or "glassy" ? a tone as bland, or the chord as "warm" (here, red etc.) ?

     

    it'll be really interesting to see research coming up on how this works as fMRI and other brain imaging techniques let us explore the active mind in the future.

  16. Actually this may very well be the biggest environmental disaster in human history.

     

    are you forgetting Chernobyl?

    either way, this could all have been avoided if the safety standards of the american oil industry had a release valve requirement on all the wells. The incident has therefore been ridiculed here in the Norwegian press as yet another over-lenient american regulation.

  17. leather cowls are very limited in their supply: loss of money to make, better crafting exp from higher stuff. I think you could buyout pretty easy.

     

     

    loads of people trying to trade easters for santas, or a crown for 2 santas in w2 today. that suggests santas continuing to rise, more so than easters.

     

    unfs are still the prevalent currency on w2, bobs and crowns in a secondary, rarer position . unfs going for about 10-12k ea, leaving them unchanged for about a week.

  18. meh, 500 castle war games to get everything ranked again. now mobilising armies is only what 300? exactly why should castle wars be 200 more, considering mobilising armies games end early...

     

    dunno if i'll bother with that. we'll see what i'll afk homework with in the future. one click every 4 mins still right? :P

  19. 40m (no reaction time) 5,3 (April 2010)

     

    100m (with reaction time and blocks) 10,93 (April 2010)

     

    400m: 52,22 ( March 2010)

     

    800m: 1:58 (!) (April 2010)

     

    Mile: 4:30 (April 2010)

     

    3km: 9:59 (!) (April 2010)

     

    5km: 17:23 (!) (April 2010)

     

    8km 29:37 (during the 10km)

     

    10km 37:47 (April 2010, probably a bad time as it's the first time i've run the 10k in a logn time)

     

    half-marathon: 1:27:54 June 2009 (haven't run since)

     

    It's still been too long since I've run a 15k or a 20k to give accurate times.

     

    finished the last of my running times again today. Updated times a month later:

     

    40m (no reaction time) 4,83 (May 2010, starting technique training realllllly helped here)

     

    100m (with reaction time and blocks) 10,47 (May 2010, starting technique training realllllly helped here)

     

    400m: 51,09 (May 2010)

     

    800m: 1:56 (May 2010)

     

    Mile: 4:23 (May 2010)

     

    3km: 9:47 (May 2010)

     

    5km: 16:54 (May 2010)

     

    8km 27:55 (during the 10km, May 2010)

     

    10km 35:39 (May 2010)

     

    half-marathon: 1:27:54 June 2009 (haven't run since)

     

    It's still been too long since I've run a 15k or a 20k to give accurate times.

     

    still improving well, although i'm gaining weight from the physical training, and actual play :)

     

    outdoor courts now also clay-ready.

     

     

     

    Track is over....Cross Country has yet to begin. I find myself liking XC more, it is way more relaxed/chill and there is no pressure in it, unlike track.

     

    And do you guys find that when you run, yeah you get tired, but after your pace is set and you have been established as tired, it really doesn't get worse after that? Your tiredness stays at the same level for a good while, until you accelerate or go miles further. I worded that weird, but it is true.

     

    sounds to me like a description of running at slightly below your aerobic capacity.

     

    So when you run you get more and more tired with each step?

     

    I've seen footage of me running, just as we do video-analysis of tennis strokes, and footwork at different times during matching (as you get more tired). My technique deteriorates over time when running, with less upward force from every step. My frequency doesn't alter. so yes, over a 10km i take the same amount of steps a minute, but each step moves me a shorter distance forwards later on in the distance, when i'm at aerobic capacity. When being forced to run a certain tempo (sub-aerobic capacity) we run the same 10km, with the same running footage, but the height (and therefore also distance) of my steps hold the same rate through the whole 10km. That's at least when i get the feeling i could keep going and going and going, although i do get tired over time (energy stores lowering + dehydration over short distances).

     

    was that what either of you meant?

  20. it's not often you see 4 partyhats update in the same update. I'd say the market is pretty active at the moment (also going by the graphs of most rares updating more frequently than previously). either people are coming back for the summer, selling their rares for profit without bothering with junk trades, or we're just seeing the results of flippers exponentially gaining more wealth as each day goes by.

     

    santa situation: just went around with a santa in world 2, second screen accepted for cash + 3k wergs. If you want to do something with a santa, w2 is going to be fun around update times, if you enjoy the actual merchanting rather than the money. w2 santas is in a strange state post-update. i know i'm gonna try to be there for most of the updates. who knows, might actually do a santa deal, although that's not the reason i bought.

     

    next month or so seems to be interesting, we'll see how it turns out :D

  21. Likewise, I believe that it is both wrong and irresponsible for a promiscuous woman to get pregnant (especially when she fails to use a contraceptive) and go to her local abortion clinic in order to terminate her pregnancy.

    this is a very revealing statement: you need two to make a baby, and condoms (responsibility of both) are the only type of contraceptive to give a reasonable level or protection for STD's. Why do you absolve the guy of his responsibility?

     

    Nice taking my statement out of context.

     

    I don't relieve the guy of his responsibility. I just believe that it's irresponsible for a woman to have sex with a man and not use condoms or birth control, get pregnant, and hit up her local abortion clinic.

     

    what?!? out of context? i quoted it JUST as presented. It's an overarching attitude, however you present it and you continue the same argument too, which underbuilds my point precisely: you again absolve the guy of responsibility. It's equally irresponsible for a man to have sex with a woman, where he does not use a condom, as she may get pregnant. He is equally responsible for conceiving an unplanned child. when you place the responsibility of birth control on the female, not the couple, you're advocating a patriarchal society as opposed to gender equality!

     

    Okay, you are again taking me out of context. Directly quoting me doesn't change that. Get your facts straight. You indeed made assumptions about my character by reading what I wrote, despite me never explicitly stating that. I don't really have time to argue this point endlessly with you, but we both know that you're using this as a tactic to discredit me.

     

    I do agree that birth control should be a decision made by the couple. However, in my scenario, it was assumed that the female did not discuss the matter with her partner and instead secretly traveled to an abortion clinic. Despite my views concerning abortion in general, it is indeed very wrong to at the very least not get involved in a mutual discussion about the matter. It's a decision that should be made by both partners since both of them played a part in conception. The male penetrated the woman, and his sperm seeded her uterus. He thus played a significant part in conception, and it would be unfair for him to not know that his partner was about to abort his child.

     

    ( facts straight? I presented exactly what you said as you said it. your "scenario's" assumption that they did not discuss the matter with her partner, and traveled to an abortion clinic in secret exist only in your mind. you did not establish those premises on this topic, at least to my reading. So with out that qualification, your views expressed exactly what i interpreted them as doing, denotatively, although you may personally have meant something else. Accusing me of taking you out of context, when you haven't established the context you thought you had. )

     

    I'm glad to see your views are reasonable. that didn't seem to be the case a post back. the use of language really matters, i can't read your mind and you can't read mine. Therefore, we've got to take eachother at word-value, not assumed intention.

     

    obviously every abortion we're discussing the moral responsibility or legality of (non-medial issues etc.) could be prevented through good dialog within the couple, unless birth control fails (condoms are only 97-99% secure, even when used correctly).

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