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Ru_Nit_E

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Posts posted by Ru_Nit_E

  1. It seems over complicated and pointless to me.

     

    Also it has no link to the metric system at all.

    The Imperial system is tiered in the same way metric is.

    13 ounces in a 1lb

    14 lb in a stone etc.

     

    The Metric system is pure and simple about working with multiples of 10 rather than weird other digits.

    10mm in 1cm

    100cm in 1m

    1000m in 1km etc

    It's actually not complicated at all. It's just hard to explain in a non-complicated fashion, lol. I tried to do my best in the summary. If you can do better please do so. And it does relate to the metric system, each unit is increased or decreased by a power of ten. Likewise with this system. Tier two is simple a power of ten lower.

     

    As the examples you gave yourself:

     

    100 damage 'tier 1' = 10(.0) damage 'tier 2'.

    1000 damage 'tier 1' = 100(.0) damage 'tier 2'.

     

    Tbh, I think you just didn't even read the post. I gave examples once already. Pure and simple like the metric system, powers of ten. And you say it's like the Imperial system, please explain how?

     

    From the post:

    1 damage = 1 damage tier 1.

    10 damage = 10 damage tier 1.

    100 damage = 10.0 damage tier 2.

    150 damage = 15.0 damage tier 2.

    200 damage = 20.0 damage tier 2.

    Do you not notice the relation to the metric system? How did you relate that to the Imperial system? I have 10's, 100's, 150's, and 200's. I don't see any 16's, 4's, or 5,280's. And it's 16 ounces, not 13.

     

    You could vaguely consider all systems of measurements in tiers. But in practicality and by specific definition it would be the idea that it's the same thing but in a higher level. Like the metric system, all the measurements are in the same units but can be expressed in different "tiers". The imperial system on the otherhand doesn't fall into that definition. It's just a better way of naming it because RuneScape currently does the same thing with Dungeoneering.

     

    Easy solution which should solve everyone's problems:

     

    Add an option if wether you would like all LP regarded objects multiplied by ten or not. The system would still use the 10x technology, but allow the users to disguise the last number.

    Jagex likes to stick to one thing. No toggling. Understandable because if they did that for every update that was not completely approved of then it would just be a game of toggles.

     

    My idea compliments and compromises both needs as well as other benefits. With a practical concept.

  2. What do you think? Copied directly from forums. Don't hesitate to add your support on the thread QFC: 185-186-617-62158548.

     

    May add pictures if it ever gets more popular. Already got an idea of how the pictures would be shown and presented.

     

    (A more simple and easier to understand version available below.)

     

    > History

    A while back RuneScape's damage numbering system used to be unique due to it's low digits. It was thought as impressive to hit more then 20 as a non-member and more than 30 as a member. But Jagex changed the system by basically boosting all damages by 10.

     

    The main idea of this update was understandable. You hit both not often enough and too low as a new player and this was drawing new players away. With the new update, it made it more entertaining to deal higher hits and more often.

     

    The problem was though, many of us "old" players which have adapted and embraced the system, liked the old system better. You competed to increase your max hit, one by one. It was amazing to hit a 30. And it gave RuneScape something unique over other MMO's with hits spanning up to 10,000.

     

    > Idea

    So compiling each thought I pondered of, The Metric System. Why not implement something similar into hits? (For those that don't know what the metric system is or how it works, Google.)

     

    A new 'hit' system much like the metric system divides the damage range into 2 "tiers" (much like Dungeoneering). Instead of a continual number of damage ranging from 0-1000+, the units stay within the range of just two digits in two separate damage types*.

     

    But how do we distinguish which tier from which? Simple as a color change or a change in the shape of the hitsplat much like the current "max hit" splat implemented by Jagex.

     

    *Explanation and examples in post below.

     

    > Benefits

    With this system, new players and old players alike can enjoy the benefits of both sides:

     

    1. hitting higher and more often as a 'newbie', and

    2. having to train hard to raise to your next max hit.

     

    As well as room for more 'tiers' as more powerful weapons are added.

     

    > Summary

    - 2 "tiers" of hits achievable.

    == 0-99 Tier 1 then back down to 10 Tier 2 and up again, this time at a rate of 10 tier 1 "hit" each

    == tier 2 "hit".

    - These two damage types are shown through two separate damage splats.

     

    How it works:

    - Any value below 100 stays remains the same.

    - Anything higher is then reduced by one digit, making it return back to 10 and continue up again.

     

    Examples:

    1 damage = 1 damage tier 1.

    10 damage = 10 damage tier 1.

    100 damage = 10.0 damage tier 2.

    150 damage = 15.0 damage tier 2.

    200 damage = 20.0 damage tier 2.

    (.0 because the damage is simply divided by 10.)

     

    Purpose:

    - Unique, low-digit damage range.

    == Low-leveled players (tier 1) hit as high in number as higher-leveled players (but in lower tier).

    == High-leveled players (tier 2) once again strive for increasing their max hit, one by one.

     

     

     

    So next time you hit a 442 with your Abyssal Whip in full Bandos, you'll just see a 44 but with a fancier hitplat with a deeper, darker red (example of how to distinguish the new hit type).

  3. god complaining is such an unhealthy word for what im doing, im questioning it, its what makes use think lol

     

    i taking all the advice to heart, all that makes sense, and all of them here have so please dont take my words the wrong way :)

     

    edit: here you go a shot at a c4d :P

    blackoutwin5.png

  4. i dont see why not lol ;s

     

    as long as it blends with the image, and is artistic in a way: typography?

     

    i really like your sig tho, the enhanced colors, and the exact effect i was looking to do like sand coming off the trooper's arm, and like cloth textures making it have a tactile feeling

     

    i also see a small pattern of dots by the hand, like a grid

  5. bubbles? :x

     

    on a grungy dark themed piece? i try to focus on breakage, pieces, squared off, flow = no flow type of style for this piece (tho theres not much to show anyway :P you can see slight pixelations on the edges), bubbles being round just doesnt fit that, but if course you were just giving an example

     

    ok thx anyway, but just a thought, whats with c4d's? i personally prefer completely self created effects/elements except for the render itself, whats the real reason to use a c4d? i never quite understood

  6. what sort of effects? could you give me some examples that you wouldve done? i feel its simplicity completes it in a way

     

    i agree that color would help tho, but i dont really see any theme color where i could add a complimentary to it, its suppose to be grungy and a bit colorless, dark and blurry ;/

     

    but thanks that made me think :)

  7. ty for the helpful advice man

     

    i do notice everything seems to be behind the render atm, im working on adding depth by adding something in front, and also different depth of field would be nice as well, as for effects, thats learned by experience so ill just have to keep looking up tutorials and making more pieces :P

  8. yeah :P

     

    blackout name of piece

     

    win is the creator = me

     

    its just some text anyway, not the main focus, thats why its so small and a lil difficult to read

     

    and lol it does almost look like bleakoot haha, i just might make it a little bit bigger thx

     

    ok new version again, this will blend the text to fit with the image more sorta, while also making it more visible, and adding more dominance of the main title verses the author

    blackoutwinver2.png

  9. well, been awhile since ive made a signature or used photoshop lol, but my friend wanted me to make a signature to show him what i could do so i dove in and did a pretty good job imo

     

    took around ~2 hours, wouldve been an easy 30min if i had known what i was going to do right away, but i played around and messed up on the smudging several times lol so time passed by

     

    final

    blackoutwin3.png

    with c4d's

    blackoutwin5.png

     

    [spoiler=old versions]ver 1

    blackout-win.png

     

    edit: so im looking back on it and i really aint digging the smudge i didnt get the effect i wanted ;s so i made an alternative which is looking better tbh

    ver 2

    blackoutwin.png

     

    ver 3

    blackoutwinver2.png

     

    ver 4

    blackoutwin3.png

    added more depth and effects i guess, intensified the render

     

    ver 5

    with c4d's

    blackoutwin5.png

     

     

    what do u think plz

  10. @ quelmotz,

     

    Not necessarily. It's the issue of having to type in the amount you want for each rune, when you can just type in one number.

     

    @ Omali,

     

    Either way, really. Jagex seems to like figuring out the rest out besides the main idea (example: custom banking system; there were many ideas, but they ended up simplifying it massively).

     

    I'd prefer it withdrew what it could, then in the chat box simply put a message like, "You don't have enough runes to withdraw that many." Literally like not having enough spaces in your inventory or something.

     

    Surprisingly, there were people that didn't support. They claimed it would make the game easier which makes no sense at all. Thus, I have thoroughly explained it in my post now.

     

     

    Edit: Revamped and updated the thread.

  11. LOLOLOL when you asked Mod himself to make money for an AGS without combat, etc.

     

    I PKed legitly (no tricking, target kills only) for about a month and easily increased my networth from 28M-100M+.

     

    I bought an AGS and what? Sold it the next day because of how much it fails. A "great sword"? Nothing different from any of the other godswords besides the special (in which most of the time failed me anyways), and of course, the 50M extra payment for it.

     

    Let's just face it, after my 5 years of playing RuneScape, never has RS been run by such ridiculous "employees" that continuously tries to brainwash their players to think we're heading towards the right direction.

     

    By the way, I've quit RuneScape a week ago. Had my last bit of disappointment when I started risking 16M+ worth of equipment to PK. Sad, yet not surprised I was still able to be defeated by other players risking 200K in rune armour as much as I was while wearing my normal gear (rune, glory, climbing boots verses fury, berserker ring, dragon boots, torag, vesta, statius, dharok, etc).

     

    And before you think to yourself, "wow he must fail at PKing", I may remind you I did increase my networth as mentioned above EASILY with at least 7/10 fights deeming me the winner. But once again, even so, with my armour increasing it to 9/10 kills, that one defeat/death simply flushes my cash down the drain. So don't get me wrong, my kill/death ratio was better while risking such high-valued armour, but nowhere was it worth the revenue (aka -10M+ per death, +1-2M from kills).

     

    Everyone who reads this, continue scap'ing my friends, and one day you will realize.

     

    Let my words never be heard as people of the same ideas before me faced the same outcome, RuneScape be praised as the best MMO browser game ever, what a disappointment.

  12. Very well thought out. I could not think of anything else to say because I agreed with all that you've said. However, you've pointed out yourself something I've been trying to tell you this whole time.

     

     

     

    That being said, "necessary ideas" should be added first, and any leftover time or resources should THEN be spent on "really good ideas".

     

    :D :D :D

     

     

     

    It was a mind-throbbing debate and I enjoyed it very much. It was nice sharing opinions with you. :)

  13.  

    But why make a special feature for a small minority when the time is better spent on updates that will benefit the majority? Of course you shouldn't be SHUNNED, but just because you decide to write longer messages doesn't mean you get special treatment. Plus, it would be more "sophisticated" to solve the problem yourself and just press enter near the middle of the sentence. I know it's hard the first few times, but once you get used to it, it's automatic, and this ceases to be a problem.

     

     

     

    The ignore list would most likely benefit the majority. Everyone can be annoyed by language, so everyone should get the option to not be annoyed by language.

     

     

     

    Music does add another dimension, and it creates a better gameplay experience for those who listen to it. Every game has music, no matter how good the game or the music is. That's because it's such a good enhancer, as you say. However, you can't draw a parallel between Music and Text-Wrapping. Music creates a more realistic feel, while Text-Wrapping is a luxury, at best.

     

     

     

    The chat in Runescape is simple, but effective. It doesn't need any fancy features. While typing too much is annoying, I think you're missing the point: It's so easy to prevent.

     

    Telling people to keep trying or/and get used to it isn't the best way to deal with problems. If that's the case, the many hundreds of bugs that have come up could been derailed of their priority to their fix because they can just 'deal with it'.

     

     

     

    And no I don't not believe many people can be annoyed by the language. In fact, the majority of the people I know do not care, because they see themselves as "grown-ups" and can take it (I firmly disagree with this, but I'm just saying. And the majority of them are male), and since they use it themselves, they permit it. Unless you are talking about phrases which to an extent everyone will be annoyed by, I will agree. However, once they figure out how to block those it's not in the picture. So it is in-fact, an optional feature, as many have even made it a notepad for them to jot down notes, etc (just how useless some people found it to be).

     

     

     

    And music you say, that's is a plain art, also considered luxury. And I'm not talking about sound effects, that is necessary. But music, it gives a mood the the area, place, and what you're doing: luxury.

     

     

     

    And what about the dozens of luxurious updates that's been added? Biggest one of them all: Graphics. You can stay like RSC can't you? RS2D, and so on. But it what's important is demand, and as I've observed, I've already seen not only many people support/post on my thread, but also a high ratio of people that agreed that it was, not only a good idea, but a really good idea.

     

     

     

     

    Because if the character limit was smaller, you wouldn't be able to type enough because, as you said, some characters are bigger than others. If the current one is 100 (guessing right here) and a few go over, fine. But if it was 60, half the time you wouldn't use the entire space when you type a full response, because the limit is so low. That's just a waste of space.

     

     

     

    So just making the character limit smaller solves nothing. It's essentially creating more problems and solves very little.

     

     

     

    The suggestions forum isn't a very popular forum. Idk why, I guess people just don't like reading long posts that usually don't get added. I've had about 10 or so really long suggestions. I don't think any have made it over 5 pages. It's an unpopular forum, that's all.

     

    I never suggested to lower the character limit. It was my point as to why we should have text wrapping.

     

     

     

    And I totally understand, long strings of text bores me (believe it or not). And that's why I tried making my post as lively as possible. And I also really liked the posts that had pictures that illustrated how the idea could work if implemented. It makes it so much more enjoyable.

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