It's saying that she did melee it. Which is a great horrible lie. Although, the point behind it is a good point. People need to truly grow up and learn some respect. Yes this is a game, but there are people behind each character, and when people act with words and just are straight up rude, such as the PvP Praying article and then the untruthful example of the Kill Stealing article, it's just unnecessary. You can continue to world hop or just pray yourself or get off the game yourself. I agree that the helms have fallen to an appropriate price for their stats, but what makes Godwars so special? Nothing. The only way you can do it and make money overall is to use a group. And with coinshare, you're getting the split. You can average just as many kills at Mithril Dragons as at Bandos or Zamorak Godwars when soloing. And the drops at Mithril Dragons aren't very appealing besides the Visage and DFH, while there are plenty of drops at Godwars. Yes you need a kill count to enter the boss chamber, but each boss has a relatively easy monster to kill, such as Goblins and Imps. So it's truly not that special. I agree with one thing, "boss" monster drops should not have been released into PvP as a drop as it truly did ruin the worth of a lot of items. And it enticed most of the "cheating" such as the 26K trick and the BoB (Beast of Burden) trick as it was an easy get fast quick thing in Runescape that Jagex overlooked. The BoB thing was abusing the system yes, but the 26K trick truly isn't. Show me a rule where it says you couldn't do that before players started complaining? Bottom line, Jagex needs to think about the "effects" of their actions and updates before they place them, which is lacking. Also their testing the updates out for bugs lately seems to be lacking. Players need to stop demanding the updates and let Jagex work and get things right the first time, allowing them to make the updates that much better. Please tell me how PvP is such a big part of RS? Last I checked, there were under 15 worlds for PvP, out of 160 or so. Now yes there are many PvP games, but only those few allow drops. And most of the worlds are some of the less filled during the most populated times of the day. Often I find them when searching for the lowest populated worlds when trying to do Slayer or something. Why should PvP worlds be so special that they can have a rare drop such as the Dragon Full Helm giving a higher percentage of dropping than when slaying Mithril Dragons? Someone who goes and stands in a world with armour and a teleport should get that much better of a chance to get rich? I can say I haven't checked out the new "Bounty Hunter", but the old PvP worlds were filled with PJ'ers. They sat there, prayed melee, and used specials to try to steal kills. Addressing two articles of this week in one, prayer is fine if you're actually fighting and not being pathetic, and stealing kills period just shows immaturity. How is it fair that that one person can KO someone who was in a fight and making the other person eat where the attack setting, or however you want to state it, reset where they could get attacked by another person and killed? The person who was fighting them then could or couldn't get the drop, while the player who stole the kill could get the Dragon Full Helm for doing nothing but doing a cheap shop?