notasoupbowl
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Posts posted by notasoupbowl
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Awesome guide. Still dunno what I'll bind when I get to 100. I don't have 95 mage, 99 defense or 99 attack. Prom rapier perhaps?
Rapier, or get the mage level for ccs.
I don't even have the stats for rapier or a Csb.
So I gusse I have to at least get 70 runecrafting?
Based on your stats, get 70 rc asap along with 83 magic for air surge.
At 100 dng, bind gorgonite rapier, or maybe gorgonite gauntlets, until someone gives you a blood neck (if ever).
90 attack should be a priority if you can stand it.
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Boots are +10, gloves are +12
@ Oscar, I hardly do abandoneds now so I've only had that boss once since I got hex, but why are you comparing with prayers activated? You have to turn them off after a bit otherwise it heals I thought?
It is probably worth it to hex with armour if this is true then, and definitely useful to have hex if you get bound.
@ Everto, What is your point? If it has high defense to ranged and melee then melee would win since it has much higher accuracy.
However, I am skeptical due to not knowing the player. But is something to keep in mind.
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Imo For keyers;
Hex > CCS > Emp fire > Plate > Blood neck > Sag body > Gaunts > Rapier
Although that is only if you are good at safespotting, and assumes your team is good enough to sometimes make you range armour & usually fire runes.
With bad teams, plate and ccs switch.
Also plate is very close to CCS & emp fire for occult, but not nearly as good for warped.
@ Everto, no.
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similar ones have been posted 50x but I figured I'd repost this
also I formatted it different, might not be perfect, I don't remember what others looked like
first line is for flower room btw
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grats yyboy
[spoiler=antispam]
85 farm looks nice :)
slowly trying to get max total@
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arrows aren't horrible if you are between 54 and 64 rc
imo bloods from 65-69 is better if 83+ mage
and laws save a bit of time / cash at the begining, but arrows are good for necrolord
I'd personally have arrows bound 77 - 82 dng if I were 54-64 rc and didn't key
then laws / bloods 83+ dng
maybe even arrows 83+ with 54-64 rc
also:
[spoiler=NICE HEX]
I dc'ed and logged back in like 5x before it finally let me finish the floor, lol. When I saw this I was like -.-???
But I figured my binds were safe cuz it said people were on w99, and they were! Made for a cool pic tho?? (because I'm not wearing anything & inv was empty)
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That's some guy I knew from a couple years back, I don't remember where from or anything (barrows maybe? I did a lot of that). He pms me random stuff
??
I told him there were some hounds where I was but no puppies :(
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He looks so awesome!!
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are you jelly
ALSO WARD YOU SAID YOU WOULDN'T TELL ANYONE T_T!!!!
BTW I solo'd the floor (except for some skill reqs that I couldn't do)
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no more "leave all kata weapons on the table" congrats@@@@@@@@@
tipsi took over >_<
but congrats on 100 meam! lol
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I would wager that over time and assuming every keyer has an accurate sheet, Tui and Andrew probably have the best averages.
I approve. :thumbup:
wanna fite@@
Nevar...
I wouldn't dare hit a girl ;)
*punches you in the nose*
???????????
*teletabs away*
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I would wager that over time and assuming every keyer has an accurate sheet, Tui and Andrew probably have the best averages.
I approve. :thumbup:
wanna fite@@
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Did you know: You can quickswitch your ring as you kill something, even if being attacked by something else.
The timing is a bit hard though
Learned this from watching smelly's vid, never knew it before. It is very useful for hexers, and also for mage/warriors a bit.
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Counting on having a wingman who makes you fires doesn't seem like a good model to me. Sure, you might have it sometimes, but that's not going to be an every floor thing, and when you don't you're going to suffer for it.
I'm not sure where your logic that keyers can't melee is coming from. It's not very uncommon to hit a GD with one forgotten ranger or zombie or ranging skeleton in it and just take it out myself, and I'm definitely not going to be maging that. The last monsters left in a GD are also usually zombies and skeletons due to the whole hood thing, and those are by far best taken care of with a battleaxe and blood necklace. The healing effect of the necklace is non trivial as well.
As for ending every GD maging from the door, that's usually not feasible for one reason or another, and is an extremely trivial benefit compared to running away from the last monster a couple hits before it dies and opening the door as the team finishes it off.
This is not to say a keyer can't be effective with a cele cat, but I'd definitely strongly consider an empowered fire staff over it, and I think a blood neck is overall a superior bind. 10% extra Melee DPS and a passive healing effect is useful all the time.
If you can't count on a wingman to do stuff for you, then you should have a plate bind. They make you dino armour, they can make you fire runes. Maybe on a good team there are other skilling things to do first, so that's why emp fire is an option.
Also, you can always switch to berserker after killing something if you prefer. But maging w/ cat staff is supposed to be superior to prim 2h. You can mage skeles and zombs, just not forgotten rangers or mages etc.
The healing effect of the necklace is very tiny for the keyer. As the keyer I do not want to purposely get meleers on me and have to waste pray.
Being able to attack things as you run through gds or from the door is not a huge reason, but its still nice.
Basically I think that although blood neck is a good dps bind, it is not as good for the keyer. The staff + magic allows for far more survivability than blood neck with safespotting melee'ers. You really have to hide behind people or monsters a lot though.
It might be partially personal preferance, but I hated blood neck as a 3rd bind, I think it is way more suited to non-keyers.
I also have not tried emp cat staff, but I have bound emp fire staff twice before as my 3rd bind (plate > staff > plate > neck > plate > staff > hex I think)
(I'm 98 mage)
But I do admit I prefer plate bind to staff or neck, having to eat a lot is really annoying
Only would want a staff with a good team
Does anyone know what the dps of emp fire staff w/ blazer compares to prom 2h / primal b axe / primal 2h etc.
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Cele cat would not be good for a keyer, because it requires you to hunt out fire runes, which the keyer shouldn't have time for. Primal gauntlets would be good though, if you want to no armor it up. I key with a blood necklace and like it a lot.
keyer should not be meleeing as others, so mage / range bonuses are better
so no primal gaunts are bad, same with blood neck
often you should be finishing a gd maging standing by the door
or with hex you start all gds with it
mage also lets you kill stuff over grapple rooms if ur low total
helps a lot more in warped than in occult though
cele cat is good if you have a wingman who will make you fires
if not, for the keyer I suggest emp fire staff or plate
Also I do agree that platebody is a good bind for the keyer assuming you don't have someone making you dino armour
to survive with mage you really have to safespot most melee monsters by walking around them, you can also pray range during gds since being bound doesn't matter w/ mage, and with fire runes you should be maging most things
edit: obt pointed out that cel cat staff has 20 mage def, which is also nice for shades or gds w/ range pray
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I complain to my team when my floors are over 25 mins :P
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surgeboxes are a lot more common in large floors, because the mages are higher leveled
be on the lookout for any high level mage that's holding a surgebox
don't clear all monsters, just guardian doors or if you must a puzzle room
you do get more xp in a floor for clearing more monsters, but it takes a lot more time and isn't worth it
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I took berserker from Xpx when he died 3 times (more prayer)
And I didn't die that floor. GET UNDER ME.
Honestly, losing a title means [cabbage] all when someone else dies more than twice. The extra dps is non-trivial. I noticed when tui was trying to get it's too easy she was maging random [cabbage] in non gds...It's getting to the point where titles are there because people are focusing on them instead of the dungeon, lol
I still get sharp most though@
I was maging stuff in the room I gated waiting for gds
But yes I usually instead skill during downtime and was therefore wasting supplies
(and you started ranging stuff in the non-gd with me lol)
Besides, non-keying is boring as hell, might as well try and get its too easy if not running a path (2/3 that fl >_>)
also grats on the fl mc! Ima max my skills and key 15s brb
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I've seen 20+ eddimus, 2 blood necks (1 I bound for a while and didn't like it much, destroyed for plate, then emp fire, then hex)
7 soulgazers 1 bow I'm at I think (ty yyboy again!)
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gda, stick with prom 2h for now
I find that fairly often in my floor I'll be exploring, and multiple paths will open up with puzzles, and I'm the only one exploring. People too often just treat this as down time to skill
so I've decided to start saying 'fork' (a fork in the path) when multiple paths open up
and people who have free gates should then gt and explore and gate when they can't go further
I used to sometimes say gt explore in this situation but nobody really does
also a random reminder to people to know you gate(s), be watching the keyer's inv, etc
take incentive to explore, but don't stalk the keyer during gds, and if you have something gated then you probably shouldn't explore much
and gate stuff without the keyer having to ask (but do NOT gate over stuff unless asked)
also don't be offended when I make someone else gate what you just gated. I choose who gates what for a reason (usually total lvl or dng experience)
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Hey what is the best suggested bind for a keyer?
I have about 99% of the time and have the SSH, prim pl8, and prom 2h
I'm thinking i can upgrade from using prim pl8, since I'm above average keying, but I'm uncertain what item I should bind
Empowered fire staff + csb
Or cele cat staff if you trust your team enough to make you fire runes
emp fire w/ fire surge is 310 max, cele cat w/ air surge is 282
w/ blazer it's 387 / 352
or hex if you get one
I don't really suggest a blood neck for a keyer, pretty useless
neither do I suggest primal rapier
personally I think plate is good for keyer unless your team makes you dino armour (so on pro teams it's definitely worse)
it also lets you do some rooms easier without backup/suicide
So it's a lot up to preferance and trust of teammates
Personally if I didn't have hex I'd be either platebody + laws or emp fire + csb
also I think 2h's are better for keyers since often I hit something once while running through a gd, without having time to piety flash
also lol a floor:
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Woot new keyer rank :thumbsup:
Not really much different, I keyed 90% being a "Wingman" anyway lol.
So since I haven't posted in a while, I'll add a few pics.
I think my best Occult ever.
For Tuuee <3:
We are pro kay.
??????????????????????
I HAVE A CULT
COOL
AHAHAHA
A CULT
SOUNDS LIKE
OCCULT
????????????????????????????????
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???????????????
MORE DEHOODED
SO ALL THE BOSSES WILL PILE U AT ONCE????????
??????????
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omfg DEHOODED
ALSO???
THIS IS MY SOULSPLIT
https://spreadsheets.google.com/ccc?key=0Asyic4BKhW0OdHZpX0gyZFdtN2hFajFmZDd0ZlZleGc&hl=en#gid=0
????????????
INCASE U DIDNT ALREADY
Dungeonsweepers (DGS) - Huge changes; read first post.
in Help and Advice
Posted
I don't mind any floors but the demand for <30 is basically 0 so nobody does those. Abandoned is ok but I like to actually use hex so I usually do occult :P
Also dragging players through an abandoned can be hard with all newbies. Not that they're bad, just not pro.