Everything posted by paul191600
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Hegemony-V2 begins page 302
Hm...I don't know if hordes of space sardines count :P
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Hegemony-V2 begins page 302
I vote for the end involving space Huns, or better yet, space Mongols :twss:
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Dungeoneering
Igos checks up on the progress of the church. He then makes a town announcement. "Citizens, these are dark times. Witches and thugs go about cities, burning, destroying, and looting. I now call upon any of you to come forth for military training, so that we can defend our dear town. I also would like to know who is the most experienced metalworker in the town, so that they might help start up the smithy."
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Dungeoneering
Igos gives the 4 vials to Archarnis, in exchange for his fire ring. (I assume you aren't going to be using it much anyways? Also, items that give a bonus to fire rolls also affect pyrokinesis, right?)
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Dungeoneering
Igos hears fighting coming from nearby. He find Kemios being attacked, and tries making a small explosion to kill the wolf with pyrokinesis.
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Dungeoneering
Igos then goes to the sun tower and tries making several vials using pyrokinesis and sand.
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Dungeoneering
Kemios is busy fighting off a pack of wolves right now. Please leave a message at the sound of the bleep. *bleeeeeeeep* (Speaks into phone) "Can I go to your castle and get some coal for the forgeeeeeeeeeeeee?"
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Dungeoneering
Igos pays for the smith to be constructed. He takes 200g out of Ikana's coffers to pay, and then 300g from his own pockets. He asks Kemios to spare a coal.
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Dungeoneering
Igos arrives back at Ikana. He asks the stoneworkers how much a smith would cost to build.
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Dungeoneering
Igos arrives back at Ikana. He asks the stoneworkers how much a smith would cost to build.
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Dungeoneering
(Lol what happened?) (Umbra, I'm not sure if we can trade when you are considered a criminal. Let me think about it though)
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Dungeoneering
Igos travels back to Ikana.
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Dungeoneering
(Wow that's a ton) Igos goes to a smith, and looks at what weapons he has.
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Dungeoneering
Igos travels to one of the mentioned taverns, and checks to see the different mercs and their prices.
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Dungeoneering
Igos goes to the merchant's guild and asks for a good place to hire mercs.
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Dungeoneering
Igos asks the Diocese if there might be any mercs left for hire, and then sets off.
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Dungeoneering
Igos tells the Diocese of the relics that he had recovered, and the news of the new church. He requests that the Diocese spreads the word. Igos also asks the Diocese's opinion about a request to the Quisitor to give some military forces to protect the town and the church.
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Dungeoneering
Igos follows their directions, and asks for the Diocese.
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Dungeoneering
Igos tells the merchants that he wishes to tell the Quisitor about the new chapel and relic in Ikana, and some inquries regauring it.
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Dungeoneering
Igos arrives in Caster. He goes to the merchant's guild and asks how they are doing. He then asks them how he could contact the Quisitor.
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Dungeoneering
(How many is that Archi?) Igos tells the wizard to only practice his magic in the tower, and not to use it around the Potsdel refugees. He then sets off for Caster. Archarnis goes to the sun tower, and tries making a sunsphere using his glass orb and solarmancy.
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Dungeoneering
Igos sets off for Caster, but first checks for any settlers.
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Dungeoneering
Igos takes the bones and the armor, and leaves the dungeon. He then returns to Ikana. Once there, he presents the bones to the Potsdel refugees, and tells them that they are the bones of the saint Sennheiser.
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Dungeoneering
Igos takes the suit of armor, and wonders if the skeleton would be a relic, or if the suit is...
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Dungeoneering
Igos looks around in the final chamber. He checks for traps, and then checks for relics and such.