In my enlightened self-interest, HERE ARE A FEW SOLID IDEAS to REVITALIZE the SMITHING SKILL: 1) Enable drop trading and eliminate the trade limit. This would allow people to play multiple accounts at once. In turn, this would REDUCE THE COST OF COAL, due to INCREASED SUPPLY(double the coal in the same period of time). This would then RIPPLE DOWN and make the MERCHANTING CLANS less effective, since people could mine their own coal. It would ALSO immediately have the effect of increased profit margins to high-level smithers. 2) Make coal easier to mine!!!!! DEAR GOD! This one should be obvious. Coal is mineable at LEVEL 30. I am a LEVEL 86 miner with a rune pick...WHY THEN, do I have to wait 20 seconds (sometimes) to mine a coal?!? Coal should be barely tougher to mine than iron ore. This would: increase supply due to ease of mining, decrease the effect of the merchanting clans on coal, but ALSO increase supply due to the fact that coal would actually be a legitimate ore to POWERMINE. 3) Eliminate an armor set from the game. I distinctly remember my second day of ever playing RS; I leveled from 10 to 27 combat by killing cows. I never needed to take the time to upgrade: trainer to bronze to iron to steel to mithril. One of those sets should be eliminated (probably iron or steel) and the others should be bumped down as far as mining/smithing requirements BUT NOT stats. Then, add lunar ores, plus dragon scales, plus coal to make dragonite bars, then dragon armor for high level smithers. This would allow F2Pers a bit more action with easier access to better armor at lower smithing levels, and (due to dragon's stats) would restore value to a high smithing level. Questions? Let's talk in RS. My Username is Pick_And_Chu. Underscores are spaces.