Jabawoki13
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Posts posted by Jabawoki13
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Will go from 79-88 herblore and also 83-85 farming. If I have any more time left, I might get a few summoning levels
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8k irits and 4k kwuarms in bank......thats a lot of herb xp then lol (need to make 12k unf pots though...)
Also got a lot of charms - 1.1x xp is good enough
Will also do a full tree run and circus
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Patch Notes 18-10-10
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).Graphical
•Fixed a problem with heraldic items while in player-owned houses.
•Corrected the look of grass and the floors in your POH.
Miscellaneous
•Removed mention of the staff from the Third Age druidic set's Grand Exchange description, as it wasn't part of the set.
•Added Wind Rush to the list of spells you can talk about in Quick Chat.
•Kayle's sling can no longer be used in PvP, consistent with the behaviour of the Wind Rush spell.
•Corrected the Make-X/Make-All text when creating shortbows.
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Patch Notes 21-9-10
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).Graphical
Fixed several models that needed adjusting to work with the new z-buffer rendering mode.
Prevented bits of flooring covering drops.
Adjusted the wall kit used in the upper areas of the Ancient Cavern.
Fixed the floor in Etceteria bank.
Lexicus Runewright's head now animates properly.
Fixed Lissie's head model during a Rocking Out cutscene.
Adjusted the models used for watered farming patches to stop them flickering.
Corrected the barge workmans head, as it was previously detached from his body.
Prevented black dragonhide from changing your arm skin colour.
Audio
The Humidify spell no longer causes sound for other players.
Miscellaneous
Tweaked some of the various Elite Achievement Diary checks.
Prevented alching of the explorer's ring.
The login screen should now re-centre immediately when adjusting the window.
Adjusted the combat checks when using cannons to fight frost dragons.
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Patch Notes
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).Graphical
Re-carpeted the Poison Arrow Pub as it'd got a bit scruffy after RuneFest.
Ensured a starfish is present in all graphics modes on Mudskipper Point.
Adjusted the investigators coat so it doesn't clip with various other cloaks.
Adjusted the shield reward from Conquest (Void deflector) so it's clearly visible in lower detail graphics settings.
Wizard Grayzag's hat should no longer occasionally interfere with chat.
Prevented clipping with various items and obsidian capes.
Removed a stretching issue with the Void outfit when ranging.
Adjusted the naval top so it doesn't render over amulets.
Play the correct animation when cage fishing.
The mudskipper hat should no longer add hair to bald men.
Adjusted the papaya sapling inventory icon.
Corrected a problem with the some of the base player kit when fishing.
Re-enforced some of the walls between the Mining Guild and Faladors east bank to better combat subsidence.
Fixed some of the Cryptic Clue Fest II reward gear to work better with aprons.
Remodelled the hats from Mobilising Armies to work better with haircuts.
Retextured the frozen fortress area used in the Mysteries of the Mahjarrat quest series.
Scoped versions of the maple and magic longbow now have strings in their pullback animation.
A rug in Brimhaven no longer disappears in lower detail modes.
Adjusted Third Age clothing during fishing animations to prevent clipping issues.
Adjusted some of the textures used around the Fight Arena.
Prevented Veracs plateskirt disappearing while youre resting.
Fixed the inventory icon for small nets.
The H.A.M. badge now correctly renders over the cloak.
Adjusted the various level bound versions of vambraces as their colours were slightly wrong.
Audio
Adjusted the music unlock hints for a few tracks.
Ensured two music tracks are played near Daemonheim.
Quests/Achievement Diaries
Removed the shadows from the trail you need to follow in A Void Dance.
Prevent the spawning of two Dagannoth mothers.
Adjusted the Watchtower quests logic so that players who've completed it can always enter Gu'Tanoth.
Changed some chat in In Search of the Myreque to make a bit more sense when chatting to Curpile Fyod.
Fixed an issue where free players who'd completed Love Story couldn't progress with one of the Lumbridge Achievement Diary tasks.
Adjusted the script for the various spells found on the Lumbridge Achievement Diary reward (explorers ring), so that it continues to work and the interface doesn't close after the first couple of casts.
Fixed a typo in the Seers Village Achievement Diary chat.
Sir Kay now gives the correct information about the elite version of the Seers headband.
The skavid cave will now properly recognise the elite Seers headband as a light source.
The Karamja Achievement diary correctly checks for members when travelling by boat to the island.
Activities/D&Ds
Better handling when players take-x bandages from the tables in Soul Wars.
Explosive potions can now be used on Castle Wars barricades to help destroy them.
Prevented both Castle Wars flags being dropped on the same square.
Corrected an issue with one of the Castle Wars shield reward costs, as it was too expensive.
Added members information for the faithful shield skill guide entry.
Added extra checks in case you disconnect while entering the Conquest challenge room.
Added checks in the Conquest lobby area to double-check player combat levels.
The Void Knights will now correctly display the new reward options and interface.
Corrected the requirements on the various Barbarian Assault reward items in the skill guides.
Corrected an issue when talking to Professor Oddenstein about Court Cases.
Corrected a few typos in Court Cases.
Fixed an issue in PvP Worlds near the Monastery.
Miscellaneous
Corrected several typos in the Adventurer's Log.
The various coloured dragon leathers can now be found more easily on the Grand Exchange (d-leather expanded to dragon leather).
Allowed some types of meat to be sold for a slightly higher price on the Grand Exchange, including spit-roasted meats.
The chef's hat has been added to Varrocks costume store.
Adjusted the checks when luring and knocking out NPCs in the Thieves Guild.
Stopped a zombie monkey from walking up a wall. (Bad zombie monkey, bad!)
Adjusted the code teleporting players between the Wilderness portals.
You should now be able to interact with your adult tooth creature in your POH.
Explained why you can't make flat packs with Chef's Delight from your POH kitchen in more detail.
Added further checks when planting mithril seeds.
Fixed the mouseover info for the Clan Chat leader from the Lobby.
Ensured a fairly even distribution of cut-able cacti in the desert, for all your water needs.
Correctly handle using frost dragon bones in the Ectofuntus grinder. The message didn't previously make much sense.
Blocked more of the water off around the Void Knights Outpost.
You can now rest after using a skillcape emote.
Adjusted some of the op text on the Report Abuse interface.
Added the Advisor system while in the Lumbridge Catacombs.
Fixed an engine problem where the player is apparently following someone when they clearly aren't.
Iron and steel dragons now take advantage of the hill skew feature.
Dungeoneering
Capped one of the level checks in a new challenge room as you can't boost your base prayer level.
The smuggler no longer confuses YkLagor the Thunderous and the runebound behemoth.
Clarified the Augury reward description regarding the bonuses it provides.
Some of the new challenge rooms within the occult theme didn't get randomly assigned to free-players in the previous three themes.
Corrected a problem with some of the combat code used by Lexicus Runewright and his book barrage.
Primal swords will no longer lose their tier information when bound.
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Patch notes
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).Graphical
Render issues with Bandos armour, bomber jacket and skillcapes.
Sashed skirt and Bandos tassets stuck to stone bowl in Tears of Guthix.
Stretchy eyebrows on an ogre near Jiggig.
Grass growing through a fire in Isafdar.
Pit trap render error in Isafdar.
Infernal mage attack animations were being interrupted.
Several monks on Entrana have been updated to resemble the monk robes that players wear.
Infinity robes clipped with the base kit.
Dragon plate clipped with the Legends Cape.
The new collared robe top clipped with amulets.
Costume room interface adjusted slightly to use its space more effectively.
Parts of the POH combat rings were floating in the air.
Female robes from the Great Orb Project have been adjusted to resemble the male version.
When sitting in a diagonal chair in a POH, your arms could go through the chair.
Skewed shadows of the bush patch south of Ardougne.
Render issues with the jury in Seers Village courthouse.
POH fancy stone walls had incorrect strip at their base.
Fixed texturing of cactuses.
Render problem in Harmony Island windmill.
Apron clipping problem when resting.
Items were hard to see when dropped on the causeway to the Wizards Tower.
Render error with medium-length hair and eye-patches.
Some Mobilising Armies characters had animation problems following the eyeball update.
Female battlestaff wield position fixed for a Temple Trekking NPC.
Render error with POH oubliette furniture.
Rocking Out battle cutscene had transparency issues.
Some pattern recognition random event items were the wrong colour.
Circus acrobat platform could overlap your feet.
War section of Stronghold of Security had a floor that could overlap your feet.
Z-bias problems with the Myths of the White Lands frozen lake.
A tunnel entrance in the Fist of Guthix lobby has been redesigned.
The little sword images on certain chatboxes have been redrawn.
Quests/Achievement Diaries
Ratcatchers quest sheet music had models failing to appear.
Lunar Diplomacy quest had problems with female players being instructed to copy a male mimic, whod bow rather than curtsey.
An ancient scroll in the Shilo Village quest has been rewritten with better grammar.
Souls Bane Anger cutscenes have had their timing adjusted and their safety checks tightened.
Activities/D&Ds
Barbarian Assault healer upgrades referred to old Hitpoints values.
Miscellaneous
Fairy ring destination log has had a mouseover effect added to its buttons for the benefit of people who didnt realise they were clickable.
Insufficient XP being given for pickpocketing certain bandits in Pollnivneach.
Loot could not be picked up if dropped by trolls on a certain map tile.
Moving your POH while people were inside it could cause the house to be duplicated.
Strikewyrms would not perform their special attack if they thought you had a pet cat.
Bouncy hint arrow was appearing in the wrong places in the Tutorial.
Only players who have completed Fremennik Trials are meant to be allowed to pickpocket Fremenniks.
The magic watering can was incorrectly named as a fairy watering can when it leprechaun tool storage.
Some throne room benches were labelled as dining benches.
Players may no longer climb in and out of POH combat rings repeatedly to avoid taking damage.
Hetty now tells people where to find the potion ingredients that she wants from them.
Duradel was still appearing on the Slayer gem even if he was dead.
The Faint emote was incorrectly labelled as Freeze.
POH pet house description said it could hold 10 pets when it can actually hold 15.
PVP World advice now directs you to your bank if the PVP Worlds manual is in there.
Juna didnt realise that Sheep Shearer and Witchs Potion are no longer quests.
Dungeoneering
A spinning wheel has been rotated to make it accessible.
The crushed bridge was not appearing correctly, especially on the abandoned floors.
Added spell-casting sounds to animated books in Daemonheim.
The soulbell clothing had a missing waist.
Hailstorm and frostbite daggers had incorrect info in the skill guide.
Chaotic and eagle-eye shield images were swapped in the skill guide.
Ranging skill guide referred to primal arrows rather than Sagittarian arrows.
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This weekend I got
75-78 Farm
74-77 Herb (10k off 78)
80-82 Agil (should get 83 before tomorrow)
80-83 Summon (at 1.1x)
Played about 11 hours, about 2mil xp
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There has been a bit of confusion about when this event will end.
I can confirm that Bonus XP weekend will finish at 12.00pm (midday) Tuesday the 7th of September GMT. I should know, as I'll be turning it off!
So for those of you who were concerned about it ending at midnight tonight you've got a little longer if you want to take advantage of it.
Mod Nexus.
Quick find code: 15-16-7-61644985
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Im guessing that Lumby diary will be hard rather than elite
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Looking forward to the elite diaries, probably wont be able to do most of them...like 95 pray
A new quest..Nice
Z-buffering...not bad
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As I cant do Summoning or Herblore (cant buy anything), I'll be doing
- Circus (which is at the Sawmill)
- Farming trees (5 magics, 5 palms, 1 calquat, about 300-400k xp in 5 mins lol)
- Agility
- Slayer
- Maybe some magic to get it closer to 99
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Chapter 6 - "Angels and Lesser Demons"
The final day of the Cryptic Clue Fest
...My fist connected with the attackers jaw and sent him sprawling. I grabbed Megan and we slid down the huge pile of gold coins as the roof of the tomb began to collapse. The huge stone chunks flew downwards, sending ancient treasures flying in all directions. We dodged through paths of gold and jewels, watching for the shadows of falling rubble. Eventually we made it to the exit only to find it blocked by a large statue.
We glanced back to see the man who had chased us since Varrock heading our way, his jaw split and blood dripping onto his cloak as he ran, leaping out of the of a chunk of stone.
Cursing, I attempted to move the statue pushing all of my strength against it to move it out of the way. The figure got closer and closer and we knew we couldnt escape in time.
Megan plucked up a golden sword which was laying nearby, I thought she was going to recklessly attack the man but before I could stop her she threw it towards him. The figure leapt aside at the last second and the valuable blade dug into the sand nearby. Laughing manically, the man turned and plucked the sword free, wielding it menacingly.
Foolish girl, you missed! he cried out in triumph
Not quite Megan retorted, a wicked smirk across her lips as a large shadow formed below the attacks feet.
He had enough time to look down, and then up to his impending doom before the giant chunk of stone crushed him.
We scrambled to move the statue blocking our exit and in time shift it enough to escape through and out into the hot desert.
What now Megan asked me, her exhaustion clearly showing as she collapsed onto the sand.
We forget everything about this place and leave it buried I replied sternly.
But... all that treasure! she gasped back
Its too much for anybody, like we were told it would change the power balance in our world. Its better off where it is. I said after a long pause.
With a faux sigh and a smile Megan stood up and together we began to head back to Al-Kharid.
The End.
By Duke Horatio of Lumbridge
Final chapter, has the author if you didnt already know it
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Shouldn't this be the last one ?
last main clue but 1 more chapter tomorrow
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Some of the images in the grid have been moved again, lol
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6x Bronze Mace
2x Uncut Ruby
4x Fire rune
:ohnoes:
Confirm plx. ._.
This is 100% correct, just done it :razz:
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No bonus tokens for Dungeoneering during bonus xp weekend
5. In dungeoneering, do you get double tokens as well as xp?
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Nope. You get bonus XP, not bonus Tokens.
Quick find code: 234-235-655-61561335
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Still no answer on if you get extra Dungoneering tokens with the xp...
You do not get bonus tokens
Hey there:1. Is summoning 10% throughout the whole weekend? (that way we can level other skills first whilst the xp rate is higher and summoning will always stay at 10%)
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That's right.
2. Will the Summoning xp rate drop from 10% over a period of time?
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No. It will remain stable at that for the entirety of the event.
3. Are all other skills still available? i know Prayer at a POH altar was not allowed in the last bonus weekend.
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All other skills will be available, with the same restrictions as last time..
4. Does the xp stack with other xp boosting items, for example: Stealing Creation items, Brawling Gloves.
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No stacking. Same as last time
5. In dungeoneering, do you get double tokens as well as xp?
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Nope. You get bonus XP, not bonus Tokens.
6. Pro Scaper asks: is the xp rate still going to be 2.7x to start off with and slowly go down to 1.1x?
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The details will be coming out real soon now.
Thanks for the questions.
Mod Fnord
Quick find code: 234-235-655-61561335
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Got today's pages, pretty simple ^_^ The clue is in the riddle ;) .
UGH, when will this end!!
I think the last clue is tomorrow
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We were originally planning to add eight new rewards with this update, as disclosed in the Behind the Scenes, but have decided that three of those items (the Eye of the Mage, Eye of the Ranger and Eye of the Warrior) were not as good as they needed to be, so have chosen to cut them from this update.
I'll add these to the forum stickies.
Quick find code: 15-16-321-61532824
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Patch Notes
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).Audio
Fixed a couple of music tracks that weren't unlocking correctly.
Prevented repeat voices occurring for a few lines in the tutorial.
Music will now play correctly during Myths of the White Lands.
Quests
Fixed a rank issue with an NPC in A Void Dance.
Adjusted the Quest Journal for A Void Dance to give you the correct info about the elite black knights.
Allow players to continue in the While Guthix Sleeps quest if they disconnected during a specific cutscene.
Activities/D&Ds
You should now always be able to get another chart from the professor at the Observatory if you need one.
Corrected information in the skill guide about the recent Treasure Trail bows, and on the Knowledge Base about the composite bows.
Fixed an issue that could cause the directional arrow for elite trails to spin wildly, which isn't particularly helpful.
Miscellaneous
The bonecrusher now works for Bork.
Corrected a few typos in Treasure Trails.
The Group Gatestone Teleport spell now lights up correctly when you have the runes to cast it.
Adjusted the costs of runes in Dungeoneering and increased the rate at which you craft them.
Added a couple of Quick Chat phrases under General -> Comments.
We've increased the size of the rope's clickable area in the Living Rock Caverns.
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Thanks.
This will be very useful :smile:
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One simple question - Do the effects of Piety stack with the effects of potions (super attack, super strength etc)? I'm doing slayer at the moment so it would be useful if they stacked.
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No Game Update Today!
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Hi all,
Just to let you know, the game update won't be launched today. Don't worry, the update is still planned for release this week!
We apologise for any disappointment caused.
QF code: 16-17-746-61526245
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Hi
Im thinking of getting 99 magic from 94 (about 5mil xp)
Ive thought about hi alching, plank make and string jewellery - are any of these good or is there any better methods?
Also, how much would each method cost?
I get 20k xp from circus each week so that makes it a bit easier lol.
Thanks
08-Mar-2011 � Artisans Workshop
in General Discussion
Posted
Patch Notes