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Pyrac

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  1. I'm not power levelling for 99 mining. I'm trying to do grinds that will actually benefit me. For example, my original plan was to mine 100,000 gold ore to reach 95.5 and then suffer through 65k shilo gems to reach 99. That way I could also blast my smithing up high and then get a nice chunk of crafting exp from amulets and rings and stuff. But I need breaks or the grinds get too bad. Mining adam and of course, runite, would make for some healthy breaks. And of course all those gold rocks so close to the bank. As for being able to stand mining, I just love it. Simple as that. There's just some magic I feel with it that helps me bear through it. Not so much with other skills. I want to do more minigames and stuff but as I said, I always end up in a rush for some reason.
  2. I hear... stories about Hero's Guild *shudders*. I hear the competition remains unbelievably high.
  3. Hunting! Yes, hunting. I'm about to try hunting. Slight catch. I need 61 hunting to do Forgivess of a Chaos Dwarf. So, it looks like I'll be grinding and taking the fast track to level 61. That bites. It bites alot. I hear that hunting is a nicely done skill with a variety of fun things to do. I like that. I'd like to relax, and enjoy a skill for what it really is, but no. I'm on my grind for 99 mining and I just want access to that mine. I know there's not that much that can be done to fix it and I admit it's probably a good idea to have diverse level requirements to start quests. It's a necessary evil in my opinion but it still sucks.
  4. Oww... harsh debate. Anyway... I'm glad the dragon pickaxe came out. I've been waiting for one for awhile. Since before I quit 4 years ago. Well, it's out now. After reading this thread I agree that maybe it should have a little bonus to it like a chance of getting multiple ores up to and including runite. Aside from that I don't think the core of mining should be changed. I know it doesn't follow the popular patterns that the other skills follow but that's fine for me because it's a different skill all of its own. Yeah, the grinds are a little bit harsh but I can survive them. Others do. I think that a lot of people don't like mining because its a stumbling block on their way to a bunch of 99's. I don't think very many mining 99'ers actually enjoy it. They probably just wanted another 99 to show off, but there must be more people who enjoy mining then just me. I like it mostly as it is. I agree there are some shortcomings and some things that can definitely be improved but I disagree with the feeling that the entire skill sucks and needs to be completely redone.
  5. Now that I've had a night's sleep to think about it, you're right. I think the Varrock armor was a step in the right direction and maybe a dragon pickaxe should have a higher rate of bonus drop rate. Possibly 1-3, even up to runite ore. That would make me happy all by itself. And I was sort of off topic with my post because people said they didn't understand how anyone could like mining. I wanted to try to explain why I like it.
  6. I'm one of the ones who loves mining. As you can see below 99 mining is my main goal. I want it to be my first 99 followed by the other two in that order. I power mined about 1 level with granite before I began banking them. I couldn't stand watching them go to waste like that. Right now I have two grinds planned. 100,000 gold ore and 65,000 Shilo Gems. Together they should get me to 99 mining. I doubt I'll be done before sometime late spring or summer of next year, but I just love mining and to a certain degree smithing. For some reason there's just some charm that really grabs me. I like how my inventory fills up with pretty ores and then I love just banking them and all the colorful bars that come with them. [Did I mention I'm a pack rat to a fault?] Before I sold them I had mined 2000 copper and 2000 tin ore just for the sake of having them. Alright, so since I love mining so much, I've been thinking about the skill alot and wandering around from mine to mine trying out new things. So I've got some ideas here.... For some reason, I kind of 'like' the classical mining. The one rock one ore. But I do have a few ideas to throw out there. 1: Less competition. Letting rocks work like fishing spots. You don't compete with other people. Doesn't matter if the other person gets it right before you do, you can still get one of your own. As much I like to be a friendly player, I turn into a jerk whenever someone comes close to me when mining. Eeeet corrupts yuuuu and turns your heart dark. Anyway.... I can think of two ways of doing this... 1a: Keeping respawn times but have the rock respawn privately for each player. I think this might be a programming nightmare but I feel this is the best way to keep the classic feeling of mining in place. This will keep the number and location of rocks important as well. 1b: Unlimited ore per rock. I think this would make it too easy and cheapen the skill out. I wouldn't like to see this even if it were to make my grind easier. That and it would make all the good mines obsolete. I feel there is a reason why the Arzinian gold mine should be so good while other mines = not so good. If you have a single infinitely producing gold rock somewhere it kinda bites out the purpose of something cooler elsewhere, don't you think? 2: NPCS! I love the idea of the an NPC who's willing to help take your ore to the bank for a fee of course. Whether this be money, some of your load, or special currency like the trading sticks from the tribesman in the jungle, to the Kukkel (sp?) stuff that the lava men use. For example I wish the dwarf outside the Arzinian mine would also take tin. Or maybe any ore you dig period. If he took 6, or 3, or none that would be even better. Prices for each carrier can be related to different local quests. This shouldn't be too far fetched. I mean, not every mine needs to have any npc that's right next to the mine spot like each garden patch has a farmer and a leprechaun nearby.
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