Everything posted by Icuownage
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Dungeoneering
Well theres my fighting plan gone... Or is it :D? Umbra attempts to craft a small den that is camouflaged and looks like a regular bump, he creates it atop a small hill to get a good view of the battlefield
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Dungeoneering
Umbra goes to the would be battlefield (under the affects of his stealth crystal (making him completely shrouded)) and scouts for a perfect sniping place
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Dungeoneering
Umbra calms the people of Exile... Telling them he is practicing for an up an upcoming battle He then fletches more arrows for the people to go hunting with
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Dungeoneering
Umbra sets up some spare cans lying around the camp and tries to shoot them off a nearby fence with dark and shadow magic
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Dungeoneering
Oh darn.. Umbra tries to use spare lumber to create a target dummy and practices dark and shadow and swords on it
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Dungeoneering
Awesome :D Ok Umbra trains with his refugee's in swordsmanship
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Dungeoneering
Pretty cool... Few more need to be added, like holy over death.. and death over holy, stuff like that
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Dungeoneering
I think things with balance, like dark and light (needing eachother) should be able to defeat eachotther
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Dungeoneering
Dude... IM DARK!! But if its in freezing conditions... fire just cant work... So really ice can beat fire... It just takes more powerful ice
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Dungeoneering
No cause Pokémon has [developmentally delayed]ed stuff.... Like fire will own ice... but ice can beat fire in most other games.... I just say we make a few rules and vote
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Dungeoneering
Yeah... which is correct in most cases Like I said, its like fire and ice... One doesn't always beat the other
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Dungeoneering
Well it seems fair that light can pwn the [cabbage] outta shadow, but not always win against dark due to it being opposite.. its like fire and ice... they both depend on the conditions and skill
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Dungeoneering
NOTHING can be invincible :S You could probs make a really really hard wall but it would break after a while
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Dungeoneering
Possibly.. light will most likely almost always win against shadow.. but not always against dark At night time dark>light at day time light>dark If I use shadow magic to create a darkness around me the whole time... I'm talking around the environment, then I could atleast weigh out one of my biggest flaws.... BUT this still leaves me open to other magic, fire for instance can still hurt me due to it still having light... ummm and Its impossible to defend against enchanted blades... But having one of my biggest flaws out of the way would make it so I could become quite powerful
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Dungeoneering
I kind of want to make it so I can interswitch between the 2... But make it so.. IF light magic is used against me while in shadow form... I become dazed and really weakened for like a couple of turns But if I'm able to change before hand I would just be most likely dazed (due to the light) but that'd only last until recovery which is normally one turn for blinding light I was also thinknig while in shadow form most forms of magic that use my nerves or physical form as my hit (like earth magic) and also physical attacks from blades or weapons would just be practically redundent unless enchanted But hey lvl 30 is high level so its reasonable I guess, and I do get my weaknesses that seem to be fair.. Its just light magic has only one user thus making me one of the stronger guys.. also my shadow could possibly become a strong shadow that some light attacks can't dispel, but im guessing most attacks Ross would use on me would be powerful light ones due to my magic But I'm trying to think of a way I could beat light without sacrificing shadow
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Dungeoneering
I guess you have a few levels to go til then, and the tower takes a while to rebuild, in the mean time they can attempt to climb the mountain
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Dungeoneering
Its not impenetrable.... Do you know the power of a cannon? Especially compared to ice... As the cannon ball would be hot after it got shot and would melt and crack the ice Probably do ok against catapults but you're no where near strong enough to defend against cannons yet
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Dungeoneering
Well... Most of its gone, I guess there isn't much to take so I dont mind now
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Dungeoneering
Dude... Dont loot Exile... We might be going back... He went back to Ivory
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Dungeoneering
As the army wont be here for a while Umbra trains until the army gets here in these following skills Swordsmanship Shadow magic Dark magic Hand to Hand
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Dungeoneering
Thats gotta be xp O_O I use the life crystal +3 shadow magic skill to resummon my former golem to protect the camp
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Dungeoneering
Grim would probs disable some siege weaponry and kill a few people atleast, but dont make it to big... we need that forest... Umbra also helps the camp set up tents and such, he also starts carving bows from wood and arrows to start a hunting program for the camp
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Dungeoneering
Umbra runs to where he thinks the battlefield will be (near Exile) shrouds all of his uncharged crystals and buries them, he then notes the locations with symbols only he would figure out I then run back to the Exile camp and begin foundations for make shift homes for the Exile refugees who followed me
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Dungeoneering
Umbra I go into my shadow tower and unsummon my golem giving me +3 shadow from the power i gave into it, I then grab all items in there and evacuate the town east for 5 minutes (irl time)
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Dungeoneering
Umbra shouts for calm and says "The fight is worthless. We will be slaughtered... Take your belongings and travel with me to the east (Caster is west) and we shall make a temporary refuge until this has ended" Umbra looks to the mage "Will you return to Ivory to warn your friends?"