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Retech

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Everything posted by Retech

  1. -Grim You ride on your cold-fire stallion eastward, where you see a mighty battle raging. The Lichtens appears to be trapped on Jen's mountain, surrounded by legions of undead. -Igos You have a strange feeling that the nice Lich has turned evil after acquiring the white elm staff of Necromancy from Grim. When you reach his lair, there doesn't seem to be anything there. -Archi You continue charging. Apocalypse. -Earth You manage to summon five skeletons, though they seem rather weak. The incline seems to go on for quite a long while, and you make it half way up. +0.2 Necro -Iey You quickly learn that most light magic is already rather pure, and that it would be too hard to mimic at the current level. The staff seems rather easy to use, though it has charges which recharges over time (recharges automatically). -Rocco The cloaked figure heads up the stairs of the tavern into its room, and beckons you to come. -Nex Your limbs seem rather fine now that Iey healed you. When you scavenge through the corpses, you find one of the people still living. The figure seems to be of a male around the age of thirty, with a small logo emblazoned on his robe, one that you recognize comes from the Ivory tower. -Kemios You make the handy dandy frames of a trebuchet, though it seems to require some people to run it.
  2. -Ieyfura Your spell and inherent magical ability quickly heals the pair, though they are barely in fighting condition. Their wounds have been patched up, and most of their blood restored. +0.3 White magic -Earth You seem quite healed already, though you fix up a blister. Your necromancy spell seems to dissipate. +0.1 White magic -Paul The Archineers seem to have no life force whatsoever. The enemies seem to have been pushed back a good distance from Ikana, giving it some peace for the moment. -Grim The Lichtens seem to have moved on towards the east, following the undead and golem hordes. -Nex You create a pretty orb of light, which floats around. The room seems quite small, and the only way out is up a steep incline. +0.1 Light magic -Everyone Lichten force = 1700 Casualties = 3300 -Rocco You wake up in a tavern, presumbly after a night of hard drinking and gambling. There is a paladin sitting at the counter with a beer, and a mysterious cloaked figure in the corner, who flashes its radiant ruby ring at you, before hiding it away. You have a feeling there might be a mission involved in both of these people. -Archi You begin charging.
  3. The Lichtens are fighting the undead and golems btw, incase you want to change that action> :D
  4. -Grim You manage to repair the relatively undamaged ramparts (they were already somewhat repaired before) with your two charges. +0.2 Geomancy -Iey You quickly discern that he is unlikely to threaten you directly, but that his actions have a habit of harming others. -Paul The Ikanan military seems to be roughly five hundred armed soldiers in size, though three hundred are wounded and receiving medical attention. There seem to be roughly two thousand Lichtens outside the gate, with three thousand dead. -Earth You ask your new friend to heal you. -Archi A few of your crops survived, including the collection of medicinal herbs. However, most of the agricultural ones have been pillaged or stolen, to feed the starving population. (I'll get you the list next post) Ikana has a makeshift stone rampart, with roughly 500 actives, 300 of which are wounded. 2,000 Lichtens battling outside the gates, though they look about to collapse if any reinforcements are sent to the enemy. The solar tower is still there. You happen to find a pretty pink ladybug.
  5. -Grim Since the last time you checked, the Lichtens bravely charged at the undead horde, their elite training and strength smashing through their line. However, it looks like the undead horde is still growing larger, though it has been knocked out of the city. Then you charge a geomancy spell. -Earth You burn through the cocoon with your acid, before animating a mob of skeletal hands, which proceed to burrow themselves under the ground. +0.1 Acid +0.2 Necro -Kemios By some chance, you head into a local bar. You see a paladin having a beer by the counter, and a strange and mysterious cloaked figure in the corner. The figure turns its finger to you, revealing a sparkling red ruby, before slipping it back into his cloak. -Iey Someone emerges out of the cocoon, and starts animating skeletal hands, which then burrow into the soil. -Nex You extend the spikes on your armour to rip apart the cocoon, and keep those on the head, shoulders, arms, and back extended. When you begin cutting the other cocoons, all you find are animated skeletal hands, (well more accurately arms) which proceed to dive into the ground. +0.1 Allomancy
  6. It appears Nex has gone afk, but I can always start and others can join in later. -Earth Faint lights reappear in your vision, and you realize that you have finally awoken. The blood drained from your body weakened you (roll penalty until healed), though thankfully the spider was not that hungry. The room seems to be rather small and on the bottom of a large incline. The smell of dead bodies tells you that the room is the food storage center. The incline seems rather usual, with the occasional rock skittering down and a few scattered webs here and there. -Tairn For several days and nights you traveled in search of your comrades. Finally you arrived in Atlantis, the home Mather carved himself out of rock. The tunnel complex reaches for miles within the mountains, and is home to many species of native monsters and some apocalyptic transplants from the underworld. After navigating the maze for hours, you stumble down a large incline and roll into a small room, with many bodies trapped in coccoons. You notice one of them is moving. -Kemios I can put you with the adventurers trying to stop the apocalypse at its source, in Mather's house with a giant spider and all that. Or you can be in Ikana, where some new characters are staying at the tavern. Oh, and the Lichtens (good guy amphibians) have saved all your butts, and driven the enemy golem-allomancer and undead-Lich army out of the city.
  7. Nex and Earth have just been partially drained of blood by the spider, wrapped in a coccoon for later eating, and are basically being transported deeper into the lair of the spider. Note it's basically a giant tunnel complex.
  8. You may begin. Please tell me where you are, and for Dedly, you can choose if you'd like to start off slower in Ikana or jump right into it with Nex and Earth.
  9. Are Grim and Nex here still? If they are, we can start. :P
  10. Infact, if we have three (not sure if Nex and Earth are actually active or afk), then I can start right away.
  11. Just clarifying a few things: The magic axes had a stronger attack than the Leviathans. Earth actually got a high roll, to make such decent acid. If he had gotten a lower roll, it would've failed to melt through the stone fast enough. Oh the irony. :thumbsup:
  12. If ya look at the very first few pages of Dungeoneering, you can see how it actually works out.
  13. (Archi was the first mod btw) What crops? :rolleyes:
  14. Okay. Just two things, and they're not bad. Is there a nickname I can use when I type my little thingy that's easy to remember? And would you like your staff to just be a regular staff, or is there something extra that you'd like to add to it? For example, Nex's staff makes interesting sounds when tapped. :P
  15. Sounds good. I will change over healing magic exp to white magic exp, or some form of conversion, mainly because it wouldn't be sane to have both healing and white magic.
  16. It is broken. My disrupt undead spells only deal 1d6...against only undead! Maybe you can give me magic stones too? :D
  17. Retech replied to archimage_a's topic in Falador Tavern
    I was suggesting a rebellious American republik because I thought it left a vacuum that needed to be filled. It can't be any fun without antagonism. :P Not like I'm trying to go against you, since I didn't even know who had land in America.
  18. Sure. Your best bet for getting the kind of magick you're interested in, would be to tell me some examples of spells that might be in the magic. Of course, it's highly likely that many of the specialized magicks are rewards, like void, which I haven't given to anyone yet. :thumbsup:
  19. You said you were doing a session? When playing DnD, there are some breaks to play, but I can't really mod when playing something because it's too difficult, as you probaly know. :D
  20. Ich bin hier!
  21. Too late. It's dinner time already, then DnD afterwards.
  22. Anytime there are three. Dnd is later tonight, so we can't be too late.
  23. That is because either they are dungeon specific and too overpowered for use in other parts of the game (otherwise I'd have to think of em everytime I made a puzzle or obstacle), or they would blow up. You do have the option of putting them in, but generally storing a ridiculous amount of power with all your other items is not a good idea.
  24. Oh, that reminds me. Inventory is not super important in this game, so as long as you know you have something, it's alright. Normally the only items you need will be your armor, weapons, any special trinkets you pick up along the way, and the equipment to overcome obstacles (like rope or something).
  25. Retech replied to archimage_a's topic in Falador Tavern
    That's not how Sarah Palin talks! Didn't you see my flow chart as to how Sarah Palin would respond to a debate? :D [Hide=Flow Chart] [/Hide] Oh, and use the word "whom" in places where it's not relevant or correct. :thumbsup:

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