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Tyggna

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Everything posted by Tyggna

  1. Tyggna replied to Tyggna's topic in General Guides
    the point is that precision isnt important the time between items crafted is ALWAYS an interval of 0.6 seconds so it will always be 0.6 seconds or 1.2 seconds or 1.8 seconds or etc it will never be 0.9 seconds Okay, I'll throw those in for the set values--but things that vary a lot (like mining/woodcutting) I don't think it can be done.
  2. Tyggna replied to Tyggna's topic in General Guides
    Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive. If you're doing that just for organization, that's fine. If you think that TIF won't let you, I've tested over 1,000,000 characters in one post. I hope your guide isn't that massive. :-) On second thought, I better clump some together--it's a lot of processing time to handle text this large when I make an edit.
  3. Tyggna replied to Tyggna's topic in General Guides
    I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.
  4. Tyggna replied to Tyggna's topic in General Guides
    Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.
  5. Tyggna replied to Tyggna's topic in General Guides
    Runecrafting No Data Slayer No Data Smithing Assume "Required Items" have to be purchased at GE prices, and GP/hour is the difference in price between the end item and its requirements Note: Sacred Clay hammers will usually last more than 30 minutes in the blast furnace--so use sacred clay if you can get more than 12 points per stealing creation game. All numbers are given in non-sacred clay xp values, since people can get a different number of points per game. If you can get 20 points per game, then the total XP/hour is about 150% of what is posted here after accounting for the 20 minute game. Location End Item Required Items Level XP/hour GP/hour Time for full load Notes Blast Furnace (solo) Iron Bar Iron ore 76 5000 82000 4m15s This is soloing the blast furnace , if you buy from Ordan, then GP/hour is about 180% Blast Furnace (group) Iron Bar Iron ore 76 9800 161000 2m8s 180% GP return from buying from Ordan, GE for bank, no notes involved on either of these Blast Furnace (G,all run) Mithril Bar Mithril Ore, 2xCoal 76 8900 206000 5m40s Blast Furnace (G,note coal) Mithril Bar Mithril Ore, 2xCoal, Gold 76 18000 406000 2m30s Blast Furnace (G,both note) Mithril Bolts Mithril Ore, 2xCoal, Gold, Hammer 76 48000 -146000 2m15s Blast Furnace (G,note coal) Mithril Bolts Mithril Ore, 2xCoal, Gold, Hammer 76 34000 120000 3m30s Blast Furnace (g) Adamantite Bar Adamantite Ore, 3xCoal 76 7800 190260 8m0s no notes--4 full un-noted trips Blast Furnace (G,note coal) Adamantite Bar Adamantite Ore, 3xCoal, Gold 76 21000 436000 3m0s Noted coal, regular adamantite Blast Furnace (G,buy coal) Adamantite Bar Adamantite Ore, Gold 76 21000 750000 3m0s Blast Furnace (G,note coal) Adamant Bolts Adamantite Ore, Gold, 3xCoal, Hammer 80 35000 140000 3m30s Using Varrok armor 2, gives a bit of a speed boost when hammering the bolts Summoning No Data Thieving Target Dmg/fail Avg Fails/min Avg Successes/min Level XP/hour,Avg GP/hour,Avg Time for full inv Man/Woman 1 4.25 21 56 9000-11000,10000 3400-4100,3800 Infinite Farmer 1 4.20 14.8 56 8500-18000,12000 5300-10800,7300 Infinite Woodcutting No data yet
  6. Tyggna replied to Tyggna's topic in General Guides
    Hunting Prey Suggested items Level Location Time for 1 Inventory XP/hour GP/hour No Data Magic Location XP/hour Runes GP/hour No Data Mining Note: Sacred Clay pickaxes only last about 12 minutes. DO NOT USE SACRED CLAY unless you can get over 28 points per stealing creation game Location Resource XP/hour GP/hour 1 Full Inv drop time Bank location Trial lvl/pick Notes Varrok Pure Rune Essence 5100 140000 1m30s Varrok East 85/rune Port Khazard Iron 24500 133000 2m25s Port dropbox 75/rune Cannon balls give best money Port Khazard Iron 31000 0 Cont None 75/rune This is a "power level" on iron working on 3 rocks Keldagrim (After quest) Gold 15000 88000 7m10s Keldagrim bank 75/rune Gold helmet required Draynor Adamantite 6300 92000 25m20s Draynor 75/rune Keldagrim North Gold 16500 106000 6m45s Keldagrim 75/rune Sneak in addy while gold is respawning Keldagrim North Adamantite 10000 145500 16m0s Keldagrim 75/rune Adamantite bars are best for money Coal Carts Coal 24000 (17000) 110000 (80000) 3m30s (5m15s) Cart 75/rune ()'s are unload times included after full cart Living Rock Caverns Gold 65000 1095000 N/A Living Rock 99/Dragon Use a Pack Yak for these levels. Living Rock Caverns Coal 21k-26k 146000 3m30s Living Rock 78/Rune Come with armor Falling Stars Star Dust 26000 (50000) N/A N/A 76/Rune Use cc to find, this doesn't seem to change for different size stars Piscatoris Iron 35700 0 N/A N/A 76/Rune Drop-mining Piscatoris Iron 24500 133000 2m25s colony 78/Rune Needs "Swan Song" quest completed I'll provide html tables here's the mining Prayer Location Bones XP/hour GP/hour Additional XP/type Notes/Description No Data Ranged Monster Bow Ammo Level XP/hour GP/hour No Data yet
  7. Tyggna replied to Tyggna's topic in General Guides
    Farming Route Plants Fertilizer Level XP/hour (or day) No Data Fletching GP/hour calculated (Item price - Cost of Required materials)*Amount made per hour Type GP/hour XP/hour Req Materials No Data Firemaking Log type Quantity burned/hour Location/notes No Data Fishing Location Fish Equipment GP/hour XP/hour No Data Herblore End Item GP/hour XP/hour Level Requirement No Data
  8. Tyggna replied to Tyggna's topic in General Guides
    negative GP/hour represents costs, and is typically associated with the amount of food that's eaten Agility Location XP/hour Level Level reqs Steps Avg XP/step Bonus Time/round GP/hour Notes Gnome Course 8200 51 1 7 7 38 38s 0 This data won't be much different from a Level 10ish Gnome Ball 2080 51 1 5 6 24 1m30s 0 Run real close to the goal and shoot Arena (low level) 6770 51 1 cont 13 14.6t/hr 4m6s/tick 60dmg/hour This will skew by level, for level 1 you will likely take about 300dmg/hour, and get 1/5th the xp (XP/hour is lowest ticket price) No Data Crafting No Data Construction Home Location Servant GP/hour XP/hour Level Level Requirement No Data Cooking Dish Location GP/hour XP/hour Level Level Requirement Notes No Data Combat (Melee) Inventory Times is time it takes to deplete your original inventory of food/pots Combat Level Armor Inventory Times GP/hour Skill XP/hour HP XP/hour Str Level Att Level Def Level No Data
  9. Tyggna posted a topic in General Guides
    Introduction: This is guide for the serious skiller designed to help them optimize their income and XP gain. It is entirely incomplete at the moment as most of the research still needs to be done. If you are interested in contributing, let me know. I recommend using a program called cool timer while doing this, and then a calculator and the GE webpage are enough to finish it off. This is not a how-to guide, it's mostly just data meant to be used by someone already familiar with raising a skill. Each additional post will be for a specific skill and will just contain raw data at first--as a way for me to keep track of what I've done and invite other people to add comments for their research. The variables of interest are: XP made per inventory Total time taken to fill inventory and deposit it in the nearest bank Approximate GE value of the inventory Location Item of interest Level the data was recorded at Equipment pertinent to skill data was recorded at. From this data, I hope to make a coherent quantitative guide of the most efficient places in Runescape. Since I'm a miner/smith, I'll start with those and post other skill guides as I get to them. Treat these first initial posts as a template--in case you want to contribute. This guide is currently in the Research and Development phase. I am not a level 99 for everything, so I can only get the guide so far--but as I invest in my character and put my time towards data collection and designing the pertinent experiments this guide will grow

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