That is fair enough, which is why I think that some parts of RuneScape should be made easier, for the newer players, but I still believe that at least a reasonable sized portion of the game needs to be challenging for the more experienced players. If high level players are still playing, it's probably because RuneScape still presents a challenge for them. Jagex needs to keep this challenge in the form of skills that are still challenging, and respectable. I have started making my own goals, but I find that I prefer to try for harder goals than easier ones, which is why I started training harder, or more challenging skills recently. This is why I wish to keep the challenge in RuneScape, so that I will continue to enjoy the game as it is. I can't speak for the majority of the RuneScape population, but from what I've seen, people enjoy the challenge of going for a 99 skill, and actually completing it. Some skills have become too easy for me, personally, which is why I have stopped training them, and I expect the same thing happens to other players like myself, although I cannot be sure. I think that part of RuneScape was the part that hooked most of the RuneScape players to date. But, people quit after they've exhausted the initial fun of the game, because there is nothing more for them to do, apart from grinding. This is why RuneScape needs a larger variety of ways to train the current skills, to keep people interested and cater to players individual preferences. RuneScape is supposed to be a game where the player can do whatever they please, they don't have to do quests unless they want the rewards given, they don't have to train farming or summoning if they choose not to, so Jagex's aim is to give players a reason to try all the aspects of the game. Why would Jagex feel it would be better to make RuneScape easier when they players desire challenge? As you are F2P, you wouldn't see how little Summoning is used now. Some people, not many though, use them for skill boosts when training skills like fishing and mining, but the majority of summoning is used for Graahk RCing, using familiars to help with slayer and quests. This is because most of the lower levelled players can't be bothered training the skill as they see it as a waste of combat levels, why get extra combat levels for no bonus? They're too lazy to use summoning to their own advantage.