Everything posted by Earth
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Overlording 2
Oh, wait, grim. I realized you should be pout for only 1 tyunr instead of 3.. My bad. And you can still have your aide give orders while your out of it, but with penalty (not much. just a small amount) And i'm on the roof levels.
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The Back Room
No, pressure builds up in my ears every so often. Happens with an effing vengence when i'm sick.
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The Back Room
Can't hear out of one ear, and it's really painfull. sorta like the time i acidentally branded myself with a sove grating.. But this is lasting longer.
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Overlording 2
Actually, i've been engrossed with it for several weeks. But i can roll for this, i guess. Grim: No gold. And you manage to comically knock yourself unconcious by droping your warhammer, then stepping on it acidentally so it bashes you in the forehead (down for 3 turns. you rolled a 5.) Mather: You manage to return with your saplings, but most of them have been withered slightly ( a bigger chance they wont grow.) The woodsman also states he'll need to get a lot more materiels to build the den.
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Overlording 2
Err. I'll roll for this a coupla times, but if you guys want it to be continuous, then gimme a bit. I'm bashing zombies as the plant overlord. Tech: The diplomacy mission seems to be taking a rather long time.. (2 turns) The elves absolutley refuse to go without armor, which is still being tanned. (5 turns left for that) Troll also wants armor, so more hunting is required. But you do manage to heal said troll (+0.2 healing magic) Mather: The pups seem very good at what their training is for.. (Even more bonus on defence, jessus, thats a plus 9 modifier..) The sapling hunt is going well, although you have to fight off some ice wargs (2) to get them. no men were harmed, though, and you captured a warg den (ca produce ice wargs if held.. Until you get a place in your hosue for it) (+0.4 leadership, +0.5 swordsmanship, Ice Warg Den) one turn till you return. Raver: These jobs are already in place, but they begin to work a bit faster to get set up (recource production bonus) At your garden, you gain the choice of taking an ability for yourself, or spreading the power to your people in order to benifit them in their respective jobs (army bonus, or big self bonus) (ability is of your choice, btw.)
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Godville - ELITES = #1 Guild
The earth beneath my feet suddenly caved in, the monster and I fell into the formed crevice. Fortunately, Titanium Gingerbread Man suffered more than me. What the hell, my hero ended up being kind after multiple deaths, and i decided to go evill.. But then i killed his foe by accident. Back to being good, i guess.
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Underworld
Only adventurer? Who said he'd be the only one? i'd love to stab things, in all truth.
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Underworld
... How did you mistake draconic with canine?
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The Back Room
I'd like to get it, but i have no money to buy it with. Whatever.
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Underworld
... Maybe the powerto maul things, set things on fire, and fly? Consider the fact i'm obsessed with dragons, why dont you?
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Underworld
... Is it possible to be a quadropedal draconic creature? With a rather high intelligence?
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Overlording 2
Grim: The scrying turns out to be just a brief image of the sun. Aparently you messing with the holy rituals have displeased him, so he put the traps in place. Although he is forigiving to his worshipers.. So unless you do it again, your fine. The mine is finished early, and you find iron, tin, copper, and other metals in a nigh inexaushtable supply. the cavalry make it in good time, to fight oof a small raid by bandits (tactics +0.3, timing +0.1) Retech: The troll just barely manages to win the fight.. And the eagle traps are set with good time. The dwarf is still preocupied with the minig operagions, but he sends the elf out with a letter for the dwarves there. You also get a very small demonstration golem to show you what they can do. The armor will take a few turns to make.. Nex: your guards return with great news! An oasis bearing good food is not far from your cavern, and can be dug too with a tunnel The shamans begin making underground farms, they seem to be doing well on the mud. Raver: You iron out the remainingdetails, the school will be founded in 5 turns. (both of them) Your students willrequire a while longer to finish their research (2 actions)
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Overlording 2
Alright, i'll dig up the dice roller and then i'll roll for the rest of you. One sec..
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Overlording 2
No session till the weekend, I'm busy as hell.
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Overlording 2
Alright then. But pay atention next time. Grim: The scrying turns out to be just a brief image of the sun. Aparently you messing with the holy rituals have displeased him, so he put the traps in place. Although he is forigiving to his worshipers.. So unless you do it again, your fine. The mine is finished early, and you find iron, tin, copper, and other metals in a nigh inexaushtable supply. the cavalry make it in good time, to fight oof a small raid by bandits (tactics +0.3, timing +0.1) Retech: The troll just barely manages to win the fight.. And the eagle traps are set with good time. (roll 14) I'll finish this as soon as possible, i hafta get off now.
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Overlording 2
I did the roll for that, [wagon].
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Overlording 2
What action? you didn't make a second action after my last post. (the roll before this one) So, i couldn't have responded to it.
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Overlording 2
... You could do that convientently placed mission that would build the godswood.. Retech: The intelligent troll is chalanged to a fighting compitition by the leader of the pack (trolls don't have alpha males. They actually elect a leader, but if a new guy comes in, they can fight over it) It is forbidden to use weapons or magic in such a fight, so your out and so is that loveley axe you made. 1 action till the fights done. The dwarf reports that he ran into a rich vein of aparently magma resitant metal that is malleable.. Though magma hardens it so it could be used as a metal for weapons. The elf reports that there was a dwaf fortress lower down the mountain, but they apeared hostile to elves. (they yelled they can do what they like with the damn trees") Grim: Depends, current number is 3 turns. Again, the lack of gold causes the prayer to fail, and the scouting party is horribly mutilated by traps set by mysterious forces.. Mather: You realize the lumber jacks are still waiting on your word... And the Direwolf trainer is waiting your decision over the Direwolf pups he got. However, your builders immediatley firgure out a plan to make a Giant Ice wall to the north where very dangerous monsters were sighted.
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The Back Room
Hah, had the volume off, and i like that song anyways.
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Overlording 2
Nex.. YOU STARTED IN A DESERT. A cavern underneath a desert. That's not a feasbale place to grow stuff.. Grim: The mines are under construction, and the forest is on its way, under blessings from the Clerics. The rights require gold, which you do not seem to have acess to at the moment (The gold being a symbol of your god) Retech: The Mountain elf who insulted your builder is thrown into the volcano, gainign you the power of his soul. The builder is very happy you took action, and has called in family to join him (10 goblins in 3 turns.) The axe is made, and a small pack is found not too far from your home (dangerous mission, trolls tamed and morale boost if completed. Experience for you and your guard.) Elf and dwarf will have the news in one turn each. (as in, both reports in one turn.) The Aide tells you that it is possible, but some other minerals would be required to make any usefull obsidian. Mather: again, if i don't have an action, i can't roll for anything. Nex: Your shamans find the easiest way to deal with the problem. Conjure water, use it to make mud, and grow plants on it. The theif half of your guard (you had 6 guards) can't find an oasis, but will keep looking. Reports back in 1 turn for the sucess of each venture.
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The Back Room
Kaster is a village in Belgium, part of the municipality of Anzegem. Recently, the town made headlines when a serial rapist dressed as a Blastoise Pokemon raped and killed 65 men. Thats what it is. If the Admins remove this i'm in total agreeance with them. YOU are lazy nex!!!!!
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Overlording 2
If they bring back the dead, they are necromancers... Retech: The elves can't find obsidian, and the goblin is interupded by an obnoxious Mountain elf (lesser kind) demanding if he's ready to be cannon fodder. The goblin is understandably upset by this, but won't take any any action unless given leave too. Mather: Whatever that means, i can't make an action for you with it. Nex: (you are so [bleep]ing lucky, dude. You rolled a one, so i did 2 more rolls to see if you would get a better one. you got a 19) While watching your desert city being formed out of the undergounrd sand carverns, your Elite Shaman and Theif guard come with their Phantom familiars (customize as you like, they aren't as powerfull as their living counterparts). The name decided, You simply need to figure out how to find food or grow it in these conditions, and what else to do.. Grim: (didnt do the metal search earlier because the mirrors wern't set up) The metal deposits are found at a very short distance away, along with trees that you can plant to start a small forest. The horsemen have not completed their training, but an on foot scouting party is sent out. 3 actions until the horsemen are finished, 2 until the scouts report. Edit; Nex, Bob is the generic minion master i give someone when they can't think of an aide.
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The Back Room
The last play for a lucrative series, actually. It's good, but the original was better.. And are you too lazy to even use a search engine?
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Overlording 2
A;ight then, you get stuck with the generic Bob.
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Overlording 2
I don't knoiw what the hell mather is up to, so this roll is leaving him out. Retech: The troll won't head off without finding sure signs of human movement. The elves have absolutley no idea how to make the trap, and the dwarf and elf run into some complications. Another action for both. The goblin does manage to start off the furnace without too much trouble. Raver:(plenty of non combats.) The elders love a bit of haggling, so your charecter will be another action or so ironing out the details. Grim: The scrying mirrors are installed without dificulty, and the horse master is immediatley aproving of your cohesive fighting force unit. The craftsman arrive, and tell you the general range of their abilities. (glas worker, candle maker, stone worker, wood carver, Holy Enchanter, and other types.) You happen to glance at the scrying mirror recipie, and it states: Lots of pure sand. Colouring agents. Enchantable Gems. Wood. Stone. EDIT: hang on mather. Edit 2: (wastes as in there arent that many trees that survive in the ice around your fortress.) Work continues, Some slight progress on the farms.