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Earth

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Posts posted by Earth

  1. Shadows Sheet. Thank you kindly, Archi, for copying all the data into a form I could edit.

     

    [hide]

    Name: Shadow Wing

    Race: Tengu

    Class: Freebooter(Ranger)

    Alignment: Neutral Evil

    Level: 8

    Size: Medium

    Age: 30

    Gender: Male

    Height: 4"-3

    Weight: 80 lb

    Stats:

    Strength: 14, +2

    Dexterity: 18, +4

    Consitution: 12, +1

    Intelligence: 12, +1

    Wisdom: 16, +3

    Charisma: 11, 0

    HP: 71

    AC: 23

    Flatfooted AC: 19

    Touch AC: 15

    Speed: 30

    Initiative: +4

    Fortitude: +7

    Reflex: +10

    Will: +6

    Base Attack Bonus: +7 / +2

    Melee Attack Bonus: +8 / +3

    Combat Maneuver Bonus: +8 / +3

    Combat Maneuver Defence: 22

    Ranged Attack Bonus: +10 / +5

    Spell Resistance: 0

     

    Weapons:

    NB. Criticals must be confirmed by a dice roll to 'rehit' the enemy. If you do not confirm it then the attack ONLY deals max damage (1d3+4 would be treated as 3+4).

    Bite - Attacks Once at +6, damage of 1d3+2, Critical on a 20 and deals double damage.

     

    +1 B. Sword - Attacks Once at +8 and may attack again at +3 as part of a full round attack only, damage of 1d10+3, Critical on a 19 or 20 and deals double damage

     

    +1 Boarding Axe - Attacks Once at +8 and may attack again at +3 as part of a full round attack only, damage at 1d6+2, Critical on a 20 and deals triple damage. The Boarding Axe also gives you a +2 Bonus to climbing on wooden surfaces.

     

    Heavy Crossbow(Underwater) - Attacks Once at +10, damage of 1d10, critical on 19 or 20 and deals double damage, range increment of 120 feet, for each 120 feet over the first you subtract 2 from your To Hit score on that attack.

     

     

    Armour:

    +1 Mithril Breastplate(Agile and Glamered)

    Type: Light

    AC Bonus: 7

    Arcane Spell Failure Chance: 15%

    Max Dexterity Bonus: 5

     

    Cloak of Resistance +1

    This cloak gives a +1 Resistance bonus to your Fortitude, Reflex and Will scores.

     

     

    Inventory:

    +1 B. Sword

    +1 Boarding Axe

    +1 Mithril Brestplate (Agile and Glamered)

    Cloak of Resistance +1

    Explorer's Outfit

    Compass

    Flint and Steel

    Waterproof Hooded Lantern

    Fishhook

    String (50ft)

    Hammock

    Lamp Oil (3 Pints)

    Masterwork Backpack

    Waterproof Bag

    Adventurer's Sash

    Reinforced Scarf

     

     

    Skills:

    Acrobatics: +12 (Level:8)

    Appraise: +4 (Level:3)

    Bluff: 0

    Climb: +13 (Level:8)

    Craft (Untrained): +1

    Diplomacy: 0

    Disguise: 0

    Escape Artist: +4

    Heal: +9 (Level:3)

    Intimidate: 0

    Knowledge (Geography): +9 (Level:5)

    Knowledge (Nature): +7 (Level: 3)

    Linguistics: +11 (Level:6)

    Perception: +14 (Level:6)

    Perform: 0

    Ride: +4

    Sense Motive: +3

    Stealth: +12 (Level:3)

    Survival: +13 (Level:7)

    Swim: +13 (Level:7)

    Profession (Sailor): +12 (Level:6)

    Profession (Gambler): +9 (Level:3)

    Profession (Cook): +7 (Level:1)

    Craft (Ships): +6 (Level:2)

     

    Languages:

    Common(Taldane), Tengu, Lip reading, Kelish, Osiriani, Polyglot, Tien, Undercommon, Draconic,Dwarven Elven, Gnome, Halfling, Sahuagin, Infernal

     

    Feats, Traits and Racial Abilities:

    Freebooter's Bane: http://www.d20pfsrd....ypes/freebooter

    Track: http://www.d20pfsrd....-classes/ranger

    Wild Empathy: http://www.d20pfsrd....-classes/ranger

    Favoured Terrain - Water +2: http://www.d20pfsrd....-classes/ranger

    Freebooter's Bond: http://www.d20pfsrd....ypes/freebooter

    Fencer: http://www.d20pfsrd....t-traits/fencer

    Shackles Seafarer: http://www.d20pfsrd....al-the-shackles

    Two Weapon Fighting: http://www.d20pfsrd....-combat---final

    Improved Two Weapon Fighting: http://www.d20pfsrd....-combat---final

    Endurance: http://www.d20pfsrd....durance---final

    Two Weapon Defence: http://www.d20pfsrd....-combat---final

    Dodge: http://www.d20pfsrd....-combat---final

    Disorientating Manuever: http://www.d20pfsrd....enting-maneuver

    Fast Swimmer:take half your movement as a move action while swimming with a successful swim check, full movement as a full action with a successful swim check, +2 bonus to swim

    Lightning Reflexes: You get a +2 bonus on all Reflex saving throws.

    Run:You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you lose your Dexterity bonus to AC

    Spells:

    Lead Blades http://www.d20pfsrd....s/l/lead-blades

    Air Bubble http://www.d20pfsrd....ls/a/air-bubble

    Dancing Lantern:http://www.d20pfsrd.com/magic/all-spells/d/dancing-lantern

    Dream Feast:http://www.d20pfsrd.com/magic/all-spells/d/dream-feast

    Spells of Level 1 have a DC of 14, if a saving throw is required.

    [/hide]

  2. Oh, thanks. I'll work on that right quick..

    Edit: Wyvern, I actually can't copy paste the data from the SRD to Word or anything, so.. Is there a way you could transfer it to a word document or something? I could try and get an account on that pathfinder thing you used to make the sheet, if that'd be easier.

  3. What do I still need to do for my character, Arch? I believe his sheet is..

    [hide=Grant Solace]

    Name: Grant Solace

    Magic: Healing Magic

    Skills:

    Healing Magic 1.0

    General Practitioner 10.0

    Surgery 5.0

    Knives 5.0

    Herbalism 3.0

    Diagnosing 3.0

    Hero Armor 3.0

    Reading 2.2

    Writing 2.0

    Persuasion 2.0

    Running 2.0

    Cooking 1.0

    Sewing 1.0

    Mathematics 1.0

    Historic Knowledge 1.0

    Diplomacy 1.0

    Perception: .2

    Description: A tall, fair skinned man with black hair, pale blue eyes and wearing ordinary, if a bit worn, clothing. Has a lot of knives on him.

    Aspects:

    Obsessive Healer (No matter the situation, your instincts scream for you to heal, not harm. No matter the patient and no matter the cost, healing is your top priority.)

    Steadfast ( Many hours in offices where screams and pain in the name of healing have lead you to develop a calm demeanor, allowing you to think in stressful situations but a little slowly.)

    Prepared (Your travels taught you many things, the most important of which was that you had to be ready for anything. Few other men have the skill to live up to it)

    Renowned (Your skills have earned you quite a reputation. Expect a warm welcome in many places, don't expect to be able to keep a low profile)

    Rising Star:

    Your papers are well read and you find yourself addicted to that fame. This greatness has, at times, lead to into morally dubious situations...Treating Hypocondriacs with surgery, experimental drug testing, and the like. Each time you reconcile it as imperative for the 'greater good', whether that is just a euphamism for your next paper, or whether you truely believe that 'Just one more experiment' might reveal that much needed knowledge, is unclear, but sooner or later you luck will run out.

    Backstory: As a young child, Grant was teased for his unusually apt name, as he had decided from a young age to become the best doctor anyone could ever be. His skills with memorizing herbs taught in classes and his level-headed approach to learning stood him well during his school years, however his family thought him to be a little bit slow. As he progressed through the years, he focused more and more on being a doctor, enchanted with the idea of healing people and making them feel better after being hurt. His siblings, all deciding to go on different paths, came to him when they needed to be patched up from a fight and they didn't want their mother or father knowing about it, which gained him much skill and the habit of asking, discretely, if they needed any help. After leaving his school with flying colors, Grant left to be apprenticed to a doctor to learn whatever he could to improve his skills.Shortly after his apprenticeship ended, Grant started his own clinic. His experience with discretion resulted in a reputation among criminals as a doctor who would not ask too many questions. He soon realized that his actions caused many of the injuries that he had to treat, and out of disgust he closed his clinic and left London.

     

    His travels taught him that there were many more medical techniques than he was unfamiliar with and his skills improved quickly as he filtered the most effective techniques and medicines into his arsenal, staying in one location just long enough to treat the sick once he finished learning. Satisfied with his work, he returned to London to reopen his clinic.

    [/hide]

  4. Mmk. I still won't be able to attend the session in any sane fashion, but that just means Alg doesn't have to work on my story for it. Heh. We can go over it during the week, if need be.

  5. Ah, bugger, I feel like a wuss. I've jsut delivered my nephews kitten and I feel all choked up, even though the little one is right here with me for a few days. I know I'ma break down in tears on the car ride home..

  6. Ah shite. I forgot it had to be done Saturday.. I may be able to get it done, but.. Err. I have to leave 10 o clock EST tomorrow for NYC, so maybe I can egt up early, get it done and run by you, and submitted to archi before then..

  7. Oh, yes, Alg, you're doing the next part of my back story and I'm doing the rest of your back story, until the point where Arch takes over.. So, yeah. Thought I should let yah know.

  8. Hmm. While there is no set in stone character creations sheet..

    [hide= Grant Solace]

    Name: Grant Solace

    Magic: Healing Magic

    Skills:

    Healing Magic 1.0

    General Practitioner 10.0

    Surgery 5.0

    Herbalism 3.0

    Knives 5.0

    Diagnosing 3.0

    Hero Armor 3.0

    Reading 2.0

    Writing 2.0

    Persuasion 2.0

    Running 2.0

    Cooking 1.0

    Sewing 1.0

    Mathematics 1.0

    Historic Knowledge 1.0

    Diplomacy 1.0

    Description: A tall, fair skinned man with black hair, pale blue eyes and wearing ordinary, if a bit worn, clothing. Has a lot of knives on him.

    Aspects:

    Obsessive Healer (No matter the situation, your instincts scream for him to heal, not harm. No matter the patient and no matter the cost, healing is your top priority.)

    Steadfast ( Many hours in offices where screams and pain in the name of healing have lead you to develop a calm demeanor, allowing you to think in stressful situations but a little slowly.)

    Backstory: As a young child, Grant was teased for his unusually apt name, as he had decided from a young age to become the best doctor anyone could ever be. His skills with memorizing herbs taught in classes and his level-headed approach to learning stood him well during his school years, however his family thought him to be a little bit slow. As he progressed through the years, he focused more and more on being a doctor, enchanted with the idea of healing people and making them feel better after being hurt. His siblings, all deciding to go on different paths, came to him when they needed to be patched up from a fight and they didn't want their mother or father knowing about it, which gained him much skill and the habit of asking, discretely, if they needed any help. After leaving his school with flying colors, Grant left to be apprenticed to a doctor to learn whatever he could to improve his skills.

    [/hide]

  9. I'm not entirely sure if you guys would like this, but, I found this interesting game that's currently in Beta. Here's the link to the main site and the info, however I find most of the game modes are unique and interesting to play if a little understaffed at the moment, as I haven't had a chance to give them a really good go.

    http://www.smashmuck.com/

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