Everything posted by Earth
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IRC dungeoneering.
... MAther, are you paying attention? AT. [bleep]ING. ALL? If you want the extra skill points, then you have to aling yourself. thats the dealie. Grim, Good idea, but it's only to level 5 until you hit level 10 with a magic skill, then level 10 imbuing, then 15 at level 20.
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IRC dungeoneering.
Via white Magick, And by the imbuing stoof.
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IRC dungeoneering.
Nex, tis good. Ross, i meant that extra point thing for you. Grim, because it takes a while to make items, and they need to be used for the exp to be fully available. This is jsut so you don't go, "Oh, i make magical mugs for an hour, i gain 25 levels! lol!"
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IRC dungeoneering.
You added a point. I wasn't clear on this, but you only have 3 points. I realized that i meant three points total, not 3 extra. My bad, not yours.
- IRC dungeoneering.
- IRC dungeoneering.
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IRC dungeoneering.
Stork, Iey, both good.
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IRC dungeoneering.
You get three points for that, Stork. Arch, perfect.
- IRC dungeoneering.
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IRC dungeoneering.
Can i get a post from each player who wants to do this, along with the class you want to take? (or if you are starting from scratch.) You can have skills, but don't go D&D on the weaponry and the skills. For the love of god please don't. It'll make this a bit harder. (List class, skills, levels, and the weapon of choice. i'll let you know if you need modifications.)
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IRC dungeoneering.
small explisoves, arch. Ross, it's hard to train in your hometown/fort/swamp/plaincity/whatever. out in the field, it will take less effort to train it. Grim, sure, but you need to choose a specific weapon then. And you start.. er.. i have no idea yet. i still have to work on some stoof for it.
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IRC dungeoneering.
... Archi, This is not D&D, but the skills are good.. Oh fine, whatever. but the sickle doesn't do anything other than be a sickle that can kill things. MAther: Force is a way of propelling and powering bojects through the energy, Electricity does the same thing, but in a diferent way. the two can't be sued in tandem because of the horrible disasters that could ensue, and the two factions are too stuborn to lower thier magical output to coexist. Iey: You start out in zero points in either skill, and three points to work with. (sorry for not making that clear.) Ross: Necromancer spearman? err, 2 skill points, necromancey is hard as [bleep] to train. Grim: Possible, but that means you can either get two points in that, or one point in that and with a weapon. IT's hard to train, like necromancey and Void.
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IRC dungeoneering.
Iey: That would net you 3 extra points. Mather: Those are all conflicting with eachother. (Biases suck, don'tcha think?) You can take either the first two or the second two and get a point for each.
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Space
Gonna be busy all day. No chance to do this., sorry!
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IRC dungeoneering.
It depends on what the situations are. if you go.. Void mage for example, an excessivley powerfull class, you would get only one exetera level. if you went with pyroomancey, then you would get all 5, scince that is a relativley easier form of magic.
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IRC dungeoneering.
Remember, you can start from scratch and do a lot of mixing, but if you do chose the extera levels than you can't mix oposites well, or at all. You get at most 5 extra skill points if you chose a class, and the traditional 1 if you start from scratch.
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IRC dungeoneering.
Aight, i said i would do a new/semi new section of Dungeoneering, the game we loved so much. It's been close to a year. I have some propositions to make before we start this.. A mini class system: You get better exp, but suffer from prejudices, fears, and limitations on what you can practise. (Ergo, a Holy mage can't practise necromancey, and cannot work with Necromancers.) They will get bonuses however of a logical sort. (Necromancers get mega bonuses at night against Holy armies/peoples, and Holy peoples/armies gain megabonuses during day stoof against NEcromancers. very very small bonuses given during day and night scenarios against other factions/peoples/thingies.) This does not mean the "Start from scratch" thing is elminated, tis just a n option. Maybe more stoof with suggestions.
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The Back Room
Well, the fact that i see demons in my brain, but i think thats jsut my own dementia.
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Dungeoneering
It was an option ross. I won't force people to use it, jsut in case people wanted to have an army or some small help in that big epic boss fight. But, i won't do it if you all say no, and the same goes for the mini class system.
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Dungeoneering
Aight. so, when should i start this? After this week, my schedule just opens up immensley.. should i wait until then?
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Dungeoneering
IRC turnbased?... Oh hell yes, this will work. And no railroading.. jsut let it do it's own thing, right? (Can i railroad a leetle tiny bit when i absolutley need them to do a story line?)
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Dungeoneering
No. I won't actually, because this is fun, i'll set it up on days where i can actually do it, and i'll keep notes. Notes man, NOTES. For me, that is paramount to BLASPHEMEY!
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The Back Room
I dislike vindictus as well.. I do beleive it's the combat system on that one as welll.
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Godville - ELITES = #1 Guild
Yo! I'm an advisor to Elites guild happppyyyyy
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The Back Room
I agree with mather on this one. i played the first a bit, and that little bit i played expanded on what happened in HL2 so effing much..