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chuckangie

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Posts posted by chuckangie

  1. No one knows how Zaros' return will bring balance back in rs. All I know is, compared to Bandos at least, he's not such a bad god.

     

    Based on what we've heard from various npcs in various quests, Zaros ruled an area all across the northern coldest wilderness to the southern deserts. And these places used to be paradise during Zaros' rule. His cities were prosperous to say the least. Now who messed up the wildy? It was Sara, Zammy, Bandos and Armadyl with their godwars. Zaros had nothing to do with it other than causing it due to his absence. Its like Zaros' presence kept Runsecape peaceful.

     

    Guthix likes RS peaceful... Everything in harmony with everything else. Maybe thats why he approves Zaros' return to RS.

     

    Maybe Zaros is like a sheriff in an old western town. He hired a bunch of questionable deputies (mahjarrats) in theoretically good intentions but it backfired and cause his downfall. Of course not all those deputies are bad. Its only the Zamorakian mahjarrats that cause mischief and they're quite unfriendly when you talk to them. The Zarosian ones are okay guys.

     

    Now as for which god is more powerful than the other, I think thats not the case in how Guthix stopped the godwars. I see the godwars as an out of control wrestling match with sara and zammy along with their allies as the wrestlers. Guthix is the referee. Either wrestler can easily beat up the referee but they shouldn't cuz thats the referee.

     

    Lets say Zaros is the heavy weight champ. While the ref wasn't paying attention, someone slipped in a folding chair and hits Zaros in the back costing him the title. Zammy gets the title, helped by Sara because Sara can't beat Zaros. At least now the title is in the hands of someone he thinks he can beat.

     

    The match gets out of control, Guthix the referee finally wakes and and declares to stop the match. Wrestlers have to comply no matter what.

     

    Its a strange analogy but it makes sense for me.

  2. Mages can't hybrid well because they don't have that many equipment choices. Attack bonuses for a mage comes from armor, not weapon. Makes you wonder why mystic staves have melee attack bonuses, no ones really gonna pound anyone with them. It would be nice if the staves had melee defense bonuses on them instead. You could say its enchanted and moves on its own to defend the wielder.

     

    When jagex added the Magic Damage % bonus to stats, the first thing that came to mind was the "end" of the magic damage cap. A while back, in the QnA with the content developers on RSOF, a player asked if they were gonna create mage armor with melee defenses on it to balance the triangle. The developers said no. Maybe they're planning to make mages high damage, low defense class. Can you imagine a 132M staff with a 50% magic damage bonus on it?

     

    Or maybe not. They said something about "spell effects to soak up damage". Defensive spells, perhaps?

     

    But if I had a say in adding something to mages, I'd want a short ranged controllable teleport that you could use to warp around the battle field. Distance is a mage's best defense and a spell like this can warp you quickly out of harms way. You can also use it to confuse your attacker.

  3. Hi.

     

     

     

    I have heard of this spell stack method a few years back and tried it. I was only able to pull it off once and I really needed the cooperation of the other guy. It doesn't seem to consistently work which made me think if is it real or is it just a trick of lag.

     

     

     

    Nice guide btw.

     

     

     

    Also, since this is kinda a magic guide thing, when I was asking the RSOF forums about this spell stack trick, other than the safespot I came accross a strange tech that I never did try.

     

     

     

    The idea is to freeze your opponent and then stand on their spot... They can't hit you or see what you're doing so you can change gear, pot up, eat and they'd never know. Then when you're done, you can spec them with a melee spec cuz most likely they'd be wearing anti mage gear by then.

     

     

     

    I know its dirty but the safespot trick reminded me of it.

  4. I think when summoning comes out, you can't really control your monster. You just click what summon spell you want to cast, cast it on a target of your choice and your summoned monster appears to attack your target.

     

     

     

     

     

     

     

    Kinda like how the necromancer south of ardy does it with his "summoned zombies." He cant make the zombies follow him around or do other stuff for him. He just makes zombies appear and attack whatever player he casts his summon spell on. When the player is gone, the zombies vanish one by one.

     

     

     

     

     

     

     

    But thats just me. My theory is jagex is using that necromancer to work out the summoning system in game before its available to players.

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