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Nexaduro

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Everything posted by Nexaduro

  1. :rolleyes: Maybe not, Earth. That was what my original character was for; taking on what others couldn't. Now I'll just have my scythe.
  2. It would happen quicker if our ideas were confirmed the moment they were conceived, but that just doesn't happen, and it shouldn't be expected to. Aside from that, having a Cold Iron Scythe is really tempting... It's made to take out Chaotic Evil Demons, but I speak Sylvan also... A Fey-killing weapon would either go well with that or be inappropriate. Cold Iron also has no legitimate benefit outside of bypassing DR, whereas Mithral and Adamantine are both much more useful. Many DMs seem to houserule Cold Iron as disrupting magic because of its concept, which would be really cool, but however cool it would be Grim might not want to bother. Then again... Double Scythe... How cool would that be?
  3. Once again, I agree with Retech. Grim's a kickass DM, and I can't say I don't appreciate the freedoms we HAVE been given, but he needs to make it perfectly clear what will and will not be allowed. Also, isn't Ross an Artificer right now? Hasn't he been using it to technobabble custom devices and instantly kill opponents with infinite Magic Missile launchers? EDIT: Earth, don't interject unless you have something to say. We get that you like to hit stuff. You keep saying that.
  4. 1) I'm okay with that, I just wish he'd pointed out my error before, I don't expect something out of place I just didn't notice Trithereon's setting. 2) Thank you for clarifying. So a Keen +1 Scythe would cost 8,000, abilities count towards the same cost increase as enhancement bonuses? 3) I'm a Half-Celestial Player Character with a halo capable of slaughtering villages with a weapon that is nearly the most impractical in the world, another universe where some of my peers can break every law of physics and logic. Grim's by the books? Then he should let me use the characteristics I rolled and the abilities I chose as the rules say.
  5. Ah, c'est la vie I suppose. For now I'll work with what I've been given. Also, some changes. Beatrice Altor [hide]Female Aasimar Fighter 4 Lawful Good Age 16 Looks: White hair w/ halo, Blue eyes Height/Weight: 5'6" tall, 100lbs. (Medium) Homeland: The River Kingdom Deity: Pelor Campaign: Kingmaker Representing Nexaduro HP 42 Strength 18 (+4) Dexterity 16 (+3) Constitution 13 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 10 (+0) Skills Diplomacy +4 = CHA 0+2+0+2 [Aasimar] Handle Animal† +4 = CHA 0+1+3 Intimidate +4 = CHA 0+1+3 K (Dungeoneering)† +5 = INT 1+1+3 Perception +4 = WIS 0+2+0+2 [Aasimar] Ride +7 = DEX 3+1+3 Sense Motive +4 = WIS 0+4+0 Equipment Weight: 10 lbs. Gold: -350 (debt to Archi) Notes Base Speed [ 30 (6 sq.) ] AC [17] Touch AC [13] Flat-Footed [14] Base Attack Bonus +4 Basic Melee Attack +8 Basic Ranged Attack +7 Weapon: Heirloom Mithral Scythe +1 Attack Bonus: +4 Critical: x4 Type: P or S Damage: 2d4 +4 Fortitude Save +5 = 4 [base] +1 [Con] Reflex Save +4 = 1 [base] +3 [Dex] Will Save +1 = 1 [base] +0 [Wis] CMB +8 = 4 [bAB] +4 [str] +0 CMD +21 = 4 [bAB] +4 [str] +3 [Dex] +0 + 10 Feats Combat Expertise Improved Trip Power Attack Weapon Focus Weapon Specialization Traits Threatening Defender Heirloom Weapon Carrying Capacity Light Load: 100lbs. Medium Load: 200lbs. Heavy Load: 300lbs. Lift Over Head: 300lbs. Lift Off Ground: 600lbs. Push or Drag: 1,500lbs. Languages: Common Celestial Sylvan Special Abilities Aasimar Racial Abilities: Darkvision: 60 feet Skilled: +2 racial bonus Diplomacy and Perception Spell-Like Ability: Daylight 1/day Celestial Resistance Weapon Master Fighter Weapon Training 1: Scythe Weapon Guard Hit Points 42 +9 [Fighter lvl 1] +1 [Con] +7 [Fighter lvl 2] +1 [Con] +8 [Fighter lvl 3] +1 [Con] +10 [Fighter lvl 4] +1 [Con] +4 [Favored Class][/hide] I would ask what the price for a Mithral Scythe would be, it goes by weight and a Scythe is quite obviously not all metal. I'd say half-half would probably be fair, if inaccurate. So 2500 GP? 2200 with Heirloom?
  6. I mean against ONE target.
  7. Huh. The things you learn. I'm in the wrong here I suppose, sorry Mather, I can't believe I didn't know something like that. :-# Goes to show, mods make mistakes too. However, I also haven't found any record of that bot. Did it post in the middle of the night for EST folks? :-k
  8. I mean more actual attacks in a round. <_<
  9. Damn it, guess I misread. Heirloom Adamantine Scythe +1 still isn't bad I suppose. Gives me more time to think about enchantments too. Also, does anyone know how to gain more attacks with a 2-handed weapon?
  10. Then don't make a useless post. IF WE CAN SEE IT, WE WILL DELETE IT. It was deleted, but now a useless thread is at the front page because I don't like deleting a member's posts, however stupid they may be. *Sigh* Moving on.
  11. Woah woah woah hold on there Grim. This is ALL STUFF DIRECTLY FROM THE SRD (except for the bit about Trithereon, I wish you'd told me when I made my other two characters with him as their deity). Look it up. The Keen Scythe is +1, or +2 or whatever because suddenly people are saying you need to spend an extra 2000 first. Please clarify that. What do you mean, Heirloom Bonus? The +3 was what it would actually get from attack rolls, unless I miscounted and Masterwork doesn't stack with Magic Weapon bonuses. Please clarify that as well. It says clearly in the SRD that anyone with 18 Strength can lift 100 lbs. Please stop criticizing before examining my claims, just because I made a few unreasonable ones in the recent past. You've seen that character sheet format countless times, unless I'm the only one to have copy/pasted from the Trovetokens character generation... And I do not believe I am. What are the 'fluff problems' other than Trithereon? The Halo? Says that Aasimar often have those, and metallic hair, on their description for use as Player Characters. Please try to answer all my questions this time, though I understand if it's too much to do all at once.
  12. Character sheet done. May be subject to near-future change to a nicer format. :lol: Tell me what you think. I have a basic idea for the background too. Beatrice Altor [hide] Female Aasimar Fighter 4 | [Lawful Good] Description Age 16 Looks White w/ Halo hair, Blue eyes Height/Weight 5'6" tall, 100lbs. (Medium) Homeland The River Kingdom Deity Trithereon Campaign Kingmaker Representing Nexaduro Strength 18 (+4) Hit Points HP 42 Current HP Dexterity 16 (+3) Constitution 13 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 10 (+0) Initiative +3 = 3 [Dex] Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +3 = DEX 3+0+0 Appraise +1 = INT 1+0+0 Bluff +0 = CHA 0+0+0 Climb* +4 = STR 4+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +4 = CHA 0+2+0+2 [Aasimar] Disable Device* +3 = DEX 3+0+0 Disguise +0 = CHA 0+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal +4 = CHA 0+1+3 Heal +0 = WIS 0+0+0 Intimidate +4 = CHA 0+1+3 K (Arcana) +1 = INT 1+0+0 K (Dungeoneering) +5 = INT 1+1+3 K (Engineering) +1 = INT 1+0+0 K (Geography) +1 = INT 1+0+0 K (History) +1 = INT 1+0+0 K (Local) +1 = INT 1+0+0 K (Nature) +1 = INT 1+0+0 K (Nobility) +1 = INT 1+0+0 K (Planes) +1 = INT 1+0+0 K (Religion) +1 = INT 1+0+0 Linguistics +1 = INT 1+0+0 Perception +4 = WIS 0+2+0+2 [Aasimar] Perform +0 = CHA 0+0+0 Perform +0 = CHA 0+0+0 Profession +0 = WIS 0+0+0 Profession +0 = WIS 0+0+0 Ride +7 = DEX 3+1+3 Sense Motive +4 = WIS 0+4+0 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft +1 = INT 1+0+0 Stealth* +3 = DEX 3+0+0 Survival +0 = WIS 0+0+0 Swim* +4 = STR 4+0+0 Use Magic Device +0 = CHA 0+0+0 * Armor Check Penalty -1 Trained Only Equipment Weight: 10 lbs. Gold: -350 (debt to Archi) Notes Base Speed [ 30 (6 sq.) ] AC [17] = 10 + 4 [MW Chain Shirt] +3 [Dex] Touch AC [13] Flat-Footed [14] Base Attack Bonus +4 Basic Melee Attack +8 Basic Ranged Attack +7 Weapon Attack Bonus Critical Heirloom Adamantine Keen Scythe +1 +3 19-20/x4 P or S 2d4 +1 Type Range Ammo Damage Fortitude Save +5 = 4 [base] +1 [Con] Reflex Save +4 = 1 [base] +3 [Dex] Will Save +1 = 1 [base] +0 [Wis] CMB +8 = 4 [bAB] +4 [str] +0 CMD +21 = 4 [bAB] +4 [str] +3 [Dex] +0 + 10 Feats Combat Expertise Improved Trip Power Attack Weapon Focus Weapon Specialization Traits Threatening Defender Heirloom Weapon Carrying Capacity Light Load: 100lbs. Medium Load: 200lbs. Heavy Load: 300lbs. Lift Over Head: 300lbs. Lift Off Ground: 600lbs. Push or Drag: 1,500lbs. Languages Common 1 Bonus Language (Int) Special Abilities Aasimar Racial Abilities: Fighter Armor Training 1 Bravery 3 Bonus Combat Feats Hit Points 42 +9 [Fighter lvl 1] +1 [Con] +7 [Fighter lvl 2] +1 [Con] +8 [Fighter lvl 3] +1 [Con] +10 [Fighter lvl 4] +1 [Con] +4 [Favored Class][/hide]
  13. *Sigh* I really don't intend to get into conflict with anyone, you know. I'll even play Lawful Good this time around, and I promise I won't be stupid about it. Though that goes agitatingly bad with my Scythe motif.
  14. Still don't get why my making a character background is so very essential, Earth doesn't, don't think Ross does, haven't seen any from ICU (though I suppose he usually goes back and edits them in stuff). I just want to play and have fun, so I'm going to do something that doesn't involve Earth's RRRRRRRRAGE or Retech's spite getting in my way. Honestly, they're the people I have trouble with, and that's probs because I actually know and talk to them/am friends/semi-friends with them in the outside world. :mellow:
  15. No kidding, I agree with Retech. If you don't like where it's going, tell us to call it quits.
  16. ... It is within the amount of money I had. ... And you're somehow saying my anger wasn't justified, being the sole party face and having several other characters screw my efforts when I tried to help. And when the game was getting boring and I fought an honourable duel to the death with Retech, whereupon he ran away and started raining hell. ... What exactly do you propose this probation be. I understand I'm not the perfect player, but it seems a little disproportionate, all I did was remove myself from a game that I needed a breather from in a way that delt with a bit of my annoyance. EDIT: I never said I was [bleep]ing better than you. I said I was being stupid playing the game if I couldn't get along and help the group. ON TOPIC. Are the feats I have selected passable? Should I be focusing more on maneuvres early, or damage?
  17. I have Weapon Focus and Weapon Specialization, as well as Combat Expertise, Improved Trip, Dodge, and Power Attack. Hrm, should I be moving in a different direction? The biggest thing I need for this to work best is as many attacks as possible.
  18. Nah. Might be some guy from the White Noise fanbase named Faust.
  19. Eh, yeah, I just want some feat recommendations on which to take first. :P This is a nice choice, I think. Plus, I <3 Maka. :D
  20. Fighter, Weapon Master. I'm gonna start out with the basics, but I want to evolve into a whirling dervish of a scytheman with trips and AoO and such. I don't really mind what path I take, so long as I can use that scythe to full effect. First step: Keen. :thumbsup:
  21. You're ignoring a few things, but this discussion is no longer relevant. Now help me build a class around the humble, kickass scythe. :rolleyes:
  22. Heirloom gives you A FREE BASE WEAPON to spend money on enhancements for. Shuriken count as Enchant Price / 50. That is not even close to what the PFSRD says. It also classifies as a Ranged Throwing weapon. Doesn't make sense that it could get Returning with no benefit. I was kinda stretching it there, didn't read up on it much, you're right. Anyways, I ran at least part of this by Grim and he said it was ok, but to hell with it. <_< I'm going to play a Fighter with a scythe now.
  23. Don't. We can see it fine, Mather. Thread necromancy is one of the things I will not tolerate. :evil:
  24. DAMNIT RETECH BUT GM WAS GONNA LET ME! He said ok. :( Besides, even the Kobold is breaking the game, and that's using the rules! I'm just trying to make my character half-assed passable.
  25. http://www.youtube.com/watch?v=5W_wd9Qf0IE

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