Everything posted by Nexaduro
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pick your poison!
Amen to that. Something tells me tip.it would crash if we spread the speed-posting disease we all seem to carry to any other forum.
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AOM?
Is it bad to post a site with a free game download on it when the company is no longer existant and the owner put it up on his website for free? If not, I suggest you guys search Tyrian 2000 on Google :thumbsup: That game is an unacknowledged classic. Best of all time. Too bad it's not online multiplayer or anything. But hey, it was made about a decade-and-a-half ago.
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Reanimated
Yay! Scrap-metal Gutter poleaxes, just like the marauders from Red Faction!
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New Game Poll
I think we need a game that plays more on the individual level, with a more structured setting than Dungeoneering. EDIT: That's essentially what I'm trying to do. Also, Post-Apocalyptic setting rules.
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Dungeoneering
Should I be surprised by this? Maybe later. And do you have any preferences for the layout of my new game?
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Dungeoneering
And for those who play Star Pirates, it is also a bad idea to talk on the shoutbox. Especially when Bikari is on. Doesn't stop me though.
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Dungeoneering
And then I will frame your head in the side of my future lair. Or perhaps the mantlepiece?
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Dungeoneering
Theoretically, if the resonance magic was powerful enough, I could just pass through things if I had enough momentum. WHich, come to think of it, defeats the purpose. Don't suppose they have any Atium in this game...
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Dungeoneering
ICU, never underestimate the halberd dash! =b Honestly, can't wait to try that technique
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Dungeoneering
Feel free Jen. And does Poseidon have to finish the tasks I already have?
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Dungeoneering
The halberd Ross said the demon was carrying... y'know, the one he used to swat Grim like a fly?
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Dungeoneering
Hmmm...if it's wounded...I can nurse it back to health and have a personal attack dog...Of course it COULD kill me, but that would be a necessary risk, having a demon stronger than Grim's Daemon prince. :P Geez, rivalry much? Feuding since the beginning of the game.
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Dungeoneering
Unless it had a magic halberd that healed it... which is why I NEED THAT HALBERD. I reiterate. The dungeon. Who knows what's causing those tremors? Could be a Dragon King, a la Demon's Souls.
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Reanimated
Woke up earlier than I thought I would... *sigh* Archi, I wish this was one of those times when I could say "let me answer that question... with a song!" Alas, 'tis not. I have a basic idea... But I'll need some support with making a coherent storyline (or random series of events, either works). It's more RPG than anything else. I'm currently debating between a modern, feudal, or modern-magical setting. I think that feudal would be the simplest, because considering the game takes place on a *technically* separate world and I don't want to think through ridiculous, powerful, and somehow still plausible weaponry. Steampunk is right out, seems like zombies wouldn't work in that setting. Thing is, originally my idea for this game was some kind of biological weapon gone wrong (however cliche that may be), and both sides of zombie survival are at their best in a modern or semi-modern setting when it is possible for a human to last years completely cut off from the outside world. Personally, I would leave the final decision to the players... so if you have a preferences or suggestions please PM me or post here. Now, I must take a moment to go eat some of the best hash in the western hemisphere.
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Dungeoneering
Need any help with that? Nah it's near death anyways. I just don't want anyone getting killed. It will however most likely go for a source of magical power. Uh oh....that leaves the Lich, the Ivory Tower, your tower, my snowstorm, or maybe that place that blew up? ... Or, Umbra's tower, perhaps? God forbid, maybe the dungeon Earthsage and I are raiding =/
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Reanimated
Change of concept. The setting is going to be slightly Abhorsen-ish, and you play as humans with access to magic and basic medeival weaponry. However, It is nonetheless going to be a survival game. You start in a kind of magical bunker (a wooden building surround by a moat and heavily warded with protection magic) that you stumbled upon while fleeing from the undead who destroyed your village. Now, the undead have overrun the area around the "Bunker," though the line is held a ways away at a wall along a thin strip of land heavily guarded by mages and warriors. While this is a safe haven, supplies are limited. You must eventually make a ship to sail to human controlled land, or otherwise get across the wall. After that, the storyline will continue in some way or another =b You must name your character, choose a weapon from the Bunker's armory (no guns!), and choose a reasonable starting advantage to your character. Something like a backpack, extra supplies, a special weapon, etc. (nothing too powerful!). This will play like Dungeoneering, with you deciding an action and me deciding how miserably you fail, or if what you said is possible at all. Let the battle begin! Characters: Bunker Rooms:
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Dungeoneering
Noooo! not last roll! Can't you call Archi?
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Dungeoneering
What is this "silly" of which you speak? POWERWORD DIE! =b Gtg for dinner. Brb. If I can, i autopilot follow earthsage, fusing golems into the ground, dominating them, and smashing those I don't dominate. Edit: Nexaduro picks up the life crystal. he picks up one of every two life crystals.
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Dungeoneering
Nice to meet you Archi!
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Dungeoneering
Nonsense ICU, the password is "DIE!" Nexaduro fuses the golem to the ground, and attempts to dominate the life crystal. if he succeeds, he repairs it. if he fails, smashy smash!
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Dungeoneering
Ross, does Poleaxe cover halberds in general? it's not really an axe...
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Dungeoneering
Nexaduro is healed by his amulet, and smashes the golems head from the side with the hammer-side of his pickhammer
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Dungeoneering
Nexaduro smashes the legs of whichever golems are still alive. EDIT: with the halberd, of course.
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Dungeoneering
nexaduro fuses the golem's feet to the ground, asks them what the source of the tremors is, and if they can't answer lets earthsage deal with them.
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Dungeoneering
Scratch that. Nex stays where he was. he uses sound magic to attempt to find the source of the tremors and if there is any movement below.