Jump to content

Nexaduro

Members
  • Posts

    701
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Nexaduro

  1. Hm, I suppose that's an acceptable starting advantage. But you'll have to settle for light chainmail. Session resuming.
  2. You pick up your scythe, trip, and get knocked out when the horse's hoof hits your forehead. Gotta go for breakfast, BRB.
  3. You enchant the Bracers (Archery +1). The horse spots you, and begins to gallop towards you. You enchant your arrows with minor tranquilizing magic and fire 2, 1 of which hits the horse in it's chest, which slows it down. You nimbly dodge out of the way and avoid being trampled.
  4. You need to pick up your scythe. And is that really being nice to Jen? He just wanted to train it =b
  5. Ok, moving on. Jen - You shoot 2 more flaming arrows, which scissor into the Revenant's eye sockets. Its head bursts into flames, and it falls, dead once more. You look through the remains of the Revenants, and find a bracer that seems to have survived the flames. You also pick up the arrow you attempted to stab the Revenant with. In the distance, you see a horse with rotting flesh. For the fight: +0.6 Archery exp, - 7 Basic Arrows, 1 Metal Bracer. Ares - Your scythe flies into the flaming corpse of one Revenant. + 0.1 to Weapon Throw.
  6. We'll wait 2 more minutes for Ares, then I'll roll for you.
  7. Jen - Your arrows cut through the rotting flesh of the Revenants. One of them falls, burning, to the ground, and the other staggers, then limps toward you. Its soulless eyes gleam with hate as it brushes aside your attempt to stab it with your arrow, then deals a glancing blow to your shoulder. Ares - You don the helmet, dash outside, and see Jen fighting a Revenant. You can attempt to toss your scythe and kill it from across the water, cross the moat yourself, or do nothing. Your roll will be made before Jen's.
  8. Jen - Your arrows miss. The Revenants are nearly upon you. Ares - You walk into the supply room, and take a box from the shelves. In it you find a metal medium helmet.
  9. That seems just a bit overpowered. How about +1 to draining magic? @ Jen - No mopeds, It's a medeival fantasy setting. You wade across the moat of the Bunker, and are immediately spotted by 2 Shambling Revenants. They are a short distance away, and rapidly moving towards you.
  10. You think better of it, realizing any horses outside the Bunker are probably either dead, or undead.
  11. Jen - You pick a box at random off one of the shelves. You open it, and find 20 arrows. They appear to be made of metal, and you can see miniscule, arcane marks flowing across the surface of the arrowheads.
  12. Alright, short session? I can mod for a short time.
  13. Mather, can you add my old intro to Reanimated? It's currently in the Varrock Library.
  14. Probably within the hour, I have to eat breakfast first. Also, my parents want to spend time with me, working on a jigsaw puzzle. :blink:
  15. Heh, I was wondering if anyone would do something along those lines. I wasn't going to make this exactly like Abhorsen, but I'll accept that as a bonus.
  16. You get a weapon, a (reasonable) bonus of your choice, and a customizable (And I mean REALLY customizable, the space you can use is infinite) room in the Quarters area of the Bunker. Sorry, I gotta go, but I'll be on tomorrow. So Long and Thanks for all the Fish!
  17. *ahem* Is anyone going to post? I have to go soon, and if not...
  18. Hey, Archi, wanna play Reanimated? Only Grim is on, and I'm bored.
  19. You walk up to a random shelf, trip, and catch yourself on one of the shelves. The entire shelf rack shakes, and a small box drops into your hands. Taking the box, you walk into the Armoury. The armoury is filled with racks that seem to hold any basic weaponry imaginable. However, there seems to be only one of each. There are also several suits of chain-mail.
  20. Anyone want to play Reanimated? I can mod for a little while.
  21. My new game has finally started. Feel free to post. (It's Reanimated, by the way)
  22. Grim finds himself in an enormous room, larger than you would think possible looking on the Bunker from the outside. It is filled with shelves, and both the ceiling and opposite wall are obscured in darkness. The crates on the shelves seem to be labeled individually, and you have to crane your neck to see the top shelf. There is no ladder. Looking around, you see a small, open sideroom with much smaller shelves, the contents of which seem to be medicine and food. This area is basically a gamble. What you find on the shelves is based on your roll. Also, you can all have more than one roll. I have a bit more time.
  23. Varius attempts to flatten himself to the ground and crawl to get a good angle on the cat, camouflaging himself to resemble the ground. He readies to shoot.
  24. Changed my mind. One action is allowed. (explore Bunker for supplies, (it's very large and shifting), venture out to fight undead, train, etc.) You urgently wade through the waist-deep waters surrounding the Bunker, leaving the lesser dead following you at the shore. As you approach the large doors of the Bunker, they swing open with a gust of stale air. It seems as though the structure has been abandoned for some time. You enter, and see four doors marked: Supplies Armoury Quarters Archives There is a fifth, unmarked door that is larger than the rest.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.