Have you ever wondered what the best order would be to do all the quests in? Doing quests in the proper order is essential because the experience rewards you get from them will help you on the quests further down on the list. I've been looking for a guide like this for some time but couldn't find one so I thought I would put one together myself. I think questing is one of the most fun things to do on Runescape, and is a great source of skill building. Questing takes you to places on Runescape you've never been before and you see and experience stuff that you would have never seen. You cannot appreciate the vastness of the Runescape world until you've done quests. To compile this list I spent many hours looking at the different quest prequisites as well as skill level and combat required to beat the bosses. I wrote this guide with the beginning player/quester in mind so that you can start with the easy quests and work your way up as you build up skills with quest rewards and training. If you are an experienced skiller player and already have high enough levels to do some of the more advanced quests, then you might want to do them in a different order. General Tips: 1. Being able to teleport around to major cities and get around Runescape quickly is vital. For this reason it's a good idea to train up mage to at least 25 (Varrock teleport) before even starting to do quests. Once you start questing I would recommend training mage up to 37 for the Falador teleport and 45 for the Camelot teleport. Otherwise keep a good supply of teleport tabs handy for when you need the higher level teleports. Get your Ardougne teleport as soon as possible and by the time you've finished Death Plateau and Watchtower quests your mage level should be high enough to use your new unlocked teleports. I also placed quests in a certain order to facilitate quick teleport. For example Animal Magnetism and Creature of Fenkenstrain quests after Ghost's Ahoy because it's much easier to do the quest with an ectophial in your inventory. And mountain Daughter is much easier once you have the enchanted lyre. Knowing how and when to use teleports from glories, skill's necklaces, rings of dualing, combat bracelets, the explorer's ring, and games necklace's, gnome glider's, etc. is a real time saver. 2. It will save you a LOT of time and running around if you buy all of the materials needed for a quest on the exchange before you even start a particular quest. 3. I put a few of the quests down a ways in the list due to high skill requirements that should be done sooner if possible for various reasons. Hero's Quest gives you the ability to charge your own glories and will unlock the two Miscellania quests, Fairy Tale part 1 and Starting part 2 will give you access to the fairy rings which is a one of the best teleport systems on Runescape. Smoking Kills will start you earning slayer points for finishing tasks. Grand Tree quest will get you access to the gnome gliders. Tears of Guthix will grant you access to the same mini-game once a week which is good free experience. 4. Don't spam your experience rewards and the exp lamps. Use them for skills that you hate to train or on stuff that is difficult to train like prayer, agility and summoning. Save them if possible until you need it to boost a skill in order to tackle your next quest. 5. Training skills on the side to meet quest requirements is inevitable. Some skills level up quite nicely doing quests so that there is no need to train, but with others you just need to bite the bullet and get it done. Try to find the quickest way to train skills. For example do the Pyramid Plunder mini-game for training thieving, and the distractions and diversions circus for training magic, range, and agility. Do the penguin hide and seek each week and find all of the penguins and use the experience reward to train up your difficult skills. Do the Tears Of Guthix mini-game too. 6. Try to get 43 prayer as soon as you can because it make a huge difference when fighting the bosses. The Quests: 1. Quests With No Requirements These should be the first ones to tackle. Most of them are pretty easy and are needed for later quests. Most of these can be done in any order unless otherwise mentioned: Cook's Assistant Recipe For Disaster - Subquest 0: Starting Out (after Cook's Assistant) Doric's Quest Gertrude's Cat Druidic Ritual Dwarf Cannon Ernest The Chicken Wolf Whistle Demon Slayer Restless Ghost Priest in Peril Prince Ali Rescue Goblin Diplomacy Shield of Arrav Romeo and Juliet Rag and Bone Man Murder Mystery Pirate's Treasure Plague City Biohazard (after Plague City) Sheep Herder Jungle Potion (after Druidic Ritual) Witch's House 2. Optional Quests With No or Very Low Skill Requirements These quests are not needed for later quests but are generally easy and good to do for the experience rewards. These can be don in any order : Sheep Shearer Clock Tower Imp Catcher Witch's Potion Monk's Friend Vampire Slayer Hazeel Cult Myths of the White Lands Swept Away Tower of Life Perils of Ice Mountain 3. Skill-based Quests These quests have skill requirements and should be done top to bottom since the skill level and quest requirements increase with each quest. Before you begin questing it's a good idea to train up most of your skills to at least 10 and have a combat level of 20 - 30. For the first 10 quests you will need level 10 in construction, farming, firemaking, fishing, hunter, magic, mining, thieving, and woodcutting. Tale of the Muspah Knight's Sword Fishing Contest Recipe For Disaster - Subquest 1 : Dwarf Recipe For Disaster - Subquest 3 : Goblins Black Knight's Fortress Recruitment Drive Dragon Slayer Tree Gnome Village Waterfall For the next 10 quests you will need to have 25 magic, 20 runecrafting 20 attack, 23 agility, 20 cooking, 25 construction, 17 mining, and 20 thieving. Observatory A Soul's Bane Merlin's Crystal Holy Grail Rune Mysteries Rune Mechanics Lost Tribe Tribal Totem Death to the Dorgeshuun Ghosts Ahoy For the next 10 quests continue to work on your farming up to level 25, with 10 herblore, 10 fletching, 20 smithing, 25 thieving, and 35 woodcutting. Wanted! Nature Spirit Animal Magnetism Making History Meeting History Dig Site Golem Creature of Fenkenstrain Garden of Tranquillity Tourist Trap Continue to work up to level 30 on agility, cooking, ranged, and smithing, and 34 construction. Elemental Workshop I Elemental Workshop II Shades of Mort'ton In Search of the Myreque In Aid of the Myreque Tai Bwo Wannai Trio Big Chompy Bird Hunting Recipe For Disaster - Subquest 5 : Lumbridge Guide Recipe For Disaster - Subquest 2 : Pirate Pete Cold War Your attack strength and defence level should be in the 40's by now. You will also want to keep working on prayer up to at least level 31. You will need 16 firemaking. Shadow Of The Storm Recipe For Disaster - Subquest 6 : Evil Dave Eagles' Peak Giant Dwarf Forgettable Tale of a Drunken Dwarf Another Slice of H.A.M. Grand Tree Scorpion Catcher Death Plateau Troll Stronghold For the next quests work on bringing your agility up to 32 - 34, with 30 farming, 31 herblore, 20 firemaking, 40 prayer, and 30 thieving. Troll Romance Lost City Haunted Mine Enlightened Journey Feud Shilo Village Eadgar's Ruse My Arm's Big Adventure Horror From The Deep One Small Favour The next quests are hard. You will want to have 43 prayer at this point for fighting the bosses. By the time you reach Icthlarin's Little Helper you will want high agility (40 - 50 is preferable to avoid falling in the traps). Your crafting should be at 40 by now and you will need 30 firemaking, 25 fletching, 40 mining, 25 slayer, 40 woodcutting, and 50 smithing. Monkey Madness Fremennik Trials Watchtower Mountain Daughter Between a Rock... Finish all Rag and Bone Man Tasks Fur 'n' Seek Fight Arena Sea Slug Icthlarin's Little Helper Skills needed for the next 10 quests are 35 in cooking and construction, 45 or so crafting (49 to do Hand in the Sand), 40 firemaking, 46 mining, 40 range, 50 smithing, and 50 woodcutting. A Tail of Two Cats Ratcatchers Missing My Mummy Cabin Fever Kennith's Concerns Fairy Tale Part I Fairy Tale Part II (through learning about the fairy rings) Recipe For Disaster - Subquest 4 : Skrach Hand in the Sand Olaf's Quest For the next quests keep working on construction up to 40, 50 crafting, 65 defense, 45 firemaking, 36 fishing, 37 herblore, 45 magic, 30 runecrafting, 30 slayer, and 19 summoning. Land of the Goblins Spirits of the Elid All Fired Up Enakhra's Lament King's Ransom Spirit of Summer Slug Menace Eyes of Glouphrie Darkness of Hallowvale Legacy of Seergaze (do this right after Darkness of Hallovale before you forget the Meiyerditch shortcuts) For the next 10 quests you will want to have at least 50 agility and your combat level should be at least 85. You will also need 53 cooking, 53 fishing, 50 mining, 40 slayer, 50 or higher thieving, and 56 woodcutting. Desert Treasure is a real doozey. When you are done congratulate yourself on finishing one of the hardest quests on Runescape! Temple of Ikov Royal Trouble Heroes Quest Throne of Miscellania Smoking Kills Chosen Commander Fremennik Isles Underground Pass Desert Treasure Contact! For the next series of quests keep working on construction up to level 45, 49 farming, 57 herblore, 45 hunter, 57 magic, 50 - 55 prayer, 50 smithing, and 23 summoning, Zogre Flesh Eaters Rum Deal Glorious Memories Great Brain Robbery Summer's End Tears of Guthix What Lies Below Hunt For Red Raktuber Fairy Tale Part II (finish) Legends The final quests of Recipe For Disaster require 70 cooking, and you will need 59 mining, 60 range, 50 runecrafting, 56 slayer, 54 smithing (65 for Devious Minds), 60 thieving, and 58 woodcutting. Recipe For Disaster - Subquest 7 : Sir Amik Varze Recipe For Disaster - Subquest 8 : Awowogei Recipe For Disaster - Subquest 9 : Final Fight Family Crest Mourning's Ends - Part 1 As a First Resort... Path of Glouphrie Dealing with Scabaras Defender of Varrock Devious Minds For the next quests you will need 59 agility, 50 construction, up to 60 - 66 crafting, 53 fletching, 66 magic, and 72 woodcutting. In Pyre Need Back to my Roots Regicide Roving Elves Catapult Construction TokTz-Ket-Dill Grim Tales Lunar Diplomacy Dream Mentor Swan Song You're almost done but you really need to train up for these! For the final quests you will need ~70 agility, 75 attack, 60 construction, 66 crafting, 65 defence, 61 firemaking, 70 fletching, 65 herblore, 65 hunter, 75 magic, 66 mining, 70 prayer, 75 ranged, 65 slayer, 75 strength, 66 thieving, and 75 woodcutting. Rocking Out Curse of Arrav Temple at Senntisten Mourning's Ends - Part 2 Within The Light Forgiveness of a Chaos Dwarf Blood Runs Deep While Guthix Sleeps Nomad's Requiem You will need some good money to beat Nomad on the final quest. It took me 9 tries and 1 million plus coins in food and potions to finally beat him. I hope you have better luck!