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fredgiblet

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  1. Find me someone who finds standing in the GE spamming "LFG" is fun, please. Some people like PKing, some people like playing SC for 6 hours every day, very few people are going to find standing around waiting for other people all the time fun, and the people that do are playing Progress Quest. Achieving personal milestones, 50+, 60+, 70+ in every skill, 100, 110, 120 combat, enough cash to get full Bandos, level 75 rc for the Ardougne diary, need I go on? There's an enormous amount of content for single-players in RS. And the entire point of this thread is about an article claiming that such should be expanded, I have no real problem with the game as it is now, I recognize that some content is pretty much team-only and that's not a real issue, the idea that ALL the good content MUST be team-only is an issue. Notably, I almost never engage in any of those activities and despise those who do. Perhaps you need to reconsider your position on those of us who don't care for constant teamplay.
  2. Re: Second article "different complementary roles should be the foundation of most activities" No. Fun should be the foundation of most activities, forcing people to not do things because their friends aren't on or their friends aren't interested in that right now or their friends are too busy with something else isn't fun. "All bosses should be most effectively killed with at least one mage, one ranger and one mêléer." No. To borrow a word you use repeatedly, there should be diversity. There should be bosses that can be defeated solo by mid-level people of each side of the triangle, there should be bosses that can only be soloed by high-level users of each side, there should be bosses that require combinations of mid-level players, etc. " Quests involving cooperation with players who make different choices is a niche Jagex explored early on in the game, but moved away from. That was a mistake." No, it wasn't. I've seen people standing in the GE begging someone to help them with Heroes' Quest for 10 minutes before they gave up and went to do something else, why would you want to make that more common? Quests that are easier to do with a group but still possible to do on your own (like Blood Runs Deep) or that offer other incentives for teamwork (like for instance if raiding Movario's base in WGS required a friend to help) are OK, but requiring multiple members is a bad idea. If Jagex starts doing that very often, well, there's plenty of other things I should be doing with my time, and that $6 a month could probably be going somewhere better too. "These free spirits need to be integrated into the community only if they wish it" So as long as we don't want a quest cape at all we'll be just fine, good to know. "That is how Runescape remains relevant for the future, and players spend longer with the game before growing bored and moving on." I doubt this, cutting people off from things their friends don't want to do isn't going to help keep people interested in the game, it effectively puts you at the mercy of the whims of your friends. You love that new skill? Better hope like hell that your friends like it too or else you're screwed
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