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grupro

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  1. really every gem except dstone and onyx are just as easy to acquire. at the same place.
  2. Have you ever went out skilling to realize that halfway to your training area, that you did not bring a piece of skill jewelry? Instead you have brought with you a combat jewelry piece? Then having to either waste runes for teleport or walk back to bank. What would you say to having a seperate slot for skilling pieces of jewelry? It would stop those unnesscery trips back to the bank. Thus not taking away from training time.What I am purposing is that simply have two jewelry spots that will equip one of each, and more jewlery for skillers. You have two arms and two hands but only a single ring, bracelet, amulet or necklace spot to equip. Wouldn't make sense to have two spots for bracelets, two for rings, and two spots for amulets and necklaces(one each)?(see example 1) And make it to where you can only have one skill jewlery and one combat piece of jewlery. That way a player can not have multiple combat boost. It would only change the equipment interface slightly adding three slots (one ring, one bracelet, one necklace/amulet) have one on each side of the character. One bracelet slot above the ring slot on the right side and above that a slot for an amulet. Then on the left side of the character make a ring slot under the current glove/bracelet spot, and an amulet above it. Some might ask, well what about the cape slot? That would just be a little moving around current slots and then adding three more slots for the new skills jewelry side. (Example 1) archers ring(left hand) & ring of forging(right hand) Bracelet of clay(left hand) & regen bracelet(right hand) Necklace of skills & amulet of fury Any combination of one skill piece of jewlery, and one combat piece of jewlery. This would enable players to keep their combat gear on while skilling and their skills jewlery. This also could result in more skills jewlery being brought into the game. A good example of this would be taking the shilo gems, and making them into skills jewlery. (Example 2) Opal Ring of hunting (allows you to bind a teleport to certain hunting area)(2 teleports) Bracelet of construction (allows chance of not using all material when building or creating packs) Amulet of fletching (allows a chance to make 2-3 extra arrow making supplies(shafts, feathered shaft, arrow head ect.)) necklace of cooking (automatically drops burnt food while cooking) Jade ring of thieving (teleport to thieves guild, or ardougne market)(4 teleports) braclet of fishing ( teleports to bound fishing spot)(2 teleports) Amulet of crafting ( when rubbed acts like a the farming leperchans holds crafting supplies)(6 rubs) necklace of herblore (gives chance of finding herb seeds when cleaning herbs) Topaz ring of mining (binds mining spot to teleport to)(2 teleports) bracelt of Farming (finds seeds while walking around) amulet wood cutting (cuts trees at slightly faster rate for x amount of time)(30 logs) necklace of firemaking (used to light fires slightly faster) Now of course the examples of skill jewelry above are just things I could think of right now, but since the gems are already used for skillers for mining exp, crafting exp, and small amounts of fletching exp(when made into bolt tips); why not make further use out of these gems? Such as some skill jewelry, and in return if they are made into jewlery options for skills then it would be able to boost growth in the GE. Also allowing skillers some benifits to help with their skilling. (example 3) Old slots: |helm| |cape| |Necklace | |arrows| |weapon||Top| |sheild| |Legs| |braclet||Boots| |Ring| _______________________________ New Purposed Slots: |Helm| |Amulet||Cape||arrow||necklace| |weapon||top||sheild| |bracelet||legs||bracelet| |ring||boots||ring| If any of the supporters would give their ideas for reasonable skills jewlery I would gladly post all the ideas on a single page every day. Shilo gems only. All insight on my idea is welcome weither positive or negitive.
  3. well hence i guess i didnt read it all.
  4. 67k exp away from 80 range always used black dhide, interested in getting some better equipment. i have ammy of range already. any suggestions?
  5. on the craft 100 water runes do you have to do it at once?
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