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Xensure

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Posts posted by Xensure

  1. I noticed a few comments about Tezz's slayer pace, I was wondering about him using his effigies on slayer, I know someone posted that it's best to use effigys on slayer and finish off melee with cave crawlers..., if you don't do this though is it still best to effigy slay? I heard agility/fishing is now the best after free trade and even before free trade runecrafting. If that is confusing, here is it more simply: What is best to use effigies on? Will this effect Tezz in the long run?

     

    Jamie stated well how the update will put Suomi far ahead in the race btw. Drumgun hasn't trained any buyables at this point really, so he can benefit from this as well...

    If you want to get to 200m xp in all skills & have (near) unlimited money, it's best to use your effigies on slayer. Perhaps it's best to do crawlers only (just lamp your way to 200m slayer) but I don't know about that.

     

    It is best for Tezz to be using his effigies on slayer. He has almost the perfect amount of strength xp left to finish off slayer before maxing cmb. Since he is using his effigies on slayer he will get 200m slayer and 200m strength right around the same time. I hope he saves them all until he has just enough to get 200m slayer in one go and then for the rest of the day he uses all of his blue charms. He may be able to come close to Drum's daily record.

     

    As for in general there is a small debate going on, pretty much only between Thai Tong and myself about that the optimal method of collecting effigies is. I made several proofs showing that it is best to do slayer and use all of the effigies that drop on slayer until 200m, then do the rest of melee at cave crawlers, but I also proposed the method of just doing cave crawlers for all of the melee and then using all of the effigies to max both slayer and RC solely from lamp and investigating. Thai found this method to be faster in regards to 200m all skills. Regardless of which method is faster it is still optimal to use your effigy lamps on slayer until it is maxed then start using them on RC.

  2. Drumgun makes a good point about efficiency. I think first off most people don't actually understand what the word means and they throw it around meaninglessly in debates on these forums, which just leads to pointless arguments about nothing. Another factor that I think people don't take in to account is that fact that you can not change the past. Suomi already has 200m agility and fishing. He is done with those two skills, he never has to train them again. People are saying he is at a disadvantage because he has 2 effigy combos blocked, but that means nothing. He is at no disadvantage because he doesn't need to train those skills anymore so the effigy xp is useless to him. The only argument people can logically put forth about suomi is that his when/if he gets 200m all skills his play time will be greater than someone who trained with the most efficient methods to 200m all skills. Frankly suomi is quite efficient he is training dungeoneering right now which should be done before he maxes cmb or any other skills. He was alching at teaks which is extremely efficient. I have also heard that he plans on doing slayer after dungeon, now I don't know if that is true, but if it is that would be the most efficient thing to do.

     

    The same idea applies to drumgun, everything he already has done only gives him an advantage over other players, having max cmb and low slayer doesn't not give him a disadvantage at all. Yes, it may mean that when/if he ever gets 200m all skills his play time will be greater than maximum efficiency, but that does not mean he can't be efficient in the future. He has stated that his current goal is to get 200m in the first 12 skills. He is currently training range the fastest way possible in the game. Thus making this the most efficient way to get to his goal.

     

    If one were to be the most efficient possible in regards to play time, they would be sitting logged out waiting for updates to make skills faster. The race to 200m all skills takes place in real time, so some times its better to be effective if you can hold pace for long periods of time rather than trying to maximize xp per hour played.

     

    Question: Drumgun, are you going to beat your 53m week since you got void back now? You would have to start now since you only have 60m left. You are also only 2m away from Gert's ranged monthly record. But there may be no need to beat your record since you already have 19m on olivier in second place.

  3. on topic did anyone find out how fast someone would need to be to catch up to "top players" from a low xp (relativly considering the high xp of these players) thanks in advance :)

     

    Well if you follow my method of power slaying while using the effigies that drop on slayer, then go to cave crawlers to finish maxing cmb you can get: 559,382,169 skill xp, 555m melee xp, 185m slayer xp, 185m ranged xp, 185m summoning xp, 185m hp xp (1,854,382,169 xp total) in 2777+3425+134 = 6336 hours; 292,535 xp/hr This is probably the most efficient way for any low player to quickly (300k/h) get 1.85b xp. Assuming slayer is breakeven because of cballs, ppots, and chaotic recharges. This would cost you around 5.6b gp. That does seem like quite a lot, but the only other way to really "quickly" gain that much xp and catch up to the top players would be to do 9 buyable skills, but this would cost way more than 5.6b and would mean maxing range, mage, and firemaking, but that would give you quite a disadvantage from and efficiency stand point if you were going for 200m in all skills. Also this assumes that you have 15m in each skill before you start slaying.

  4. Has anyone else noticed that runescape community as a whole goes through big swings when it comes to the top 42's daily gains. I remember right before and little after dungeon came out people only getting 700k in a day got in the top42 on runetracker, however recently I have seen people who gained 3m in a day not get in the top42. It seems there is are lulls and peaks in the whole community's xp gains over time. I have also seen a different lull that didn't coincide with a skill release.

  5. Thanks Langer, a great read as always.

     

    It should be noted that Tezz hasn't used any effigies since he dumped 250 of them 2 weeks ago. He has gained about 8m slayer xp since which means he probably has about 80 effigies saved up, so his gains are deflated as well.

     

    I am glad that so many top players are slaying now this means that we will see some huge gains from effigies and summoning once they choose to dump their charms.

  6. Quick find code: 154-155-864-61975974 For how long 200m xp in all skills take roughly

     

    He has quite a few number wrong in that guide. A huge error his that he assumes you get all of the str xp from 99-200m fishing, but you in fact do not/it would inefficient. He has fishing placed after cave crawlers which means that he would not get any str xp from barb fishing. Since you get so many effigies slayer and finishing out melee at cave crawlers you will indeed do less fishing which means less str xp which means more effigies from cave crawlers so and efficient medium needs to be struck between fishing and effigies in order to not lose out on any str xp from fishing, but also get the optimal amount of effigies. This would also of course effect his agility calculations which are wrong to start with since all of his effigies collection figures are off. His charm figures are off, although the hours spent is relatively close. I also proved that it is inefficient to use the effigies from slayer on RC, it is faster to use the effigies on slayer then spend more time at cave crawlers. In fact it saves you around 853.5 hours.

     

    Thanks for the link thought. It was a good read. I will try and take some of his XP rates which he has better knowledge of than me and I will try and correct some of his math to come up with a more accurate number in the near future.

     

    you should post your info on that thead mate hes trying to make it as accurate as possible

     

    Done. Also since when can f2p post on the forums? Also [bleep] 2k character limits, stop being so stingy with characters Jagex give us real forums.

  7. Quick find code: 154-155-864-61975974 For how long 200m xp in all skills take roughly

     

    He has quite a few number wrong in that guide. A huge error his that he assumes you get all of the str xp from 99-200m fishing, but you in fact do not/it would inefficient. He has fishing placed after cave crawlers which means that he would not get any str xp from barb fishing. Since you get so many effigies slayer and finishing out melee at cave crawlers you will indeed do less fishing which means less str xp which means more effigies from cave crawlers so and efficient medium needs to be struck between fishing and effigies in order to not lose out on any str xp from fishing, but also get the optimal amount of effigies. This would also of course effect his agility calculations which are wrong to start with since all of his effigies collection figures are off. His charm figures are off, although the hours spent is relatively close. I also proved that it is inefficient to use the effigies from slayer on RC, it is faster to use the effigies on slayer then spend more time at cave crawlers. In fact it saves you around 853.5 hours.

     

    Thanks for the link thought. It was a good read. I will try and take some of his XP rates which he has better knowledge of than me and I will try and correct some of his math to come up with a more accurate number in the near future.

  8. Wanna have a record day?

    [...]

    I just did these calculations for the fun of it. I realize that no one will ever do this nor ever come close. It would take probably around 2 years of play time just to set up such a day.

    It would take far more than 2 years to even get that many brimhaven tickets lol

     

    I did say two years of Play Time, not just 2 years, but then again I don't really know the pace of agility tickets. So yeah this list is a little extravagant, but bits and pieces could be used if someone wanted to break Drumgun's record.

     

    Not to mention 50k zeal.

     

    It's 1.6m slay exp not 16m btw.

     

    Yeah whoops, I added an extra 0 there. And its not zeal its slayer points and max is 64k, but you are right nonetheless. 64k/400 = 160, 160*10000 = 1.6m

     

    i dunno, i think drumguns secret plan is to make 200mil slayer with zeals only and other boosts in 1 day, then he will do the rest and has 200m xp in everything in about 83 days :-)

     

    Lol I think max zeal only gives 60m+ slay xp

     

    50k zeal gives 71,775,000 slayer xp at level 99.

  9. how in the world did anyone find out 50k was max zeal damn

     

    btw drum how many do u have "saved up"

     

    Well personally I wouldn't like him to tell us that ruins most of the fun and I assume he won't be telling until he uses them. However, if anyone wants to take the time and figure this out I think it can probably be calculated... sort of. I remember that back when he was training str at quite a fast rate i saw a bunch of +400k's coming up on runetracker, but then all of the sudden they dropped down to a lot of +200k's and if i were to guess that point would be where he switched from killing abbies which are quite fast xp because he got enough charms for 200m sum. then he started doing sw (or at least more sw if thats the case it will be harder to calculate) which is slower melee xp from in game killing. So if someone knows about how much xp you get per game killing player/npcs however drum trained. And then take in to account the time drum plays, then subtract his 46m str and you could roughly approximate how many he has.

     

     

    Gotta love it when Xensure posts his scenarios!

     

    Obviously someone, some day, will take the time to plan and break some of Drumgun's records...records are meant to be broken!

     

    Yeah they are more mostly for the amusement and they provide some source of knowledge should one choose to use it or base a different method off of them. But they also kind of point out the ridiculousness of the efficiency debate that goes around here. Methods are efficient if they get you to your goal in the least amount of time possible while still adhering to all parameters. Now these parameters are the way in which you define the way you wish to play. Absolute efficiency is a straight line from A to B, Practical efficiency is a best fit line of a set of point (parameters)

  10. Wanna have a record day?

     

    The Set up:

     

    1) Soul Wars: 50k max zeal

    Only use range and mage while playing the game getting all of the zeal. Do not get more than 150m Attack xp or HP xp. If you are getting close to going over switch to ranged or mage. Stay at 13m strength and defense.

     

    2) Pest Control: 500 max zeal

    Again don't let your self get over 150m attack or HP while getting these points

     

    3) Penguin Points: 50 max points

    Just save these for the record day like PC and SW zeal.

     

    4) Dungeoneering:

    Get exactly 146,816,363 dungeon xp. This will result in 14,681,636 Tokens.

     

    5) Summoning:

    Saved up about 63k blue charms, 63k water talismans, and 14m shards

     

    6) Effigies: 450 max (Assuming you need at minimum 66 bank slots)

    Cannon cave crawlers for these to avoid too much cmb xp. Again do not get over 150m attack or HP xp.

     

    7) Vine Sweeper: No max points

    Get exactly 40 farming and then save up 199,962,776 points

     

    8) Brimhaven Agility Tickets: No max

    At an average of 15xp per obstacle and an average of 5 obstacles per ticket Assuming you started at lvl 40 agility.

    You would need 468,000 @ 1k tickets, 300 @ 100 tickets, 25 @ 25 tickets, 10 @ 10 tickets. In total you need to collect 468,335 tickets

     

    9) Slayer points: 64,011 max points

    Slay until you have 64k points, Do not go over 150m attack, or get any strength/defense xp. Use mage/range to slayer if needed.

     

    The Record Day:

     

    1) Spend Soul Wars zeal: 462m xp

    Spend 20k points on Strength, Spend 20k points on Defense, Spend 5k points on Attack, and spend 5k points on HP

     

    2) Spend Pest Control zeal: 280k xp

    Spend all 500 points on Attack.

     

    3) Spend Penguin Points: 123,750 xp

    Spend on any non-cmb skill except farm, dungeon, or agility.

     

    4) Spend Dungeoneering Tokens: 14,681,636 xp (12,067,637* xp)

    You will have 14,681,636 Tokens. You can either spend all on xp for the record (*)or spend 2,614,000 tokens to get all of the rewards then 12,067,637 on xp.

     

    5) Spend Vine Sweeper points: 199,962,776 xp

    Spend them all on farming.

     

    6) Spend Agility Tickets: 164,838,278 xp

    Spend the 468,335 tickets in the highest increments possible to get the most xp. Make sure to use Karamaja Gloves 4 for the bonus xp.

     

    7) Effigies: 79,002,000 xp

    Use all 450 of the effigies. Don't investigate the farming or the agility options. Use all of the lamps on Dungeoneering.

     

    8) Spend Slayer points: 16m xp

    Spend all 64k points, 400 at a time for 10k slayer xp each time.

     

    Assuming this takes you about 2 hours to open all of the effigies, spend all of the points/tokens/tickets, and you need at least an hour to use the bathroom/eat. That leaves 21 hours to spend the blue charms

     

    9) Summoning: 49,341,600 xp

    Assuming 3k pouches and hour use all 63k blue charms, or as many as possible.

     

    So in total your record day would result in a staggering 936,888,441 xp O.o

     

    If one wanted to get 1b xp in a day they would have to do at least 80m construction with demonic thrones. However, if you were already doing 80m with demonic thrones you might as well get 200m with them in 15 hours and then spend the rest of the 6 hours doing geyser titans.

     

    I just did these calculations for the fun of it. I realize that no one will ever do this nor ever come close. It would take probably around 2 years of play time just to set up such a day.

  11. On another note, Jagex removed the counter from the front page. Speculate on what this means.

     

    It's still there-- look to the right.

     

    Ahah, you're right, I totally missed it. Apologies.

     

    They did move it right as it hit 1m votes, so we might be able to speculate that this change is a forgone conclusion at this point. Jagex just may have not worked out all of the details yet.

     

    On another note I see a lot of people complaining about PKs are going to be able to kill cluers and RCers again. Frankly back in the day I did probably close to 1000 clues and never got killed once. I had been speced/barraged going to mage bank, but that is no worse than any rev has done to me. Also I think they should get rid of pvp god things, this causes unnecessary inflation and give pks even more incentive to kill cluers/RC/people passing through. Also they need to make a new way to get PVP armour so that it isn't randomly dropped from a pk. They also can't be gotten from some reward system like get X kills for X points and buy them from mandrith. Maybe if they were rewards for killing your target and you can only get a target if you have been in the wildy for more than 10 consecutive mins. That is enough time for most people to what they need to and leave before they become a target.

  12. @Drumgun

    Wanna tell us how many zeals you have banked at the moment, how much you are through to the costs of 200m prayer through frost dragon bones (%) and if you are going for 100m+ xp gains on 1 day with the help of prayer (25mil a day), dungeoneering tokens (18m if maxed), SW (no idea how much you can tear off atm), + 400 effigies in the near future?

     

    He could possibly get a huge record using all of the sw points he gets on slayer and just range in the game until 200m, or better yet like 170m and then get the last 30m at tds getting a lot of money, then in one day drop all of the effigies and sw points on slayer getting a huge record. Plus prayer (and dungeon points if you really want to take it that far, but if you do that much set up you might as well get 250 PC points to use on prayer, do penguins early in the day, maybe circus, and even some agility tickets, but that might be taking it a bit too far.)

     

    However I had an interesting thought, and I know it wont happen, but I thought it would be interesting to see; since you(Drumgun) and Paperbag are both chinning now it seems, and Assiwat had been training quite a bit of mage lately, that the 3 of you should get on a soulwars team and have assiwat barrage the grave spawn or middle w/e you chin and then you and paperbag would be able to hit 9 people quite easily all the time and it would be probably be some of the fastest xp possible.

  13. Well if they just changed the "this trade is worth x gp to player y" at the bottom of trades and duels to the total price of each side's offer there would be no reason for anyone to ever get scammed unless by their own laziness. I also think this should remain just because it is helpful, especially when staking comes back. You wont have to guess the price of all of the crap someone is staking you once you have cleaned them. And for those who wish to trade unbalanced trades this feature wouldn't effect them at all. As it would just be the pricing on the screen rather than an actual trade limit.

  14. Drumgun is gaining a bunch of Ranged xp lately. I saw that he was interested in cannoning cave crawlers with the void range set up, so I hope he is doing that saving up effigies for another record day. I doubt this though since he has gained no herb xp. You would think he would pick up at least 1 herb and clean it in 4m range xp. However he may be using a yak to lessen the cost since he doesn't merch and that would explain the no herb xp.

     

    On a side note I wonder if charms really annoy him now? Since they are effectively useless for him and they drop from just about everything he may kill; they must feel like just clutter in his drops.

  15. could watch this all day.

     

    Hahaha! Good Ole' GnomeBalling. I remember getting my first Santa that way. Back in the old wildy. I am surprised people still fall for that, well done lol.

     

    EDIT: just wondering what your end game when it comes to defense and HP? Are you sticking with 75+ the xp from pking/staking? or do plan on doing something like 85 defense and 70 HP?

  16. I can see ZMI running as a legitimate business if top players are willing to pay for it.

     

    I think a good system would be be since unless you have a [cabbage]-ton of runners, there will probably be some down time between trades and most likely you will be dealing with noobs so there will be some trades where they try and give you notes or something along those lines. So as to not waste your time I think "hiring" slightly less noobish people to run for you and then stock up on the ZMI teley runes (you will get more of course from crafting) and then trade each runner the cash (whatever amount it ends up being) and the teley runes, that way they get back to the bank quickly and can recharge prayer on the way back. That means they will have to stop less. This method of course would only work if you knew the people running for you. Otherwise the runners might not come back lol.

  17. Telmomarques has reached 2,1B xp with 100M str (9th skill over 100M) coming close unless he's decided to go all out on herblore.

     

    He is back on Slayer. I am pretty sure he just ran out of overloads. He probably made like a thousand of them just so he doesn't have make any more a while. My guess would be that he is trying to be rather efficient in the fact that he hasn't maxed prayer or herb yet, since he seems to be using bonecrusher and herbacide while slaying. I wonder if he plans to just max strength and then do herb/prayer, or if he plans on maxing slayer.

  18. You guys realize there were like 10 or less pkers on a lot of worlds, right?

     

    They tend to hang around popular areas though. Anyway, if you learn to panic-log like a [kitty], it wasn't a problem.

     

    That used to be half the fun. If you played back then you must know what I am talking about when I say that half of the excitement of killing green drags, going to mage bank, the wildy agility course, clueing, was that you were scared half to death every time you saw a white dot. Personally I hope that they put some more high level material in the wildy like even take corp, or preferably a new boss, and put them out in the middle of high level wildy so teams can kill it while risking quite a bit. The only other optional we have for this is Chaos Elemental which is a lot of fun to kill in pk teams. I used to do it all the time in my clan, we could go on a pk trip and kill the chaos element a few dozen times. The problem with the chaos elemental is that now and even back then the drop suck and he is pretty easy our clan with like 10 people could wreck him in nothing more than dhide and cross bows. I am sure that a new higher level boss with some decent drops if put in a new corner of the wildy teams risking quite a bit more would try and take on this monster while already geared up for pking.

     

    I can understand the argument that people would not want to risk that much to kill a boss, but I do know of some clans that do gwd on pvp worlds because of the less people and if they are together they know they can take on most attackers. I am fairly confident that the players of this game would be willing to risk quite a bit for the chance at some good rewards. Just look at staking back in the day, people would risk full rare sets.

     

    I do agree that when they bring it back they should not put quests in the wildy, that could get annoying because quest material are usually a pain in the ass to get back.

  19. cheers langer.

     

    Craft over agil was apparently a mistake, very nice gains by Tezz regardless, that's allot of effigies to save up and use in one go. Grats on top 1-day slayer record tbh, someone well-deserving of it.

     

    Yeah that seems like a strange choice especially because he seems to be training agility now. I can understand using the effigies on the buyables because he most likely doesn't plan on ever maxing all skills, so he may plan on starting in on the buyables after 200m slayer.

     

    Let x equal the amount of slayer xp needed to be gained for 200m if effigies are used on slayer.

    1.48029(x)=62m

    x = 41.9m slayer xp needed to max with effigies

    41.9m/2 = 20.95m damage points for melee if he has a 1:1 range:slayer ratio.

    20.95m*4 = 83.8m strength xp to be gained if Tezz uses all of the effigy lamps from slayer on slayer. Since he needs 89m to max strength he will probably be right on the money by not wasting any strength xp.

  20. honestly im thinking of using effigies on agility >.>

     

    its sooo boringggg

     

    Well when free trade goes through with and you see your self as a person who would use runners. There is no reason not to from an efficiency stand point. Agility will become the slowest skill if you don't plan on using BA horns. Agility will take the place of RC in my model.

    Slayer still isn't 70K consistently + Slayer even now is still the slowest, if you count the average exp/h from tasks.

     

    Well I already addressed this by saying "My model" If you read back a few pages I made a post claiming, with quite a bit of math to back it up, that using the effigies you get from slayer on slayer, then cannoning cave crawlers to max cmb is the most efficient method of getting 200m in all skills. Although I know most people, probably not even pros, will not cannon cave crawlers after maxing slayer because well it is pretty boring and extremely expensive, but how ever you plan maxing cmb after 200m slayer to remain efficient you would then use all of those effigies on now RC, but presumably Agility after the free trade update. Many people think it is optimal to use the effigies gained from slayer on RC, but it is not unless you plan on maxing cmb at non effigy dropping npc. But if you plan maxing cmb tby cannoning cave crawlers, black demons, black dragons, or killing TDs, the zammy general, really any decent effigy dropping NPC it would be optimal to use those effigies on RC or Agility depending on which ever is slower upon the release of free trade. Most likely agility will be slower if you are willing to turn RC in to either a buyable by hiring runners at ZMI or a breakeven by doing laws for ess.

  21. honestly im thinking of using effigies on agility >.>

     

    its sooo boringggg

     

    Well when free trade goes through with and you see your self as a person who would use runners. There is no reason not to from an efficiency stand point. Agility will become the slowest skill if you don't plan on using BA horns. Agility will take the place of RC in my model.

  22. would this kill clan 'merching'?

     

    It says the removal of price caps, I see this hurting manipulation groups severely.

     

    I don't think it will be at all. It will remove taking a useless item and making worth 100k ea. However I remember back in like 05 a group of like 5 players who were quite rich were able to successfully buy out most of the Ancient staves in the game. This was because the only place they dropped from the skeletons in the pyramid and the one you get for free from DT. They manage to bump the price from 85kea to 110kea. By todays standards of manipulating that is not that impressive, but these players did it with only world 2, 6, and 12. Now that the GE will still be available with no floor or cap if clans can pool enough money together they may be able to buy out the stock of a useful item and make it rise a few k gp buy reducing the supply available, but anyone will be able to undercut the clan's selling price when it comes time to dump. So I don't think this will be the end of price manipulation, but now it will be harder, only for the super rich, and will have to be done by exploiting supply and demand rather that exploiting flaws in the GE pricing system.

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