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Posts posted by kayoszee
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Guide updated with images.
Anybody have any other ideas of what to add to the guide?
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111 is not useless its a shortcut to morton
Thank you, I've been hearing about a short-cut to barrows or something, I couldn't figure it out. So I went back to 111 (or DLS) and...turned the camera and found the cave exit #-o
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*A teleport to Barrows (Not far from barrows - closer then bar tele)
Hm? What coordinates? I haven't found a teleport near barrows.
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I have a couple of additions and corrections to the listing in the first post:
dkr:East of edgeville, across the river and north of varrock
djr and cjr:North-west of sinclair mansion
ckr:Outside of shilo villiage (you can see the gem rocks)
blr:Outside Legend's guild entrance
bkr:Mort myre swamp (correction from bls listed above)
bkq:Centaur valley-purpose and location?
Thanks for the clarifications :D
As for Centaur Valley, purpose and location are unknown. It's an enclosed area, with, seemingly, no use (yet).
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Guide complete! Descriptions for each location!
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The numbers represent the dials and the numbers of turns.
These are 64 possibilities I've tried so far, if I've made mistakes, please point them out.
Some area descriptions are kinda vague, but this was done in a quick effort. Feel free to post better descriptions :wink:
Nothing means you don't move from zanaris, useless mean useless places (or at least, seemingly useless for now).
I'm going to expand on the guide as more information is brought to light.
Screenshots of teleport locations here:
http://s109.photobucket.com/albums/n44/kayoszee/Fairy%20Rings/
(number of clicks)/(dial code) [Location]
Points of interest:
101/dis - Outside Wizard's Tower
200/cip - Miscellania (near Miscellanian Castle)
220/ckp - Starflower Dimension
222/ckr - Karamja Jungle (Karambwanji Lake, also N-E of shilo gem rocks)
120/dkp - Karamja, east of harpie bugs (karabwan fishing spots)
021/aks - Feldip Hills, far south
211/cls - Outside Hazelmere's House
221/cks - Near Mushroom Patch (in front of Mort Myre)
122/dkr - South of Edgeville canoe
303/biq - Kharidian Desert (Near Kalphite lair)
310/blp - Tz Haar City (south of furnace)
130/djp - Outside Necromancer's House
113/dlq - Hot Kharidian desert (small lizard area)
322/bkr - Mort Myre Swamp (Middle of Mort Myre Swamp)
232/cjr - North-West of Sinclair Mansion, near log cross
323/bkq - Centaur and Wood Dryad place
312/blr - Outside Legend's guild entrance
132/djr - North-West of Sinclair Mansion, near log cross
320/bkp - West of Jiggig, South of Castle Wars, Chompy grounds
032/ajr - Slayer Dungeon entrance
203/ciq - North West of WatchTower
111/dls - Myreque Caves (useful for Barrows and general access to Morytania)
023/AKQ - Woodland Hunting Area
121/DKS - Snow Hunting Area
033/AJQ - South of Cave Goblin City
Odd Fairy Rings:
There has been a very odd Fairy Ring found in the Haunted Woods, west of Port Phasmatys. After double checking all of the 'nothing' combinations, I noticed, it cannot be reached that way. If anyone has more information on other "one way rings" or perhaps even a way of reaching via some sort of multiple combination (like the Fairy Hideout).
Useless Places
002/air - useless island (South East of Ardougne)
210/clp - useless island (South West of Draynor)
112/dlr - useless island (Poison Waste)
300/bip - useless island (East of Mort Myre)
Nothing
000 - nothing
100 - nothing
010 - nothing
001 - nothing
110 - nothing
020 - nothing
022 - nothing
202 - nothing
201 - nothing
023 - nothing
230 - nothing
013 - nothing
103 - nothing
311 - nothing
131 - nothing
212 - nothing
121 - nothing
330 - nothing
331 - nothing
313 - nothing
133 - nothing
123 - nothing
213 - nothing
233 - nothing
321 - nothing
302 - nothing
333 - nothing
223 - nothing
231 - nothing
023 - nothing
Strategies
*The following rings are recommended for quick access to fairy rings:
-Fairy ring near Port Phasmatys, ectophial for quick access
-Fairy ring near edgeville canoe, glory teleport for quick access
-Fairy ring north-west of yanille, house in yanille for quick access
*Using CKR you can craft Nature runes without the abyss or general store
*Quick access for slayer monsters\tasks via:
-AJR - Slayer Dungeon entrance
-DKP - Karamja, east of harpie bugs
-DLQ - Kharidian desert (desert lizard area)
-BIQ - Kharidian Desert (Near Kalphite lair)
-CKS - Mushroom Patch (For Ghouls and access to Slayer Tower)
-AKS - Feldip Hills, far south (Ogres)
-ALR - New Abyssal Area (Abyssal Demons)
-AIQ - Mudskipper Point (Mogres)
-BLR - Outside Legend's Guild (Shadow Warriors)
*New Herblore training Method using:
*NOTE* Goraks no longer drop claws 100%
-CKP - Starflower Dimension (for Starflower collecting)
-DIR - Dimension X (Gorak claw collecting)
Each "Magic Essence" potion gives 130xp and each dose gives +3 boost to magic
*New Herblore ingredient collecting methods:
-BIQ - Kharidian Desert (Near Kalphite lair for Potato Cactus)
-BKR - Mort Myre (For Fungi collecting)
-AJR - Slayer Dungeon entrance (Cave crawlers for misc Herblore items)
-BIS - Zoo Unicorn Pen (Unicorn Horns)
*New Rune Pouch recovery:
-ALR - New Abyssal Area
No entering the wilderness, no skull, no prayer drain and it's not a multi-combat area. Perfect for pouch recovery.
*Faster Karambwan Fishing:
Fish the bait required here:
-CKR - Karamja Jungle (Karambwanji Lake)
And catch them quickly here:
-DKP - Karamja, east of harpie bugs (karabwan fishing spots)
Rinse and repeat! Properly cooked Karambwans heal 18.
*Try using the fairy rings, spirit trees, gliders and agility shortcuts instead of teleporting for
the Gnome Restaurant minigame. In most cases, you can make your delivery for free and quickly.
Credit to Daigotsu, Vaki_Sanake and iwatake for thinkin' up some of these.
Strategy additions are welcome. Please post your ideas \
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Dep box near new mini game
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I remember that day fondly. I had a lot of fun hunting each type down, then finding out the stats for 'em (turns out they were all identical).
I kept my dome Blood 'n Tar for a long, long time.
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I've maxed out at 126.
I usually get between 90 and 110.
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Can't spell either :P
Make sure you know HOW to spell before you go around saying people can't spell.
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Nice. :wink:
(Kinda) OFF TOPIC:They shouldn't have added sound and music to LOW DETAIL though, doesn't that teminate the point of it now? I always went to low detail because I hated RS's sounds and music, and they gave me lag on high detail. Now I get lag on runescape regardless of the detail, they should take sounds and music out of low detail. =; [-(
You can turn them off you know, I did that with high detail to avoid major lag and listen to music with winamp.
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I've spent a rough total of 1.5mil
Worth every gp.
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I can't believe there hasn't already been a sticky topic about "official worlds".
If something like that could be run on the RS forums, as well as on fan site forums (i.e. Here :) ) we could probably see a greater variety of better advertised official worlds.
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If I'm going to be alching a lot, I usually do it watching duels.
Takes some of the boredom away.
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http://blog.wired.com/games/index.blog?entry_id=1467976
Worth a read for understanding a bit more behind the name.
I saw it first on IGN, and knowing them, I didn't believe it.
They pull stupid pranks all the time.
It wasn't until I went to http://revolution.nintendo.com
I think it had done its job. It most certainly got people talking. What an awesome way to get free press. I intend on running into the store yelling "Wiiiiiiiiiiiiiiiiiiiiiii!" on release day.
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Aw man! Why didn't find this topic sooner!?
Best of luck to ye Bubsa! You're doing an awesome thing!
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I'm all about speed and accuracy. Strength, while fun and all, takes a back seat to hitting fast and, well, hitting.
I always thought that the claws shoulda been a very accurate, very fast but rather weak weapon. Pity they weren't.
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Yeah it's happened to me numerous times, it is very annoying.
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Spell name: Warp Portal
Mage lv to use: 80
Runes: 5 laws, 2 Soul, 10 Body
What it does: It creates a temporary portal to a location, specified by the caster. Requires some sort of token of the location to cast. It would last for about 10-15 seconds, allowing multiple people to teleport to one location easier.
why you would want to have it added: You know how annoying it is to get large groups travelling to places in RuneScape. This is what the teleother spells should have been.
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Path 2 Shades are lvl 110 and the Path 3 Shades are lvl 140
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By far, one of the most enjoyable things in RuneScape. I've been waiting forever for a mini-game like this and Jagex didn't disappoint. It's like being able to go on my own mini-quest whenever I want. The cherry on top? It's in Morytania, my favourite place.
I love it!
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An event entirely based on chicken wacking and cabbage?
w00t!
I'll be there with my goof on!
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Dust Devils and ducks at the Fishing guild.
FairyRing Guide(Codes, Screens, Strategies and 1-Way Rings)
in General Guides
Posted
Now each location has a link to its screenshot. I'm going to be adding strategies for Fairy Rings soon.