Jump to content

kayoszee

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by kayoszee

  1. I have a couple of additions and corrections to the listing in the first post:

     

    dkr:East of edgeville, across the river and north of varrock

     

    djr and cjr:North-west of sinclair mansion

     

    ckr:Outside of shilo villiage (you can see the gem rocks)

     

    blr:Outside Legend's guild entrance

     

    bkr:Mort myre swamp (correction from bls listed above)

     

    bkq:Centaur valley-purpose and location?

     

     

     

    Thanks for the clarifications :D

     

     

     

    As for Centaur Valley, purpose and location are unknown. It's an enclosed area, with, seemingly, no use (yet).

  2. The numbers represent the dials and the numbers of turns.

     

    These are 64 possibilities I've tried so far, if I've made mistakes, please point them out.

     

     

     

    Some area descriptions are kinda vague, but this was done in a quick effort. Feel free to post better descriptions :wink:

     

     

     

    Nothing means you don't move from zanaris, useless mean useless places (or at least, seemingly useless for now).

     

     

     

    I'm going to expand on the guide as more information is brought to light.

     

     

     

    Screenshots of teleport locations here:

     

    http://s109.photobucket.com/albums/n44/kayoszee/Fairy%20Rings/

     

     

     

    (number of clicks)/(dial code) [Location]

     

     

     

    Points of interest:

     

     

     

    011/als - In McGrubor's Woods

     

    101/dis - Outside Wizard's Tower

     

    200/cip - Miscellania (near Miscellanian Castle)

     

    220/ckp - Starflower Dimension

     

    222/ckr - Karamja Jungle (Karambwanji Lake, also N-E of shilo gem rocks)

     

    120/dkp - Karamja, east of harpie bugs (karabwan fishing spots)

     

    012/alr - New Abyssal Area

     

    021/aks - Feldip Hills, far south

     

    102/dir - Dimension X (Gorak)

     

    211/cls - Outside Hazelmere's House

     

    221/cks - Near Mushroom Patch (in front of Mort Myre)

     

    122/dkr - South of Edgeville canoe

     

    003/aiq - Mudskipper Point

     

    303/biq - Kharidian Desert (Near Kalphite lair)

     

    310/blp - Tz Haar City (south of furnace)

     

    301/bis - Zoo Unicorn Pen

     

    031/ajs - Penguin Island

     

    130/djp - Outside Necromancer's House

     

    113/dlq - Hot Kharidian desert (small lizard area)

     

    322/bkr - Mort Myre Swamp (Middle of Mort Myre Swamp)

     

    232/cjr - North-West of Sinclair Mansion, near log cross

     

    332/bjr - Holy Grail area

     

    323/bkq - Centaur and Wood Dryad place

     

    312/blr - Outside Legend's guild entrance

     

    132/djr - North-West of Sinclair Mansion, near log cross

     

    320/bkp - West of Jiggig, South of Castle Wars, Chompy grounds

     

    032/ajr - Slayer Dungeon entrance

     

    203/ciq - North West of WatchTower

     

    111/dls - Myreque Caves (useful for Barrows and general access to Morytania)

     

    023/AKQ - Woodland Hunting Area

     

    121/DKS - Snow Hunting Area

     

    033/AJQ - South of Cave Goblin City

     

     

     

    Odd Fairy Rings:

     

     

     

    There has been a very odd Fairy Ring found in the Haunted Woods, west of Port Phasmatys. After double checking all of the 'nothing' combinations, I noticed, it cannot be reached that way. If anyone has more information on other "one way rings" or perhaps even a way of reaching via some sort of multiple combination (like the Fairy Hideout).

     

     

     

    oneway1.png

     

     

     

    Useless Places

     

     

     

    002/air - useless island (South East of Ardougne)

     

    210/clp - useless island (South West of Draynor)

     

    112/dlr - useless island (Poison Waste)

     

    300/bip - useless island (East of Mort Myre)

     

     

     

    Nothing

     

     

     

    000 - nothing

     

    100 - nothing

     

    010 - nothing

     

    001 - nothing

     

    110 - nothing

     

    020 - nothing

     

    022 - nothing

     

    202 - nothing

     

    201 - nothing

     

    023 - nothing

     

    230 - nothing

     

    013 - nothing

     

    103 - nothing

     

    311 - nothing

     

    131 - nothing

     

    212 - nothing

     

    121 - nothing

     

    330 - nothing

     

    331 - nothing

     

    313 - nothing

     

    133 - nothing

     

    123 - nothing

     

    213 - nothing

     

    233 - nothing

     

    321 - nothing

     

    302 - nothing

     

    333 - nothing

     

    223 - nothing

     

    231 - nothing

     

    023 - nothing

     

     

     

    Strategies

     

     

     

    *The following rings are recommended for quick access to fairy rings:

     

     

     

    -Fairy ring near Port Phasmatys, ectophial for quick access

     

    -Fairy ring near edgeville canoe, glory teleport for quick access

     

    -Fairy ring north-west of yanille, house in yanille for quick access

     

     

     

    *Using CKR you can craft Nature runes without the abyss or general store

     

     

     

    *Quick access for slayer monsters\tasks via:

     

    -AJR - Slayer Dungeon entrance

     

    -DKP - Karamja, east of harpie bugs

     

    -DLQ - Kharidian desert (desert lizard area)

     

    -BIQ - Kharidian Desert (Near Kalphite lair)

     

    -CKS - Mushroom Patch (For Ghouls and access to Slayer Tower)

     

    -AKS - Feldip Hills, far south (Ogres)

     

    -ALR - New Abyssal Area (Abyssal Demons)

     

    -AIQ - Mudskipper Point (Mogres)

     

    -BLR - Outside Legend's Guild (Shadow Warriors)

     

     

     

    *New Herblore training Method using:

     

    *NOTE* Goraks no longer drop claws 100%

     

    -CKP - Starflower Dimension (for Starflower collecting)

     

    -DIR - Dimension X (Gorak claw collecting)

     

    Each "Magic Essence" potion gives 130xp and each dose gives +3 boost to magic

     

     

     

    *New Herblore ingredient collecting methods:

     

    -BIQ - Kharidian Desert (Near Kalphite lair for Potato Cactus)

     

    -BKR - Mort Myre (For Fungi collecting)

     

    -AJR - Slayer Dungeon entrance (Cave crawlers for misc Herblore items)

     

    -BIS - Zoo Unicorn Pen (Unicorn Horns)

     

     

     

    *New Rune Pouch recovery:

     

    -ALR - New Abyssal Area

     

    No entering the wilderness, no skull, no prayer drain and it's not a multi-combat area. Perfect for pouch recovery.

     

     

     

    *Faster Karambwan Fishing:

     

    Fish the bait required here:

     

    -CKR - Karamja Jungle (Karambwanji Lake)

     

    And catch them quickly here:

     

    -DKP - Karamja, east of harpie bugs (karabwan fishing spots)

     

    Rinse and repeat! Properly cooked Karambwans heal 18.

     

     

     

    *Try using the fairy rings, spirit trees, gliders and agility shortcuts instead of teleporting for

     

    the Gnome Restaurant minigame. In most cases, you can make your delivery for free and quickly.

     

     

     

    Credit to Daigotsu, Vaki_Sanake and iwatake for thinkin' up some of these.

     

    Strategy additions are welcome. Please post your ideas \'

  3. Nice. :wink:

     

     

     

    (Kinda) OFF TOPIC:They shouldn't have added sound and music to LOW DETAIL though, doesn't that teminate the point of it now? I always went to low detail because I hated RS's sounds and music, and they gave me lag on high detail. Now I get lag on runescape regardless of the detail, they should take sounds and music out of low detail. =; [-(

     

     

     

    You can turn them off you know, I did that with high detail to avoid major lag and listen to music with winamp.

  4. http://blog.wired.com/games/index.blog?entry_id=1467976

     

     

     

    Worth a read for understanding a bit more behind the name.

     

     

     

    I saw it first on IGN, and knowing them, I didn't believe it.

     

    They pull stupid pranks all the time.

     

    It wasn't until I went to http://revolution.nintendo.com

     

     

     

    I think it had done its job. It most certainly got people talking. What an awesome way to get free press. I intend on running into the store yelling "Wiiiiiiiiiiiiiiiiiiiiiii!" on release day.

  5. Spell name: Warp Portal

     

    Mage lv to use: 80

     

    Runes: 5 laws, 2 Soul, 10 Body

     

    What it does: It creates a temporary portal to a location, specified by the caster. Requires some sort of token of the location to cast. It would last for about 10-15 seconds, allowing multiple people to teleport to one location easier.

     

    why you would want to have it added: You know how annoying it is to get large groups travelling to places in RuneScape. This is what the teleother spells should have been.

  6. By far, one of the most enjoyable things in RuneScape. I've been waiting forever for a mini-game like this and Jagex didn't disappoint. It's like being able to go on my own mini-quest whenever I want. The cherry on top? It's in Morytania, my favourite place.

     

     

     

    I love it!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.