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kayoszee

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Posts posted by kayoszee

  1. http://www.gamespot.com/news/6146528.html

     

     

     

    So, it's more then the NES, SNES and N64 emulation, it's got Genesis and Turbografx! This is awesome news for me, someone who missed out on pretty much everything I just mentioned.

     

     

     

    The idea of being able to play Sonic 2, Mario 64 and Earthbound on the same console is enough to make me drool. And that's only the backwards compatibility!

     

     

     

    Makes you wonder what Nintendo is still keeping under wraps for E3 :shock:

  2. maybe jagex could make fish multi-bite and make all baked goods single bite, it wouldn't be as interesting and still has the side effect of pissing off al fisherman, but just another idea.

     

     

     

    I agree with you. Fishing doesn't make sense. The problem is that cooking and fishing live off of each other. If you intend on balancing either you have to balance both. Fish as ingredients and as low basic food (and some, unconsumable without further cooking steps, i.e. creation of a dish of some sort) is the only thing I can think of that could possibly help cooking rebalance itself short of making every bakeable thing ridiculously easy to make and one bite. The bite system doesn't have to go away, it just has to be re-evaluated and balanced.

     

     

     

    Procedural cooking is what could very well do this. If Jagex does do something like it, I doubt it will be as extensive and deep as I have proposed. Probably not even proceduraly generated. The main idea is that right now, as it stands, cooking is an assist skill to fishing, with a few weird additions for people who feels like doing something different.

  3. Oh yes. Reworking 3 skills would be no easy task at all.

     

     

     

    Cooking, if to be done procedurely (with the obvious exception of the base simple cooked ingredients) would have to be reworked from the ground up.

     

     

     

    Fishing and farming I suspect would be easier to tweak.

     

    Fishing requiring a slightly higher output of fish and a slight decrease in exp to counter balance (mere speculation). Farming, has issues. You need seeds. In order to make ingredients readily available, you need to make seeds readily available. But it's more then that, farming takes a lot of time and the crop yield isn't enough to satisfy demand. Farming needs to seriously increase it's output of ingredients for procedural cooking to work.

  4. multi ingredient foods are never gonna take off. They are just to much of a pain to make, not to mention most of them are more than one bite. Really the foods are driven by pkers and 2 bites doesnt cut it. If they want to make multiple ingredient good foods then they should make a master chef guild or something and make them readily available.

     

     

     

    This is absolutely true. All the more reason why I think Jagex has realised this and is probably working a large scale solution.

     

     

     

    Let's tackle the factors that make multi-ingredient foods unfavourable:

     

     

     

    1. Availability of ingredients:

     

     

     

    As any cook will know, this is a major pain in the rump. Even with the new lumby-chest-food shop reward from Recipe for Disaster, ingredients are easy to get in large enough quantities to make these commercially viable. Not enough people simply collect and sell ingredients for chef's to buy and even so, when people do, it's at a very high price range. The average player has to resort to spawning camping in stores and other locations.

     

     

     

    Like you said: Solution? Make ingredients VERY available. Farming creates new ingredients, but doesn't sustain them enough. A larger scale or larger harvesting for cooking ingredients could really help this.

     

     

     

    2. Number of bites:

     

     

     

    In a heated battle, how fast and how much you can heal yourself will often make the difference between life and death. As mentioned, people will almost always take the 1 bite over the 2 bites or more.

     

     

     

    Solution? Simple. Balance foods in a better system to support a universal 1 bite food eating process.

     

     

     

    3. Time - From Start to Finish

     

     

     

    I'm fairly sure the issue of time is largly portion of which is required to hunt down ingredients. Another big part of which is the carpal-tunnel inducing dozens of clicks needed to create these multi-ingredient foods.

     

     

     

    Solution? As for ingredients, #1 pertains to that. For clicking slow down, perhaps a better cooking interface, balanced with automatic player cooking mechanincs with animations would relieve it partially. Even better if cooking become procedural, recipes could mean the ingredients need nothing more then to be in your inventory and your character does the rest.

     

     

     

    I just realised a problem, what will fishing be good for if other food becomes more standard? All fishing is good for is supplying food to cook. So then we have all the people who fish and sell their raw fish complaining that their high fishing level is now worthless.

     

     

     

    If they made the foods all heal 20 and relatively the same time it takes to get sharks i dont think it would hurt that much just add some more variety

     

     

     

    Well, I didn't feel like getting into this yet but..

     

     

     

    Yes. The current fishing and cooking symbiotic relationship, as it stands, will ALWAYS dominate even if the current multi-foods are made much easier to make. It will still be easier to simply fish and cook or buy cooked fish. This is the problem Jagex will have to fix in order to make multi-foods more then an after-thought. Multi-foods will never equal fish unless Jagex makes them crazy easy to make.

     

     

     

    What I am about to say might not fly with a lot of people (and I do mean, a lot).

     

     

     

    They don't need to equal fish.

     

     

     

    Fish, need to become..ingredients.

     

     

     

    And in a procedural cooking system, it would still be very effective to use lots of fish in recipes. Rebalancing fishing and cooking wouldn't be so hard as I can imagine many dishes with a variety of fish as center pieces. In fact, fish becoming ingredients would more likely improving fishing for the greater demand of a greater variety would give even nooby fishermen a chance to make a bit of cash.

  5. Lynx and TrixStar, you are both absolutely correct.

     

    As much as people like the awesome healing abilities of the higher level fish, it is these same things that cripple the cooking skill.

     

     

     

    It's not a secret that the skill, as it is, is horribly unbalanced and has been for years. Jagex have made efforts to rectify this by trying to apply patches to the skill. It hasn't worked. Not that new foods aren't fun to make, but, in the end they aren't practical. Sharks are still THE food as many people have mentioned and will continue to be so.

     

     

     

    I think I can theorise a probable idea on how procedural cooking could would change not only that skill, but fishing as well.

     

     

     

    Also, Lynx, I can see you understood what I said very well :D

     

    Yes, it would be, in a way akin to smithing (which is why I called chefs foodsmiths in an earlier post). Further examples that dwelve in greater detail of probable scenarios, I might post later.

  6. The Food

     

     

     

    Stirfrying is a common Chinese cooking technique used because of its fast cooking speed (ideal for a fast-pasted game no?). Anyone who has eaten a stirfry knows of the incredible variety this technique has to offer.

     

     

     

    Like current the cooking skill a base set of ingredients would be provided.

     

    However, the range of will have greatly expanded. These would vary from cooking oils, dry seasonings (herbs, spices and garlic), meats vegetables, rice, noodles and liquid ingredients (like sauces or vinegar and wine etc.)

     

     

     

    Each ingredient would be assigned characteristics, some would mix so-so with other, some combined make your dish appaling, other creating a masterpiece!

     

     

     

    As well as an obvious leveling curve, a player curve (both in game and real life) will probably carved out as well. In game, your character improves his/her knowledge of the proper blending of suitable tastes and masters the use of the variety of ingredients, learning and improving their recipes and become a overall more effective stirfrying chef. Real life, you would learn what kind of stirfries you would want to make and purposely devote your time to perfecting these.

     

     

     

    The Economy

     

     

     

    Another side effect of introducing a on-the-fly cooking system would be the increase of cooking trade for key elements in well sought after dishes (not to mention the dishes themselves).

     

     

     

    In my example of stirfries, these would be the cooking elements. Sauces, blends of herbs and spices and other ingredients would no doubt be traded in large quantities to aspiring foodsmiths.

     

     

     

    Also, by making cooking a much more personal skill, and recipes requiring certain amounts of data stored to be useful, the appearance of a cooking journal which would house recipes seems like a likely candidate in this scenario. Possible economic impact could arise from a tradeable recipe system.

     

     

     

    The Problems

     

     

     

    There's a big problem a system like this will face. If you can create a HUGE variety of dishes, each as unique as the next, how do you tell the difference!?

     

     

     

    One possible solution to this problem is a ranking system for dishes, based on a number of variables such as healing amount, stat bonuses and losses, complexity, unique abilities and cooking level required. Asides from ranking, it becomes clear that even if this system is seemingly random, it is very very structured and dish patterns will arise fairly quickly. The later establishment of dish arch-types/categories would help players in deciding what kind of food they want to buy or make.

     

     

     

    A naming system where keywords and prefixes and suffixes are derived from the main ingredients used could easily suffice. This could cause problems however if a player wouldn't check the dish's ranking or arch-type/category and could lead to scamming if a system such as this isn't implemented correctly. (Of course, scamming will still occur, but more rigirous mesures should be put into place.)

     

     

     

    End

     

     

     

    A pretty brief over view of what I think will probably come to cooking at some point or another. I hope this leads to a discussion of how Jagex will 'fix' the cooking skill. They have certainly showed a lot of interest in it and I most certainly do not believe this feeling will wane.

  7. The new spicy stew reward from the Evil Dave part of Recipe for Disaster has been getting some attention lately for it's sheer variety of possible combinations and stat boosting (and lowering) abilities. I think Jagex might be experimenting with new possible variety foods on a grander scale. We've seen multiple potatoes and more recently a large addition to the pie list.

     

     

     

    What if they took it a step further?

     

     

     

    Jagex already has very large amount of possible foods, cooking with base ingredients, which can be used create simple and complexe dishes. Each with their own advantages and disadvantages. What if, like spicy stew, players had more of a choice the creating process of the culinary arts?

     

     

     

    An introduction to a possible new subset of cooking styles seems like a direction Jagex wants to head in, attempting to give the food market a rest from its over loaded obsession with fish. I believe it is possible they could introduce a type of procedural generation cooking style. Meaning the game would generate these new dishes according to player instructions on-the-fly.

     

     

     

    Now, for such a system to work, it would have to be heavily structured while maintaining a certain amount of chaos, to provide the uniqueness aspect. It would most likely not be the entire cooking skill revampment (the chaos that would cause :shock:) but maybe a special kind of subset to cooking to provide a larger variety of foods, let those creative juices flow and give people even more incentive for farming.

     

     

     

    If people are interested, I could provide an example of a system that could be made, to give you an idea of what I believe Jagex is probably toying with.

  8. I had a personal vendetta against lvl 3 clue Saradomin Mages.

     

     

     

    It began after a particular one managed to make me waste 4 rings of life.

     

    The poison, still effective after being 'saved' nearly cost me millions of gp in items if it were not for my quick thinking.

     

     

     

    Since that one mage I began taking no chances whatsoever with those vile creatures, relishing every opportunity to completely obliterate one, sparing no expense (kinda :P). I have a collection of normal bones of the Saradomin Mages I killed in my bank.

     

     

     

    I didn't really like them.

     

     

     

    Good riddance!

  9. I've got one myself. Back in the RS2 beta, I was curious to see how they had changed Tutorial Island.

     

     

     

     

     

     

     

    I created a new account and logged in on RS2 beta (never logged on RSC with it) and wound up at the Wizard's Tower (because apparently, it wasn't implemented yet :?) with an axe, tinderbox and a piece of cooked meat, with a 9hp maximum. He remains at level 3, combat skills untouched and one quest point away from entering the Champ's guild. I can't do any more free quests without gaining a combat level, I may membership him someday, just to get 'em in :wink:

     

     

     

     

     

     

     

    Also, about people denying the possibility of doing all of the f2p quests at level 3 or so (excluding Dragon Slayer) it's very easy and doesn't require any cheating. Just gotta know how.

  10. When I started, if I wasn't cutting logs to sell 'em, (yes, I thought that was a good way to make money) I was exploring.

     

     

     

     

     

     

     

    I think it was the 3rd day I played RS (note: this was like in 2002) that I found in Barbarian village, a pottery wheel, but with no clay rocks in sight, I asked a passerby where I could find clay, he said 'follow me!' and brought me to Ice Mountain where I promptly forgot about clay and mined and smith for a year and a half.

     

     

     

     

     

     

     

    I played RS on and off, sometimes months in between.

     

     

     

     

     

     

     

    My goal was to mine and smith full mithril, something I still haven't gotten around to :roll:

  11. My main money makers include:

     

     

     

     

     

     

     

    Staff crafting and high alching

     

     

     

    Shade Tomb Raiding

     

     

     

     

     

     

     

    The rest of my money comes from lucky drops or trades. The problem with my current money makers is that I need capital to generate more money :(

  12.  

    Looking at that link you posted Myweponsg00d I think I started playing in August 2001. I remember there being no wilderness at one point, but in a matter of days it was updated.

     

     

     

     

     

     

     

    So that looks around the time I joined.... I'm an oldie :oops:

     

     

     

     

     

     

     

    EDIT - Findings...

     

     

     

     

     

     

     

    The bank has been upgraded so you can now store any item in the bank not just gold.

     

     

     

     

     

     

     

    ^ ^ omg! That would've been insane, and that was updated 29th July. Anyone joined before that time like to tell me what you did with your stuff?

     

     

     

     

     

     

     

    Well you could only carry what was in your inventory at that time. Which was only 30 items total.

     

     

     

    Most ppl higher than lvl 10 had what was called a mule, which was another character they registered just to hold more stuff.

     

     

     

     

     

     

     

    This is the type of stuff, asides from updates etc.., that we'll be needing.

     

     

     

     

     

     

     

     

     

     

    I thought History was more like in-game history... like the Five Ages of Gielenor, the God Wars, The Destruction of the Wizard's Tower, Zamorak's Betrayal, etc...

     

     

     

     

     

     

     

    Organized quest history stories would be a part of this project.

  13. I suppose we could just, write stuff, until we have some kind of place to put it, yeah.

     

     

     

     

     

     

     

    We'd need some kinda structure first, established and whatnot.

     

     

     

     

     

     

     

    Should meet up on RS or something to talk about this 8)

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