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Alex_I

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  1. That is not true at all. All of the massive dicing clans make legitimate money without scamming because the odds are in favor of the house. With the billions if not trillions of gp they deal with, randomness becomes much closer to the real 55% chance that they will win. Legitimate dicing clans stand to make much more money dealing legitimately because then they have a good reputation and thus more customers and higher paying ones (some people bet billions in dicing) than scammers who might make a small amount of money once or twice and then be known as a scammer.
  2. For those people saying I was "spamming" with advertising or an autotyper, I certainly was not using an autotyper. Also, I was doing this in world 2 and in the "proof for my mute", it shows 3 lines of me advertising over the 1-2 minute period they record from. Typing a message once every 20-30 seconds in World 2, is not even close to spamming, it is less than most people type who are selling/buying items. Without an autotyper it is kind of hard to be "spamming" in very busy areas in World 2 (unless you like repeatedly type @@@ etc.) considering the fact that every other merchant there is typing a message at least once very 15-20 seconds. Edit: And yes, I do indeed know that I was muted for scamming because I finally received an appeal for the mute that has by now expired and it says for scamming. Spam is considered disruptive behavior. Just because some trust gamers use auto-typers to spam, does not mean that suddenly certain types of macroing and spamming are considered scams; they are still reportable and punishable as macros and disruptive behavior respectively and thus, people who do host trust games without auto typers, at least in very busy areas like World 2, really cannot be associated with spamming just because they are involved in a trust game.
  3. It doesn't tell me why I was muted because it is only a Player Mod mute, my only assumption is that it is for dicing because that is what I was doing both times while I got muted. And as for the threats, I said I had read about that happening to someone else, but that didn't actually happen to me. When i was a dice host i was muted 3 - 4 times a day at one point. ALL of those mutes were removed. An attempted scam is money doubling which obviously is a scam, as no legitimate counterpart exists. On the contrary, dicing for the most part is legitimate. The hypocrisy I see with this is that Jagex allows large clans to exist and make trillions of gp, yet they crush independent hosts. You may say large clans are more trustworthy, but that is only true on the large scale; the one time I actually played dicing, I bet 1m with a large clan, with a ranked member. I won the roll and he logged out; no one else in the clan would repay my loss either even though the amount is minuscule compared to their profits. If you take independent hosts on the large scale, most are also legitimate. Jagex has defined what a scam is; trust games do not fall under this category *unless* money is promised such as if 55+ is rolled etc. and is not paid after such an event occurs. Then it is a scam. But, legitimate hosting of trust games is within the rules of Runescape and certainly if Jagex's policy was to automatically assume advertisement of trust games is an advertisement of a scam before any transaction has occured, trust games would not exist. If this were so, by now Jagex would have explicitly banned trust games. Personally, I would love to see trust games banned all together. Sure, my hatred towards big dicers is jealousy towards their billions of gp accumulated from little work, but for Jagex to offer this opportunity to accumulate these vast amounts of wealth only to large clans really is not right. They need to be explicit in their rules and either ban trust games all together, or not interfere with them except for their already issued caveat emptor. I know that Jagex doesn't condone gambling, possibly because a large amount of players are minors, but one viable (yet fairly unforeseeable) third option I see is installing a system of true random gambling (as opposed to staking which can involve some skill); this could be like dicing etc. where players have like a 45/100 chance of winning 2x their money. They possibly even could allow hosting of such events by clans with the new clan citadels AND player owned houses (to encourage more independent hosts) where there is a safe, "scam-proof" system.
  4. :o I just received an appealable mute on my Account Management; it is just the P-Mod mute and I am still fully green bars in both categories, but here is the interesting part: their proof of me scamming has 3 lines of me advertising my trust game and I distinctly remember these 3 lines being so unsuccessful that no one even traded me. So, I was correct, I was muted on the "fear that I might scam".
  5. It doesn't tell me why I was muted because it is only a Player Mod mute, my only assumption is that it is for dicing because that is what I was doing both times while I got muted. And as for the threats, I said I had read about that happening to someone else, but that didn't actually happen to me.
  6. The Problem: A few days ago, I was bored on Runescape and decided to start up a small dicing host friends chat with some friends. However, before doing so, I researched some things about dicing like the best places to go, best worlds etc. One thing I came across was very striking though. It was a person claiming that he had started a very small dicing clan when his friend was muted and then a member of a much larger dicing clan joined his friends chat and said "leave our territory before you too get muted". Now obviously, a Player Moderator gave out this mute because it happened instantly. Now, you can obviously accuse this guy of scamming and say he deserved it, but the threat he received is very interesting because it means that the large dicing clan has control over who gets muted. One can only infer that Player Mods are possibly being payed by the large dicing clans. A few days ago, I thought that this claim may have been a bit exaggerated, maybe they did indeed scam someone etc. So, about two days ago, a couple friends and I are hosting dicing games. After hosting maybe 2-4 games each (not scamming anyone, at least I didn't :P), I notice that no one is joining the friends chat or showing any interest in our dicing. I keep on typing however, trying to attract customers. A few minutes later, I log out and then back in just in case something was messing up my chat. I then type something in and get the "You have been temporarily muted due to breaking a rule... You will be unmuted in 2 days etc." Immediately, I think of the guy I had read about and since I didn't think I had broken any rules, assumed I had suffered a similar fate. While no threat from some big dicer followed this mute, I did get on my second RS account and asked my friends if they too were muted, one of whom was. I was furious with Jagex that this could happen to me. I assumed that an appeal would follow this temporary mute, but no. These P-Mod mutes are not appealable and according to the forums, Mods cannot really even be punished for falsely muting someone. I do understand the need for this auto-mute, if someone is threatening real life safety, account safety, or maybe RWT/bot advertising, but I think Mods should be held accountable for their mutes. I am still not certain, but the following should elucidate just how accountable Mods are for what they do. Here it is, tonight, about 10 pm. I decide that my mute was just an unlucky occurance and that it couldn't possibly happen again. What do I do? I go try to host a dicing game. Not very many people even show interest in my game because I am alone in my own friends chat. But, after a while, I noticed that the messages and trade offers had ended all together. I logged out and then backed in, fearing another mute. To my dismay, I was once again muted, for another 2 days. Now, I return to the question: Are Mods accountable for these mutes? Unless I receive some apology from Jagex saying that these corrupt moderator(s) have been demoted and hopefully banned, I will assume the answer is no. My solution: One of the biggest problems, aside from the minimal accountability, is that aside from in-game Abuse Report which really sucks and does nothing, there is no real way to report problems (aside from bugs). I understand that Jagex is busy. I know they can't review everything that even their own Player Mods do, but in today's game where the chat censor doesn't exist, scamming is more prevalent than ever and dicing is one of the biggest money makers in Runescape (I need not even describe the botting/RWT problems), I think that Player Moderators' abilities to dole out insta-mutes should be severely restricted to extreme cases of abuse (like I stated above, this might include IRL/account threats and maybe RWT ads). Obviously if Mods are told only to insta-mute in these extreme instances, there ought to be far fewer cases, these cases ought to be looked at by Jagex anyways, and thus Jagex ought to be able to review every Player Mod insta-mute, thus solving the problem of corrupt terrorizing P-Mods. Now obviously scammers and offensive language users are still bad for the game, but in these lesser cases, I think that Player Moderators should be able to report them to Jagex so that they can review the abuser themselves and if they judge the person to be a rule breaker, they can issue an *appealable* ban/mute instead of the Player Mods' unappealable, unreliable, corrupt and countless mutes. Thanks for reading any of this, I know it is long. If you support me please post and if you have any ideas of how to get Jagex to improve their obviously broken P-Mod system, please tell me!
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