hlpmee
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Posts posted by hlpmee
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This is an interesting topic I would look back. bookmarked.
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Do you get one-off exp from RAF?
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I understand bull ant could be the an explaination. But thinking in normal way, shouldn't most players go terror bird, much cheaper training and much more usefull?
lvl 40--> lvl 52 is not far (86,436 exp only)
That is why I am confused.
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I have played this game long, but yet not able to answer that question convincingly.
Who is buying them for such a high price?
(the price is 3911 at this moment, used to be even higher)
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Need advises, where should I slay Dagannoths as a task.
Lighthouse obiviously is overrun by bots.
Whereelse should I go? Or should I block this?
Chaos Tunnels with Prayer and Strength gear. Pray Prot Range and use Geyser Titan. Good Crims and drops. Not crowded AT ALL.
would be better than waterbirth?
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Need advises, where should I slay Dagannoths as a task.
Lighthouse obiviously is overrun by bots.
Whereelse should I go? Or should I block this?
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Slayer tasks.
The slayer bugs in Summona's slayer caves (forgot their real name) are good if you want effigies
black demons
Is single combat area good to cannon too?
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Need advises what is good to cannon. If there's a list of what-to-cannon, would be best!
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oh one week. I thought it was one day.
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maybe open ~60 Dragonkin Lamps.
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If you have 5000 points, you can choose only one COMBAT aura.
which one will you choose? and why?
[spoiler=Aura Info.]
Friend in Need aura
Active: 12 seconds
Cooldown: 15 minutes
Cost: 3500
Summons Party Pete to distract your foe using the medium of dance. Distracted foes suffer a delay to their next attack. Does not work in PvP and does not affect all foes.Knock-out aura
Active: 1 hour
Cooldown: 4 hours
Cost: 3500
Guarantees a finishing blow on an opponent if they are near death. Does not work in PvP.Runic Accuracy aura
Active: 30 minutes
Cooldown: 4 hours
Cost: 4250
Gives offensive magic spells 5% greater chance of hitting their target. Doesn't work in PvP.Sharpshooter aura
Active: 1 hour
Cooldown: 3 hours
Cost: 4250
Increases your ranged accuracy by 3%. Does not work in PvP.Reverence aura
Active: 1 hour
Cooldown: 3 hours
Cost: 5000
Slows down prayer drain and increases prayer restoration from potions.vote.
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Your POH.
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Thanks all for the input.
We know few about how it works on this stage. All new findings are welcome.
New finding: higher tier of skill spot increases the speed of collecting resource (about 15%).
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A Numeric Glance at Clan Citadel
This article aims to solve these questions:
1.How many weeks are needed to upgrade every buildings* to tier 7?
2.Can small clans afford tier 7 clan citadel?
*refer to upgradeable buildings: Citadel, Storehouse, Battlefield, Woodcutting, Mining, Firemaking, Smithing, Crafting, Summoning and Cooking.
[spoiler=Prerequisite knowledge]
There’re several kinds of resources:
Timber from woodcutting, available in the beginning;
Stone/Ore/Precious Ore from mining, available after tier 2/3/4 citadel;
Charcoal from firemaking, also need Timber, available after tier 3 citadel;
Metal/Precious Bars from smithing, also need Ore, Precious Ore and Charcoal, available after tier 3/4 citadel;
Cloth from crafting, available after tier 5 citadel;
Minions from summoning, available after tier 5 citadel, can be used as any resource type;
Rations from cooking, available after tier 6 citadel.
Cost of upkeep and upgrade can be found in official knowledge base:
http://www.runescape.com/kbase/guid/clan_citadel_upkeep_upgrade_list
There’re individual resource caps, which increase with higher tier of storehouse:
1,000 at tier 1
1,200 at tier 2
1,400 at tier 3
1,700 at tier 4
2,000 at tier 5
2,350 at tier 6
2,700 at tier 7
Each time you contribute/collect resource, your “resource point” will increase. You can contribute/collect no more once it reaches the caps.
Minions from summoning is limited up to 1/10 caps. E.g. you can only gain 270 Minions at tier 7 storehouse.
There’re three tasks in smithing:
Filling furnace with ore;
Cooling molten metal;
Transfer cooled bars to the hatch.
I’m not sure it will use just one resource point or three. I assume it will use just one to contribute one Metal Bar or Precious Bar.
There’re three tasks in cooking:
Preparing raw fish for cooking;
Grilling fish on the barbeque;
Making a vegetable stew.
I’m not sure about this, too. I assume each task will use one resource point and contribute one Ration.
I quoted the reason of Individual Resource Caps from official knowledge base:
“Each individual has a resource cap. This is to limit the amount of work any one individual can do for their clan, so that the load is spread across all clanmates.”A clan can keep spared resource to the next week (or build tick), at certain percentage and cap, which increase with higher tier of storehouse:
5% and 1,000 at tier 1
10% and 1,200 at tier 2
15% and 1,500 at tier 3
20% and 1,800 at tier 4
25% and 2,100 at tier 5
30% and 2,500 at tier 6
50% and 3,000 at tier 7
Only Timber, Stone, Cloth, Rations, Metal/Precious Bars can be kept;
Metal/Precious Bars “has 3x smaller percentage and cap”;
Minions, Charcoal, Ore, Precious Ore spoil.
E.g. at tier 7 storehouse, a clan has 6,000+ each of timber, stone, cloth, rations, metal/precious bars. In the next week, they will have exactly 3,000 each of timber, stone, cloth, rations, and 1,000 each of metal/precious bars.
I quoted the reason of Resource Spoiling:
“This is to stop large clans being able to shoot through the lower tiers by stockpiling up massive amounts of resource and then sitting back and doing nothing. It brings clans back each week – it also encourages clans to spend their resource pool and not just sit on it.”Blueprint & Solution for Q1:
When a new spot built, need to wait whole week till it’s functional.
New building and upgrading are highlighted with green colors.
Tier 7 citadel can be achieved by week 12.
17 weeks are need to upgrade every buildings to tier 7.Here’s details of timetable and cost to feed curiosity.
[spoiler= ]
“%” is the percentage of resource points spent on the building. E.g. at week 11, 88.5% of resource points are spent on Citadel.
Here's summary cost
[spoiler= ]
In order to achieve tier 7 citadel as fast as possible, about 415 members (469*88.5%) are needed at week 11.
The total* refers to resource points needed. Based on previous assumption, each bar requires 4 resources points.
At week 17 and afterward, need 35,280 “actual” resources (not resource points). 35,280 divided by 270 (1/10 of tier 7 cap) is 131.
That means 131 members are enough to support upkeep using Minions only.It requires minimum 18 members to maintain upkeep (plus 50 visits)(simple formula: 270X*4+2430X=61110, X=17.4)
I assume manpower is perfectly allocated.
Solution for Q2:
The following calculation could be annoying, please bear with me or jump to the conclusion.
[spoiler=I will use some abbr.]
-> = roundup to closest integer
Uk = Upkeep, Ug = Upgrade
C = Citadel, S = Storehouse, B = Battlefield, W = Woodcutting,
M = Mining, F = Firemaking, Sm = Smithing,
Cf = Crafting, Su = Summoning, Co = Cooking
C7 = Citadel tier 7
Without a number means tier 1.
Amounts are in term of resource points, I assume “1 bar = 4 resource points”.
[spoiler=Caculation]
To support C1
Uk = C+S+B+W = 1850
Ppl = Uk/1000 = 1.85 -> 2
To achieve C2
Ug2 = 12000
Ppl = (Uk+Ug2)/1000 = 13.85 -> 14
To support C2
Uk2 = C2+S2+B+W+M = 4650
Ppl = Uk2/1200 = 3.875 -> 4
To achieve C3
Ug3 = 32500
Ppl = (Uk2+Ug3)/1200 = 30.96 -> 31
To support C3
Uk3 = C3+S3+B+W+M3+F+Sm = 8730
Ppl = Uk3/1400 = 6.24 -> 7
To achieve C4
Ug4 = 92500
Ppl = (Uk3+Ug4)/1400 = 72.31 -> 73
To support C4
Uk4 = C4+S4+B+W+M4+F+Sm = 14090
Ppl = Uk4/1700 = 8.29 -> 9
To achieve C5
Ug5 = 205500
Ppl = (Uk4+Ug5)/1700 = 129.17 -> 130
To support C5
Uk5 = C5+S5+B+W+M4+F+Sm+Cf+Su = 20240
Ppl = Uk5/2000 = 10.12 -> 11
Alternative (using minions)
200X*4+1800X = 20240
X = 7.78 -> 8
To achieve C6
Ug6 = 425000
Ppl = (Uk5+Ug6)/2000 = 222.62 -> 223
(using minions)
200X*4+1800X = Uk5+Ug6
X = 171.25 -> 172
To support C6
Uk6 = C6+S7+B+W+M4+F+Sm+Cf+Su+Co = 33060
Ppl = Uk6/2700 = 12.24 -> 13
(using minions)
270X*4+2430X = 33060
X = 9.42 -> 10
To achieve C7
Ug7 = 946000
Ppl = (Uk6+Ug7)/2700 = 362.61 -> 363
(using minions)
270X*4+2430X = Uk6+Ug7
X = 278.93 -> 279
To support C7
Uk7 = C7+S7+B+W+M4+F+Sm+Cf+Su+Co = 51960
Ppl = Uk7/2700 = 19.24 -> 20
(using minions)
270X*4+2430X = 51960
X = 14.8 -> 15
To sum up:
E.g. In order to upgrade to Tier 7 citadel, need at least 279 members. or need 363 members if not using minions (but why not)
In order to maintain upkeep of Tier 7 citadel, need at least 15 members.
Writer’s opinions:
The idea of “caps” is unnecessary. I think Jagex should let clan leaders themselves find the solutions to motivate clanmates, instead of setting up these rules. Clan citadel is determined to be biased against small clans under these rules.
On the other hand, a clan needs hundreds of members to upgrade, but just a few to maintain upkeep. If a small clan “borrow” members from other clans, it’s still possible to build a glorious citadel.
There’re many other players complaining the problem of “citadel vs small clan”. I prophesy Jagex is going to open their mind a little bit more, and tune the “caps”.
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An awesome alternative to get rocks of woodcutting/firemaking = Jad Lair --> cutting/burning CURVE vines.
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You should play GOP (great orb project) to gather tokens, which can purchase master runecraft robes in the coming update, AND hope jagex doesn't set too high requirement.
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roughly 1 potion = 3 urns.
make sure you bring the one has started yet not finished. otherwise it is a pain.
Opening effigies myself - level boosting
in Help and Advice
Posted
Never know summoning could boost +10. This is stunning!!!
I would definitely try it!