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Dbzruler72

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Posts posted by Dbzruler72

  1. PKM has been keeping quiet lately, but we're now stable and pulling high once again. Eventually, we will return to the TWR.

     

     

    At 11:30 PM EST, Sixxburgh said he was going out PKing. Over the next few hours, our ops grew to 21. We ran into The XO's at BH and fought on and off for about fifteen minutes until we agreed to war at dwarves.

     

    PKM start: 21 ops http://pkmasters.com/pkm/event/2010/jun/tue22/pkmVSXOTueJun222010001.png

    XO start: 18 ops (peaked at 24) http://pkmasters.com/pkm/event/2010/jun/tue22/pkmVSXOTueJun222010007.png

     

    PKM end: 18 ops http://pkmasters.com/pkm/event/2010/jun/tue22/pkmVSXOTueJun222010006.png

    XO end: 0 ops

     

    The fight started around 3 AM EST for most of us and lasted twenty minutes until XO called off returning.

     

    0 kills, 1 death, 1 assist

     

     

    Misc war images

     

    pkmVSXOTueJun222010002.png

    pkmVSXOTueJun222010003.png

    pkmVSXOTueJun222010004.png

    pkmVSXOTueJun222010005.png

    pkmVSXOTueJun222010006.png

  2. Because if you confine it to just a few worlds, then that makes the wildy more populated. If it were on every world, finding a fight would be slightly more difficult.
    Although it may seem like that is the answer, it's wrong. In actuality, because fewer worlds exist, significantly fewer players venture into these worlds due to top clans that control the Wilderness and the fact that Jagex has made these worlds more intimidating with all the warnings.

     

    In the old Wilderness, clans would be guaranteed to run into soloers or smaller clans and teams. Nowadays, this rarely happens.

     

    This is the reason why small clans (less than pulls of 25) these days die out faster than before since they're restricted to CWA.

  3. Elder Scrolls V? HEEEEEEEEEEEEEEEEEEELLLLLLLLLLLL YEEEEEEEEESSSSSSSSSSSSSSS
    :)

     

    Looking forward to Halo: Reach. But most of all: Fable 3 <3

  4. In classic, I did everything myself. For the first few months of RS2 I carried the same tradition through, but over time, as level gaining became more tedious, I found that buying raw materials produced the quickest results. With infinite shop stocks, the Grand Exchange, and the sheer amount of players providing raw materials, most players don't want or need to do it themselves anymore.

     

    anyone who was anyone in RSC didn't DIY, sorry m8.

    Bah, no need to be sorry. I was a nobody back then. Just an elementary school kid having fun, eh?

     

     

    I have tried some of the efficient ways of playing, but I am coming more and more to the conclusion that they do not give me much fun. In that sense I am still old school.
    Over the years of playing RuneScape, I came to hate grinding. I'd rather buy materials to grind only once than grind one skill just to get the materials to grind another.
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