However, F2P generated a reasonable $2.25 million in 2010 based on the Jagex revenue charts in an older tip.it times post. It may not be fair to attribute all of that to F2P players, but, keep in mind, most long-term players have multiple accounts. I had a members account up until the announcement of the hiscores going P2P. At that point, I unsubbed my P2P account (I had paid for four months on it and maybe logged in for ten hours (mostly on classic- the reason I bought p2p on that account)). I know other people with similar situations or other people who straight up quit (both p2p and f2p). Jagex needs to understand that we aren't "units sold" as is the case with CoD, FF, RE, and other major titles and AAA games. We can't be "units sold" because they need us to be a recurring unit, and because of that, they have to respect us. I will resubscribe on my members account if they change their attitude (and I won't even play on it- LOL. Your welcome Jagex). I didn't say their ads are intrusive at the moment. They haven't been, and that has been a great thing. The Dwarven Army Axe ads (all three? or are there more?) are irritating only because Mod MMG's initial promises and claims that "F2P is not a demo," and "anyone should be able to enjoy it as its own game (possibly misquoted, but it was along these lines)" and stating that he would remove P2P advertisements in F2P worlds (for example: agility shortcuts, pick-pocket options). <-Dungeoneering went against this, as has the Dwarven army Axe. F2P players want consistency in management. That isn't the issue though I guess. I rant and go off topic... In any event, F2P players aren't a burden on Jagex. If they lost money on us, do you really think that the often player proclaimed "demo" would be infinite? Sincerely, Azura Skyy~ P.S. ForsakenMage, this is a new account of mine on tip.it, though not the first. In any case, thanks for the welcome and acknowledgment.