I have a few questions regarding F2P training.. 1) Dungeoneering - Is it better to solo or to team? Teaming obviously yields faster xp, but the stress of forming a team, and the chance of there being newbs on the team (especially on lower levels), and the countless number of people who aren't aware that 90+ teams lead to half base xp... Isn't it better to avoid all the complications and just solo? I've tried to find a good dunging team, but no luck so far. On the subject, I recently bought a Nature Staff (Boyyy do I regret it), and I also have a Coal Bag, Longbow Sight, and Gravite 2H.. I'm saving up for a Gravite Rapier, and after (or even before) I obtain that, what other F2P rewards are worth it. 2) Magic - Simple question, really.. What's the best item to high alch? Or is there a better way to train Magic in F2P than High Alching? 3) Runecrafting - I'm currently training Runecrafting in the following way; I raise a bit of money, usually by Mining, then buy as many air talismans as I can, then I play GOP for some tokens, then I buy Air Altar Teleport tokens, then I make Air Tiaras. It's pretty fast xp, but the problem is that it's expensive and that I have to play GOP, which I hate doing (mostly because I suck at it). What other ways would you guys recommend, that provide decent xp at no cost (or a profit) and that don't involve running back and forth from an atlar to a bank? 4) Smithing - I trained Artisan's Workshop till 60+ Smithing, but then the Bot Nuke went off, and now Iron Ore is over 300 a pop.. This makes it a ratio of 3gp/xp, which is doable, but not very practical for me.. What methods would you guys recommend? Also, what's the best non-merchanting way to make money in F2P? All my skills are 60+, except for Runecrafting, which is 55, and I have a few skills at 70: Woodcutting, Firemaking, Mining, Fishing, Cooking, and Dungeoneering.. Combat level is 79, total level is around 1050.