Tanjay94
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Yeah sorry i printed it wrong, u do 584 hours of fletch while thieving then only 38 hours left are needed for thieving And by newly maxed i mean 99 all with 120 dg
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Spent some more time on my code, changed slayer to work the way Bendover told me. Also added time involving doing the dailys to reflect the time spent in each skill done. New time to max for a new maxed player : Time to get 200M slayer = 1438 Time to get 200M attack = 0 Time to get 200M strength = 0 Time to get 200M defense = 187 Time to get 200M range = 411 Time to get 200M prayer = 159 Time to get 200M mage = 274 Time to get 200M cook = 232 Time to get 200M crafting = 267 Time to get 200M rc = 1438 Time to get 200M hunter = 534 Time to get 200M summon = 37 Time to get 200M fletch = 584 Time to get 200M thieving = 38 Time to get 200M woodcut = 1724 Time to get 200M fishing = 350 Time to get 200M divination = 1614 Time to get 200M dg = 42 Time to get 200M mining = 128 Time to get 200M smithing = 128 Time to get 200M herblore = 128 Time to get 200M construct = 128 Time to get 200M firemaking = 40 Time to get 200M agility = 0 Time to get 200M farming = 256 Time to get 200M hp = 0 Total time needed for 200M all = 9293
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Yes but we are already assuming an average of 9h per day... some of them play 10h, 12 or 7... so even if war band is 15m a day, it doesn't change a thing... its already in the average time a player plays per day Edit: Even if you add those 15m daily, you would end up with less time to 200m all since adding those would mean more irl days meaning more xp gained with dailys. For example, playing 15 hours per day would require more in game time then playing 9h per day.
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So for each salyer xp, one player would earn 2.4 atk xp + 2.4 str xp + 2.5 range xp + 2.5 mage xp?
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Well like i said i don't play anymore so i had no idea of the good ratio. At the moment, what my code is doing is add 84k str/atk + 8k prayer + 92k range + 53k mage every slayer hour the player is doing. (Just like in Hedgehog code) If those rates are not good, i would appreciate if you could point out the real one. From what i understand, your saying that no player should range or mage while slaying so i should take those of slayer and i should increase atk/str ratio from every hour of slaying? What would you suggest for str and atk rates while slaying?
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Changed my code to fit what you guys told me :) Here is how it works now : Traning slayer at 130k/h while gaining 84k str/atk + 92k range + 53k mage/def + 8k prayer rest of ark/str = 440k/h rest of mage/def = 600k/h rest of range = 400k/h rest of prayer = 1100k/h cook = 804k/h crafting = 700k/h (is doing stealing creation for bonus xp faster? if so tell me the rates and ill implement it directly) rc = 130k/h hunter = 350k/h summon = 5000k/h fletch = 320k/h while gaining 300k thieving/h rest of thieving = 300k/h Add all the hours together to obtain HOURS and divide HOURS by 9 to obtain DAYS wc xp = wc + 40k x DAYS then train at 120k/h while gaining 80k fishing/h. rest of fishing = 140k/h (add time to get 200m wc + fish to HOURS and DAYS) divination : jack of trades grant 24257.5 xp x DAYS, the rest is 95k/h. (add time to get 200m to HOURS and DAYS) dg = dg + 178932 x DAYS (daily task), the rest is 600k/h (add time to get 200m to HOURS and DAYS) Warband is long to explain and i didn't change a thing so just check last post for mining/smithing/herblore/construct :P fm = fm + 1300k x DAYS the rest is 350k/h (add time to get 200m to HOURS and DAYS) jebrimskill = jebrim + 51612 x HOURS. The rest is 130k/h (add time to get 200m to HOURS and DAYS) farming = farming + 250k x DAYS. The rest is 64k/h (is 250k xp daily good??? i really don't know about this one lol plz someone confirm) For a newly maxed player, the time to 200m all is now : Time to get 200M slayer = 1438 Time to get 200M attack = 150 Time to get 200M defense = 184 Time to get 200M strength = 150 Time to get 200M range = 136 Time to get 200M prayer = 159 Time to get 200M mage = 184 Time to get 200M cook = 232 Time to get 200M crafting = 267 Time to get 200M rc = 1438 Time to get 200M hunter = 534 Time to get 200M summon = 37 Time to get 200M fletch = 584 Time to get 200M thieving = 38 Time to get 200M woodcut = 1353 Time to get 200M fishing = 562 Time to get 200M divination = 1404 Time to get 200M dg = 0 Time to get 200M mining = 0 Time to get 200M smithing = 0 Time to get 200M herblore = 0 Time to get 200M construct = 0 Time to get 200M firemaking = 0 Time to get 200M agility = 0 Time to get 200M farming = 0 Time to get 200M hp = 0 Total time needed for 200M all = 8857 Drumgun = 224 Forsberg = 814 SUOMI = 1894 Jake = 2134 Jdelacroix = 2174 @JeRambo : your time to max is now 7369 hours according to my calculator
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Ok so the change i should make are : fishing/wc = 80k/120k per hour and the rest of fishing is 140k/h Fletch/theive = 320k/300k doing traders and the rest of thieving 300k/hr. add the ratio hedgehog gave for slayer are mage and range really the same? 600k/h? and finally agility is only 0 if you have enough time to get 200m while doing other skill, i added 51612xp/h of training every other skill but sometimes player are still missing time like Jeremy
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I really don't mind changing my code, as long as someone can confirm the rates... if wc and fish are trained together, would it be better if i adjusted them by making them like 1.8 times faster? it can't be twice as fast since u still need time for each skill but would 1.8 work for you guys? And i can also change my code to take into factor the possible bonus xp for each player but i need the xp rates for BA or stealing creation for example... with those i could factor the time needed for half the xp in bonus and the rest while training at normal pace. Again, i would also like to know the ratio from slayer to herblore/prayer xp. 1:15? 1:30? U guys know better then me, what is a good estimate? @JeRambo : my calc isn't quite done yet but for now this is what i obtain with your xp : Time to get 200M slayer = 1253 Time to get 200M attack = 291 Time to get 200M defense = 218 Time to get 200M strength = 375 Time to get 200M range = 282 Time to get 200M prayer = 153 Time to get 200M mage = 208 Time to get 200M cook = 89 Time to get 200M fletch = 235 Time to get 200M fishing = 1171 Time to get 200M crafting = 234 Time to get 200M thieving = 563 Time to get 200M rc = 1269 Time to get 200M hunter = 482 Time to get 200M summon = 22 Time to get 200M divination = 1618 Time to get 200M woodcut = 416 Time to get 200M dg = 0 Time to get 200M mining = 0 Time to get 200M smithing = 25 Time to get 200M herblore = 0 Time to get 200M construct = 24 Time to get 200M firemaking = 0 Time to get 200M agility = 267 Time to get 200M farming = 0 Time to get 200M hp = 0 Total time needed for 200M all = 9204 I might work on my code a little more this week end depending on how much information i can get about what i mentioned earlier in the post. Ps: @Licert1, i prefer to be called Tanjay :P
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If fishing is trained by c2, whats wrong with dividing xp left by xp rates... i wanna know where the rest of the xp is taken from
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All i need is to know how people train each skill and i can code it very easily, the only problem is i don't know whats the fastest method. You are saying i overestimate fishing by 1000 hours but what is the best way to train fishing? I asked for all the ratio that people could tell me (specially for slayer) but still didn't receive those. Ps: i know my code is not perfect lol i started it today :P
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I'd be glad to do a time update every week anyway :) edit: Can someone confirm that sinkholes are around 200-250k? (i will probably use 200k since 1 place can't always be achieved.
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Cant change what?
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Sorry, i didn't see your comment about dg, but James is right, like i said in my previous post, daily challenge are putted in dg. But now that i see its not the best thing to do, could you tell me how much xp does sinkholes yield in average? I could easily change my code to implemented what you said (sinkholes = dg, daily = rc)
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Well my code is written in python so u would need to have it downloaded as well to run it unfortunately as for the 15mins/day warband, i dont think it matters since the play time per day is already averaged... Averaging 9h/day, a new maxed player would need : Time to get 200M slayer = 1438 Time to get 200M attack = 318 Time to get 200M defense = 311 Time to get 200M strength = 425 Time to get 200M range = 467 Time to get 200M prayer = 170 Time to get 200M mage = 311 Time to get 200M cook = 232 Time to get 200M fletch = 267 Time to get 200M fishing = 1335 Time to get 200M crafting = 267 Time to get 200M thieving = 623 Time to get 200M rc = 1438 Time to get 200M hunter = 534 Time to get 200M summon = 37 Time to get 200M divination = 1952 Time to get 200M woodcut = 1020 Time to get 200M dg = 0 Time to get 200M mining = 0 Time to get 200M smithing = 0 Time to get 200M herblore = 0 Time to get 200M construct = 0 Time to get 200M firemaking = 0 Time to get 200M agility = 41 Time to get 200M farming = 0 Time to get 200M hp = 0 Total time needed for 200M all = 11193 It takes less playtime to reach 200m all since your taking more irl days to complete your goal meaning more xp gained from dailys.
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Just ran a quick test for my code, assuming a player with all 99 and 120 dungeon : Time to get 200M slayer = 1438 Time to get 200M attack = 318 Time to get 200M defense = 311 Time to get 200M strength = 425 Time to get 200M range = 467 Time to get 200M prayer = 170 Time to get 200M mage = 311 Time to get 200M cook = 232 Time to get 200M fletch = 267 Time to get 200M fishing = 1335 Time to get 200M crafting = 267 Time to get 200M thieving = 623 Time to get 200M rc = 1438 Time to get 200M hunter = 534 Time to get 200M summon = 37 Time to get 200M divination = 1959 Time to get 200M woodcut = 1052 Time to get 200M dg = 28 Time to get 200M mining = 0 Time to get 200M smithing = 0 Time to get 200M herblore = 0 Time to get 200M construct = 0 Time to get 200M firemaking = 0 Time to get 200M agility = 15 Time to get 200M farming = 0 Time to get 200M hp = 0 Total time needed for 200M all = 11234 farming is now 250k daily (probably off again, waiting for someone to confirm number plz :)) Its funny to see how much skills a new maxed player doesn't even have to train in order to reach 200m all, even without effigy or spin implemented. Ps: could someone inform me about bonus fishing xp rates so i can workout the correct formula for average xp/h? thx
