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Dreyri

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Everything posted by Dreyri

  1. small mistake, kk is only half the length stated but that doesn't make a notable difference to rates
  2. The frequency of kalphites is 5% at Lapalok compared to 2.5% at Kuradal. Probably getting the rate of kalphites up to 7-10% with appropriate blocks. Doing daily abyssal demons + dark beasts is just as op as Kalphite King. Doing 10x abyssal demon + dark beasts daily gives these values: 10 * (66280 + 72040) = 1383200 slayer xp 10 * (61787 + 25720) = 617870 ranged xp 10 * (107492 + 132200) = 2396920 melee xp this takes around 450 minutes including gearing for kalphite king 60 kills/hr + 15 mins for setting up + splitting drops, the average task takes 3 hours for 2640000 slayer xp and 1000000 magic xp so getting the same xp as the daily abyssal + dark beast would take 96 minutes for slayer 300 minutes using 480k xp/hr for the melee xp 80 minutes using 450k xp/hr for the ranged xp you also gain 500k magic xp with this which would take around 50 minutes with glacors. total time for equivalent xp with both methods takes 500 minutes for db + abyssal 476 for pure kalphites so considering he also has to on average do 14 regular tasks before being assigned kalphites (which are only 5% more efficient than the daily slayer method), this really is not as op as most make it out to be. it's only really op if you Drumgunned your combat stats. I don't think anyone currently going for 200m all would neglect slayer to that extent.
  3. The sliding window of runetracker and CML works by taking the oldest and newest datapoints within the window (daily/weekly/monthly). The difference in xp for these 2 datapoints is your xp gained within this window. As time moves on your old datapoints will go outside of this window, so it will find the next datapoint which is within this window. On the other end new data points will be created as you update the tracker. This means that runetracker/CML will always show your xp gained from now to exactly 31/7/1 day(s) back (+ any unlogged xp). This gives much more flexible and accurate tracking/records + there is no way to abuse this (except for the obvious 6h log). I hope that explanation is somewhat understandable.
  4. Other tracking sites don't have the choice to exclude bonus/lamp xp.
  5. From what I can see so far is that these weekly/monthly tables include xp gained from "lamp" xp. Not sure if these tables include bonus xp or not. Bad move in my opinion, it removes the entire competitive aspect from these tables.
  6. The reason for mage only being this much faster is because of all the "dead" time (stomping, running to next), also too spread out for cannon imo but I'll consider it. The only thing I have not accounted for on that would be as you said prep time, ranged vs melee (with frag shot and snapshot buff) and the task length. In the case of ice strykes they're a long task with a low rate, which would bring down the average rate more than an equally slow shorter task. Would be awesome to include but currently the sheet is not very flexible. I'm sure Thai can make something like this a lot more elegant than me.
  7. Ice strykes are not even 50% faster with doubled magic damage (about 47% faster). But yes I did not consider ice strykes as they are a block/don't unlock task because of bad cb xp (330k mage/hr), high assignment rate and long task length. I've applied the rule above in this spreadsheet. Never got around to complete it but it's good enough for a fairly efficient block/cancel list.
  8. For the range vs mage vs melee on slayer. Take melee as your baseline, for ranged to be efficient it has to be >0.8*(melee kills/hr), for magic >1.5*(melee kills/hr). magic will never be 50% more kills/hr, so then you're just left with comparing melee and ranged.
  9. you seriously created ur acc in april 2013 man.. and judging by that days, around ~10hrs/day? how did you do, i mean i understand the fast lvling, but money source or something? srsly thats amazing man.. money was 2b from 07 and I made 700m with the release of the ascension dungeon. It would be terribly depressing to start rs3 without any money.
  10. that's my latest a'log pic. taking a break from rs3 atm.
  11. I assumed 150k xp/hr for slayer as he can mage every task and not worry about how efficient the cb xp from the task is for obvious reasons. regular slayer itself is already 130-140k xp/hr I think.
  12. it's safe to assume that farming is his limiting factor, I think if he averages 15hrs/day he just manages to reach 200m farming with 200m all others.
  13. he's on 2.5m daily thieving, I really doubt he's doing 18h days atm and access to clan avatar + full botanist for the herblore
  14. smithing: 610 @ 300k xp/hr (ceremonial swords) herblore: 130 @ 750k xp/hr (extreme + ovl) agility: 1370 @ 130k xp/hr (ba+ barb) thieving: 135 @ 305k xp/hr (pp + ibis) slayer: 615 @ 150k xp/hr (magic with seis) farming: 73 @ 1400k xp/hr (trees + wbs) added up that's 2933 hours. inb4 flame
  15. No I need 85m bonus agi, please no balancing :(
  16. I do the tracking myself, could I please have my tt200m now?
  17. how about me, interested how many hours/day your calc says I play
  18. Can I be my own fanboy? :thumbup: nice multilog on wbs with 4cmbt newb lol that wasn't him
  19. When i got 200M cooking xp, I was rank 402. Now im rank 238 :D gratz on 200m fish, how much xp/hr were you averaging with c2?
  20. Also fletching dragon darts would be 1.36m xp/hr at 24 gp/xp if the items go for mid. But there are plenty of methods to do fletching lossless.
  21. They aren't much slower but they are slower. EDIT: just adjusted my calcs to include scroll of cleansing. this is what I have. the 21.6 seconds are from grinding mud runes.
  22. overloads including the time for extremes would be around 770k xp/hr and prayer can easily go up to 1.1-1.2m xp/hr
  23. a higher level of macro efficiency will make your achievements devalue less overtime
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