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Irrationality

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  1. I created an account merely to reply to this thread. That together with the fact that I've wanted a tip.it-account for the last decade. And yes! I found this article particularily interesting. Even though I reached a total of zero level 99s since the dawn of our beloved game, I have reached other milestones (mostly economical). I played Path of Exile for a good while (when the Evolution of Combat begged me to not play it) - and Path of Exile indeed offers the end-game gameplay that RuneScape lacks. If you manage to maintain your account into the level 80s in PoE, you start looking for maps (much like clues). These maps offer teleportation into various death-traps with semi-random difficulty level; the greater the difficulty the higher chance of epic rewards. Another thing that makes all that interesting is the fact that most weapons and armour in PoE has random stats, making the search for the "perfect stats" endless and worthwhile. This also makes certain items totally unique. Little about RuneScape is unique - with the possible exception of colouring your completionist cape or clan cloak. Still RuneScape have more "soul" to it than Path of Exile, and a higher sense of value when it comes to certain things. I might have drifted off slightly. The conclusion is that I would probably combine my two favourite games, if it was up to me to redo things. I would offer some sort of clue-like level-generating experience where you can end up in all kinds of environments (with higher environmental variation than dungeoneering). Or just change the way clues work to be more Path of Exile-ish with the touch of RS-skilling. That would be like a combination of all mini-games in RuneScape I guess, where you can choose what to do. Not an entirely bad idea to revive certain dead mini-games. It is difficult to sit alone in a dark room and pretend that you have some sort of answer to things. I guess my focus if I was a part of the team who re-created RuneScape would be to keep things simple and graphically beautiful while still offering a vast variation of expression and late-/endgame gameplay. Not sure I said anything at all in that sentence. Anyway, thanks for a good post.
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