So I had been thinking ever since what I considered the abysmal disappointment that was the 200th quest. Looking back they appeared to try and revisit the concept that was Recipe For Disaster. When I checked it out I noticed that RFD came out March of '06. So it took 5 years to reach 100 quests, but another 9 to do the next 100. Now it can be said that quests take longer to produce than they used to, but it's hard to deny that quests have fallen significantly in terms of quality. With the habit of repurposing things for quests and not having nearly as many I ask why? I always thought quests in Runescape were a huge selling point for the game being unique. The quests were compelling, had an actual story, weren't simply about a boss fight or killing a certain amount of animals (sorry WoW). So what is the reason for shabby treatment they get now? Were they starting to prove unpopular or did that happen after they were essentially put on that back burner in the update schedule? And on another note, but one I want to discuss, what is the need for very difficult boss fights in quests? They put an ungodly focus on combat and bossing lately, why must or bleed through into quests? Must Chris L seep into everything?