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Winarr

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Posts posted by Winarr

  1. Honestly if they are going to allow this they should've just restored players to what they had at server snapshot. Allowing this to happen just hurts the people who stopped playing in 07+ and have come back for ORS; which should be the target audience for jagex.

     

    More importantly though, it opens the floodgates for people who rwt/dice/phish accounts to get an insurmountable lead and turn around and rwt again effictively doubling (easily) the value of their goods.

  2. -Every update or restart I used to rush down the magic guild and buyout deaths/bloods when the update refreshed the stock

    -Used to train combat on ogres underneath the chaos druid tower with a dlong, thought 60k per hour was amazing

    -Found out about the axe hut in the wildy being better combat xp so went there instead died many times to pkers

    -Sat in seers bank for like a week just fletching yew longs then alching them (people were always there to sell yews/strings/nats)

    -When the team capes came out i bought a bunch of them and started selling them for 50k each in random banks across rs

    -Used to camp fire giants in the waterfall dungeon ranging them, hoping for a dmed which was 2.2m

     

    More that I can't think of, man nostalgia x10

  3. "Before it gets worse" was SIX MONTHS A YEAR AGO.

     

    This is too late, and happens to be actually worse than never, now that all these players already have had the advantage of them. Players who weren't fighting high level monsters or weren't able to now won't have this benefit, putting the other players that much more ahead of them.

     

    This.

     

    Maxing just got 2x+ longer for those who dont have effigy skills. Should've been fixed soon after it came out, or not at all.

     

    But In jagexs eyes, it only effects a SMALL number of people so it's perfectly fine. RoW Corp anyone?

  4. Exactly. To clarify:

     

    Effigy xp gain reduction is NOT the issue.

    Effigies not being bankable, essentially FORCING you to use them early (losing a lot of xp) or giving up effigies entirely (again losing a lot of xp).

     

    If anything, this update means people will have to get more assists, so it FAVOURS the people who are already able to assist effigies (and they can open their own) while making it harder to catch up for the players behind.

     

    To elaborate:

     

    I have 172 effigies banked, update happened ~450k from 99 slayer.

     

    Now i cant finish 99 slayer untill:

     

    88/92 agil

    64/92 rc

    91/92 con

    72/87 hunter

    90/92 smithing

     

    And thats relying on a +5 stew boost for most. When I only really enjoy slayer. Now I can't train the skill I enjoy because Ill be throwing away millions of xp untill im FORCED to train something I don't enjoy. I can't save them for later.

     

    Now id imagine theres people who arent even close to reaching opening levels. They're at HUGE disadvantage towards maxing because they decided to play in 2012.

  5. The worst place for this is Kuradels dungeon (Metal Dragons) with extremes/piety/max att/str I can kill 3 irons or 2-3 steels usually before the first one spawns again. However along come people with whips/broad bolts/fire BOLT and general far sub par equipment, resulting in 1 kill per my 2-3. Sometimes they even have the nerve to tell me to hop.

     

    The occasional times I see another player using SoA/high level with rapier I dont bother or try to crash out of respect

  6. Since the comp cape requires you to max, why does it only give combat bonuses? Why not some form of bonus for every skill when it requires every skill at max to own. Seems odd to me that the "end content" is biased to one area out of many required to obtain it :\

     

    Hopefully they buff the comp cape in another way, instead of just increasing its combat bonuses every time they decide to release a new combat cape.

  7. looking forward to make money with new flasks,that's like 50% more potions per trip and that is HUGE

    You'd be surprised...

     

    Usually you're not limited by anything but pots and familiars (runes/ammo being stackable). Bank time is 2-8 minutes. You can already last 1 hour at most places no problem with the best gear. With 50% more potion you can perhaps last 1.5-2 times as long (depending on which familiar you use, you'd last 1 extra pouch). You save 1 banking per two hours, that's 1-4 minutes per hour (2-5% kph) but you also lose money buying the flasks and time decanting your overloads etc.. So if the flasks go up too high you'd really be losing money.

     

    Thats going to be the case with every applicable use for the flasks. Time to bank from whatever boss/task/camped monster vs price of flask/time to make flask.

     

    Surely going allow more mistakes in current fight caves for less experienced players and more then likely REQUIRED for the new fight caves. Id assume would be used most for Nex/Gwd (kill count included in banking trip for gwd) or players with an abundance of cash that would prefer the extra invent spaces.

  8. From personal experience Rapier > Fire Surge > Pps for glacytes

     

    Take that with a grain of salt as I'm only 95/99 mage and use vecnas skull oposed to a worpel/extreme/ovl and use a SoL instead of a Chaotic staff.

     

     

    Also for the record I did a few trips after completing ROTM before I had optimal gear/mage level and ended up getting 15-20 kph with dagonhai robes/firewave/sol/glory. Still made a profit without a boot drop, so dont completely discount using wellfare gear/fire wave as its free mage xp with the small chance of a boot drop.

  9. Pretty much after 1 month of casually "afk" killing ganos for effigies

     

    effigy1month.png

     

    Profits: (Sold some flakes to pay for cannonballs + overloads)

     

    effigy1monthprofit.png

     

    Need ~100 more for mining =]

     

    No bank pin?

     

    Someone is BEGGING to get hacked with a bank such as yours.

     

    Jagex only added bank pins for the stupid people who click links/install browser addons that they shouldn't or are sloppy with their account details (friends/online acc sharing/phishing sites).

     

    Most people get phished by fake emails/websites, very rarely if ever does anyone actually get "Hacked".

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