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The_Duck

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Everything posted by The_Duck

  1. Yes, it's the bonus points and laws that bring the average down so low, as I recall.
  2. Sorry to say, but I personally find this conclusion to be far from reality. If chinchompas can hit 25's at 99 range, I should be able to hit 19's or 20's at 79 ranged. In that case they are indeed comparable to the best ranged weapons. However, I haven't seen myself hit higher than a 13, which is why I rated the chinchompas so low (though I have noted their extreme usefulness in Pest Control). Perhaps I've just been very unlucky -- I'll continue to try them out and report my results.
  3. I've just been trying out chinchompas at pest control as well. I found it's easy to get 1-3k ranged experience per game on the side (several points worth!): just start tossing chinchompas when you see large piles of monsters. I'm not sure why my previous max hit was so low. In any case, I saw myself hit a 13 for sure with a red chinchompa, and it's possible I could hit higher. I'll edit the first post with my new information. For now I'm hunting more chinchompas, as I've used all mine up.
  4. So a lot of people have said they've hit much higher than I did during my tests. I maxed out at 9 damage on lessers with both types of chinchompas during my test of a couple hundred attacks. This confuses me -- if I could have hit higher you'd think I would have done so at some point during my trial. I used the short ranged style for most of it. Maybe other styles have different max hits? I suppose if that's the case they could also have different speeds. I'll have to try it out. 1)Where do you think I got my facts?! I'm not passing on hearsay. I'm reporting the data I collected myself from the chinchompas I caught myself. 2)OK, you have a lot of chinchompas. Congratulations. While I was catching chinchompas I did some calculations and I was getting xp at about 50k per hour at the red chinchompas. That's less than 200 chinchompas per hour. Catching 6000 chinchompas would take over 30 hours of hunting. You could use them up in 4 hours. From these numbers I'd estimate that every hour spent continually using red chinchompas takes 8 hours of hunting. When compared to, say, making iron arrows, that's a long time preparing your ammunition for a short time using it. I'm predicting from this that chinchompas will be relatively expensive (comparable to rune arrows), or not bought and sold much, or both. 3)This isn't a guide. Read the title; it's "Chinchompa Analysis," not "Everything you need to know about chinchompas." I'm just reporting the results of my tests. -- I'm planning to try out using red chinchompas at the lighthouse dagannoths and seeing how they work as training weapons. Perhaps I'll also be able to figure out the difference between my low hits in my previous tests and others' reports of much higher hits.
  5. I got 66 hunter today, so after getting a spottier cape I decided to try out using all the chinchompas. I did some tests to see how they compare to the standard bows. There are two types of chinchompas. Normal chinchompas, which are light brown, require level 53 hunter to catch. Carnivorous chinchompas, which are red, require level 63 hunter to catch and when caught they are called "red chinchompas." Both are ranged weapons. Chinchompas have some unique characteristics. They are one-handed, while the magic shortbow is two-handed. They have new attack styles: short fuse, medium fuse, and long fuse. You have to adjust the attack style based on how far you are from the target: short fuse for a short distance, and so on. I did a test of about 150 attacks on lesser demons to see how much these attack styles matter. I have level 79 ranged. I was hitting the demons from 2 squares away. When I used the "short fuse" style, I hit an average of 3.8 damage per attack. On "long fuse" I hit an average of 1.5 damage per attack. These numbers include the zeros I hit. Thus it looks like you are over twice as accurate when you use the proper attack style. I doubt the attack style affects the amount of damage you do when you do manage to get a hit. Also, the chinchompas can hit multiple targets in one attack. They hit a 3x3 square like the ancient magic burst and barrage spells. Here are some comparisons between the chinchompas and standard ranged weapons: Accuracy (ranged bonus): -Normal chinchompas: +45 ranged -Red chinchompas: +70 ranged -Yew shortbow: +47 ranged -Magic shortbow: +69 ranged Speed (estimated from a quick test): -Chinchompas: about 25 attacks per minute -Magic shortbow on accurate: about 25 attacks per minute -Magic shortbow: about 35 attacks per minute Power I have hit a 13 with a red chinchompa. Tveryone else seems to be getting higher hits, however. Conclusion: -Normal chinchompas are like one-handed yew shortbows on accurate mode with the exception that they have a 3x3 area attack. Not sure what arrow they're equivalent to. -Red chinchompas are like one-handed magic shortbows on accurate mode with the exception that they have a 3x3 area attack. Not sure what arrows they're equivalent to. Reaction: I'm somewhat disappointed with the chinchompas: they seem pretty useless as weapons. They're much slower and much weaker than the magic shortbow, and they require you to adjust the attack style to the distance you are attacking from. The only way they are better than the standard bow is with their area attack, which isn't all that useful. There are some uses for chinchompas in multicombat situations. In pest control, they are extremely useful both for training and for distracting spinners. You can get xp surprisingly quickly by hitting the large piles of monsters with chinchompas. They can also be used for decent xp at the lighthouse dagannoths (perhaps in conjunction with a cannon).
  6. I've been thinking of doing something like this for a long time, I'd be glad to help do this.
  7. If there are too many people on one world people could split up onto several worlds.
  8. It warns you because you can sell it to the antique shop person, and it wants to give you fair warning that it's worth some money before you drop it. When you drop it it will break and disappear instantly.
  9. The guide has received an update: I've -added pictures -recalculated rune prices -added the runes necessary for each item -added the bones to peaches spell -added the time needed and xp gained for each item Enjoy :)
  10. For the graveyard, take some good food while still leaving room for bones and bananas. Since bananas only heal 2, it's a waste of time and bones eating them. I take about 12 monkfish and then bank when they're used up.
  11. Thanks for the compliments :) I'll see if I can take your suggestions into account.
  12. This guide should be useful to both those who have never been to the mage training arena and those who are familiar with it. I don't explain what to do there, I examine how worthwhile it is to do it. The mage training arena is a way you can train your magic level - while making money at the same time. How good is the training? How much money can you make? Read on... If you are unfamiliar with the mage training arena, tip.it has a guide on it here. There is also an article on it in official knowledge base. You can make money at the mage training arena by buying infinity robes, the mage̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s book, and various wands from the arena shop and selling them to players. You can sell them for more than the runes you need to earn the points to buy them, so you can train magic and make money at the same time. Here̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s an example: Infinity boots are the cheapest piece of the infinity robes set. They require -120 alchemy points -120 graveyard points -120 telekinetic points and -1200 enchantment points and you can sell them to players for about 700k once you have them. Alchemist̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Playground If you do things right here, you can get 1 alchemy point for every 3 nature runes you bring. You can get about 120 points per hour. You also get 60k-75k magic xp per hour. To get the 120 points for infinity boots, you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll need 360 nature runes and 1 hour of time, for which you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll get 60-75k xp. Creature Graveyard I can get 300-400 graveyard points per hour here if I bring food. Furthermore, graveyard points are essentially free: the nature, death, and blood runes you get as rewards pay for the cost of the nature runes. You can get 10k-15k magic xp per hour. So let̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s say 30 minutes and 5k xp for 120 points for infinity boots. Note: I can only cast bones to bananas. If you can cast bones to peaches you should be able to do this somewhat faster and get more xp. Telekinetic Theatre You can earn about 100 telekinetic points per hour here, and you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll need about 2 law runes per point. You can get about 15k xp per hour here. To get 120 points for infinity boots will take about 250 law runes and 90 minutes, and earn 15k-20k xp. Enchanting Chamber I use the ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Ålevel 4 enchant̢̢̮ââ¬Å¡Ã¬ÃâÃ
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