Everything posted by archimage_a
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Dungeoneering
Igos- It is a square. There are 52 tiles on the ground, all amount 1 foot wide and long. Making the room 52 by 52 feet. At the other side there is another tunnel.
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Dungeoneering
Umbra- summoning a tower will take a night. You fail, again.
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Dungeoneering
Ares- It seems impossible to tune in. He leads you inside the house and then walks into the, seemingly Kitchen.
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Dungeoneering
Umbra- You fail.
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Dungeoneering
Hakon- The elemental stops trying to consume you, but seems quite happy where it is. As you watch it seems to summon up a man, in your image, to talk to you. He beckons you closer.
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Dungeoneering
Igos- Which letter?
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Dungeoneering
Grim- Cold fire saw? +.3 Carpentry The Cart looks rickerty but not too bad.
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Dungeoneering
Umbra- There are bits and pieces, but crops had just been sown so the seed stockpile is low. +.3 Farming/.
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Dungeoneering
Ares- They don't seem to be talking much, if at all. The silence is deafening.
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Dungeoneering
Igos. It seems totally random.
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Dungeoneering
Hakon- The elemental grows even darker and dominates even more of the skyline. I then attemps to take power out of you again, failing.
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Dungeoneering
Grim- You create the cart haphazardly and suspect that it probably needs more work. You summon two cold fire Stallions. +.3 Geomancy +.2 Fire magic.
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Dungeoneering
Ares- One of the males walks up to you and then turns to face the crowd...Then takes you by the hand and leads you to a house
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Dungeoneering
Umbra- A decent town would take a few hours to complete. But that can be done by the people, it doesn't have to be you personally.
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Dungeoneering
Igos- There doesn't seem to be a specific pattern.
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Dungeoneering
Grim the cart pushes your magic to the limit of control and as such is not very stable.
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Dungeoneering
Umbra- Enough to start work on houses, and to feed everyone... However you are warned about over fishing and over hunting.
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Dungeoneering
Ares- There seems to be no real change in the offended nature of the people.
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Dungeoneering
Hakon- The Thunder clound absorbs more clouds, becoming far larger. It then proceeds to attempt absorb the energy out of your body. Failing...this time.
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Dungeoneering
Grim- You buy yourself enough time to get the gold out of the room with the assistance of the Golem. However it is now in a vague pile, transporting it long distances may be problematic.
- Dungeoneering
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Dungeoneering
Igos- They only appear to be letters. There seems to be two of every letter.
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Dungeoneering
Hakon- The elemental absorbs two clouds and then fires a lightening bolt at you.
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Dungeoneering
Ares- They look offended.
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Dungeoneering
Grim- The water seems to be constantly finding ways to return to the river.