Everything posted by archimage_a
-
Dungeoneering
Umbra- They are not 'their' homes...nor are they particuarly high quality...not like the brick and timber houses they had back home.
-
Dungeoneering
Jen creates an igloo. Jen fails to start on a new tower. The Swamp seems to be unstable....
-
Dungeoneering
Umbra- The people of Exile seem fairly unhappy with the homes they have, there is some talk of moving to Ikana or Atlantis, or even Caster.
-
Dungeoneering
Jen fails to save the tower..again. It breaks away from its foundations and collapses against a mountain. Fortunately the storm enables it to stay intact.
-
Dungeoneering
Grim fails to heal himself but blasts a heavy bolt at the mummy, igniting and killing it. He see that the room beyond is a tomb, glinting strongly with gold.
-
Dungeoneering
Hakon- None of those things...
-
Dungeoneering
Grim- You fail to throw any fire. However you do slash it, seemingly killing it. But then it attacks again, doing fair damage. +.1 Swordsmanry
-
Dungeoneering
Jen fails to save her home, which is now heavily listing. She finds a number of floating snakes, some of them still alive. There are also a number of leaves floating around.
-
Dungeoneering
Hakon- They offer to increase its protection a bit, but cannot make it invunrable.
-
Dungeoneering
Grim efficently heals himself, but fails to throw bolt again. The mummy misses(Rolled 999, which is odd)
-
Dungeoneering
Jen- Negligable, it will get soaked up in a few hours.
-
Dungeoneering
Hakon- The mages say the same thing as before. It protects you but is not invunrable.
-
Dungeoneering
Grim does some light damage but fails to create any abyssal fire. The Mummy lunges at you doing serious damage by Death Magic.
-
Dungeoneering
Grim blows the door open and is faced with a Mummy!
-
Dungeoneering
Hakon....You are not an armoured hero. You are an armoured civilian.
-
Dungeoneering
Jen makes some paper. +.1 Paper making. Jen's tower begins to sink. +.2 Ice magic.
-
Dungeoneering
Kemios- Yeah. He needs to head to Caster(10 minutes away)
-
Dungeoneering
Hakon- 1. No, you attempt to shockwave a city while standing in a road. 2. You don't tell me what magic you are using and training takes time 3. They were not unarmed...I hardly think anyone doesn't have a sword in this world.
-
Dungeoneering
Igos- You come to a small room with tiles(With letters on) on the floor.
-
Dungeoneering
Kemios- Nah, they looks something like...
-
Dungeoneering
Hakon- I asked you what you were doing this with and you responded to make Caster pay or something.... I can't randomly give you XP. "Your armour does protect you, but it is hardly impenertrable."
-
Dungeoneering
Ares- The clearing is 30 minutes(real time) flight away, and between you and them seems to be a bog of some kind, so probably weeks of travel (game time) by land.
-
Dungeoneering
Igos makes his way passed the trap. +.3 Atheletics.
-
Dungeoneering
Grim finds himself confronted by a door.
-
Dungeoneering
Ares continues Eastwards, gaining .1 flight experiance. He sees that to the east there is a fair sized clearing with a town in the distance.