I can do without too much plot. With RP games, come horribly bad RPers. What would be nice is some continuity. You do the Hazeel Cult quest, decide to side with Zamorak and kill them all, Hazeel gives you another more evil quest that isn't open to good-aligned players, and you gradually get more and more evil. Rise in the ranks of Zamorak worshippers, get quests to slaughter villagers, help demons, get unique Zamorak-only items, etc. Or, you do some other quest and side with Saradomin, and get good-aligned quests to do. The quests available would branch out more - you wouldn't have to do EVERY quest, just the ones that made sense for your alignment. There would be consequences for your actions. Sorta like Fable, or the various Star Wars Jedi games (light- and dark-side points) where you become more and more evil, or good. Or not 8)