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Shoyruknight

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  1. I once walked all the way from Gnome Stronghold to Al Kharid to do a slayer task(this was before I was ablet to use the Gnome gliders). I also once walked all the way from one end of the desert, to the other end and forgot to bring enough waterXD
  2. Yeah, I guess suddenly switching to a cash shop system wouldn't be fair to those who are already members because then they wouldn't be getting what they payed for. If the game was just made and nobody paid for anything yet, then it would be fair(if players were allowed to vote on it first)but it DOES sound bad to suddenly switch systems like that. I think Jagex should give f2pers a members skill, then give members a bunch of new skills :mrgreen: Then again, some noobs would be going "omg why we only get one new skill and members get a bunch?"
  3. Well the emotes don't have to be emotes that were already used, more like unique emotes which were never introduced to the game. As far as the holiday items go, I guess I agree with you on that. And I guess in the end, even if the p2p system was completely changed to a cash shop system, players would find a new way to flame those who don't pay by going "omg you have no cash shop items you noob!11!!1" because that's just how a large part of the Runescape community is like. There will always be players who find a reason to flame other players.
  4. Like I've said multiple times, there would not be anything to give players a huge advantage, only cosmetic changes. On Maply Story do you see anyone getting high leveled quickly because they're rich irl? No, they spend hours hunting to get money for better equips.(some players use bots to cheat, but players do the same thing on Runescape too) Cosmetic changes would not affect gameplay one bit 8-) Edited to add:I wasn't saying they should charge for every item, only exclusive items that aren't obtainable ingame.
  5. I agree that it would be bad to let just anyone go in member worlds. But still, the cash shop idea would actually bring in more money for Jagex than the current system. The cost of a membership is around $5-$6 dollars a month. Now let's say someone who used to pay for members wants some of the stuff sold in the cash shop. That player would most likely spend a lot of money a month, if the items in the shop were good enough. Just look at Maple Story, Wizet makes good money(or at least enough to keep the game running and constantly updated)and the only way they get money is through the cash shop. People would literally spend hundreds over the course of a few months just to get everything on their wishlist :P And I'm not saying that they should put in anything that gives players a huge advantage over other players. And people who don't pay would still not be getting a lot of the stuff that people who do pay would be getting, since those items would be available exclusively through the cash shop. Basically, I'm just trying to think of a way to stop f2pers from whining about not getting enough updates and I'm also trying to stop all the member prejudice against f2pers and vice versa. I have friends from both f2p and p2p. I agree that the system I proposed wouldn't work though, although they could still have a cash shop in addition to the member accounts and they could have a decent members skill made available to f2p to shut the "OMG JAGEX ONLY CARES ABOUT MEMBERS" whiners up, and so things are kept fair to members, a new skill can be given to members.(This is what is called trickle down. On some MMORPGs there are p2p and f2p versions of the same game and the p2p versions usually get a lot of the good stuff first, and eventually the f2p gets it long after the p2p version got a lot of new things)
  6. There should be a cash shop, like what most Korean MMORPGs have. That way everyone could experience the whole game AND Jagex would still be able to make great profit off the site. I'm not saying they should let people purchase gold, or anything that would give someone an unfair advantage(Jagex tried making gold available through the site once but rich players kept buying too much and getting too huge of an advantage), but here's some ideas for stuff that could be purchased ~emotes ~costumes ~quests ~chat effects ~appearance options ~special attacks(nothing very powerful, just attacks that look cool and do a bit more than average damage) ~clue scrolls(although they would most likely have to sell only low level scrolls so players wouldn't get too much of an advantage) ~admittance to Castle Wars(this is one thing that should remain p2p and players could buy tickets to get in) ~past holiday drops(so players can stop whining about how they never got certain drops) What do you guys think? This could end the f2p vs p2p flames that are commonplace, and it would attract more players. And if anyone still had member months left, they could have those months turned into credits for cash shop purchases.
  7. How do I get the sceptre? I got all the emotes, the gold coin rewards, and one of the boots, but no sceptre. OMGWTFBBQHAX #-o
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