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SpoonyJank

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  1. i was just saying mage armor is pretty useless for defense (except splitbark) because its supposed to be light and leave mages free to move to be able to cast their spells successfully (or some such nonsense). Like how you can't wear plate armor and cast anything successfully. but I figure this should apply to melee combat as well. like if a guy in real life in full armor with a huge battle axe were to fight someone with nothing much but a dagger they would have a hard time hitting them. the armorless guy could also be free to have some finesse in his attack and actually land a lot more blows. although they would do a lot less damage unless he weaseled a dagger into some hole the armor had or something... and he would be able to run whenever he wanted. if they did get hit though it would certainly be fatal. not that I'd not to take on some medieval knight or anything; just saying, its not the be-all end-all of armed combat. guns, cannons and its cost weren't the only reason it wasn't popular for very long. Yes I know its a videogame, but plate armor was only really ever for the exceptionally rich who only ever really wanted to be safe while they watched others battle. I think the way armor/defense works is kind of weird. it affects the how often you get hit rather than lessening the force of the blow. sure plenty of stuff is going to glance off a rune plate if such a thing existed but it wouldn't help you 'dodge' an attack. I sort of wish there were 2 types of defense an armor (maybe even stats) could give you but that is too drastic of a change for RS I'm sure.
  2. In the RS description of mage armor it says mages need freedom of movement to do the right hand move to cast a spell or whatever... yet a warrior might also want to delicately slit someones throat instead of bludgeoning someone to death with a granite maul. Anyways I just think its cliche that fighting with a weapon means you should wear plate armor and be all knightly and whatnot. No style. I think there should be some type of assassin's armor that has somewhat dissapointing defense but gives bonuses to attack in slash and stab. Not crush though, because it doesn't seem very assassin-like. Basicly like how dragonhide gives rangers a bonus. I'm guessing it would replace dragonhide for melee people that switch to dragonhide to take on mages. It may as well have the same stats as black dragonhide (maybe slightly better) except it gives attack bonuses to slash and stab instead of range (and probably not as big of a bonus) It could also have transparency like ghost robes. you know, all silent and swift and whatnot. It should be a set effect; but I don't know if it should require a weapon (like barrows) or not since the attack bonuses would already encourage something that isn't too awkward looking. Maybe make the set effects work only without a shield or two-handed weapon. Katana swords (those are the samurai types right?) are two-handed and would make it similar in concept to the barrows set effects. It could have some agility requirement or maybe even a slayer requirement since those seem like assassin-type things... Also a defense requirement since it would obviously be a pure's wet dream. It would decrease the advantage that it seems like mages have in P2P since warriors are their primary targets... but then it would also make warriors weaker to rangers so it might help rangers out too but i doubt that. the below paragraph is stuff i wouldn't expect to happen yet i still think are nice ideas something that would be a pain to implement but would also be nice would be if the set effect included the ability to run a tiny bit faster or maybe make energy regenerate faster (like agility does) or maybe like the effect of boots of lightness have. Another unlikely thing would be to make shuriken type throwing weapon which you can equip in the shield spot and throw with some special click or something... or let the set effect allow you to do that with darts and throwing knives. this effect would make it so you wouldn't want to bypass the range skill even though dragonhide would be worth less to warriors now. Of course that would make these guys kill mages really easy. I can't tell whether it would be fair or not. If they get entangled they could just throw a poison dart to distract them, eat something, adjust your prayers, use a potion or two or whatever, untill you're ready to chase them down with superior speed. so in a nutshell... a black, partially transparent outfit consisting of a torso part leg part, a head part (covering the face) and maybe hand/foot/weapon parts. with defense stats similar to black dragonhide (maybe slightly better) and attack bonuses for slash and stab. Also some type of energy bonus if running faster is impossible to implement or grossly unfair. requirements in agility and defense. I think it would make the P2P wilderness triangle slightly more fair. Yes I am jealous because my mage sucks. What does everyone else think? Which parts are ridiculous and which are good?
  3. I don't actually remember seeing anyone confess in-game to being older than twenty-something. They're probably just reluctant I'd imagine. I'm sure there's a huge difference between P2P anf F2P since 5$ a month is just about nothing after a certain age. That, and most people only get credit/debit cards of their own after a certain age. Since becoming a member there seem to actually be more people around my age (23) although I don't really inquire since I don't see the point of inciting rude questioning from some kid. The younger players are usually seem to be either high level brats or low level naive, generous players. Anyways it wouldn't be a bad idea to unofficially declare certain homeworlds for certain age groups. I think the benefit of similar-aged players being around would outweigh the drawbacks of any party crashers since they would be less likely to read any forum and know about it anyways. I don't personally know many older (35+) players so I don't know how well I'd relate as to compared to my own age group, but I'd rather not have to deal with as many youngins spamming around either.
  4. I'd be honest about the drop but I'd try to be stingy since a lot more people wouldn't share than would ever admit it. Like 6-7m if it was one other friend on the trip. If they don't want to be my friend after then they are as bad as any other greedy pixel hunter that wouldn't share.
  5. One time I was casting curse spells on all the cows in the pen in lumbridge. they were all against the fence in a line and their heads would follow me so I ran back and forth and told some guy I was making them do "the wave" like at stadiums... Casting curse thousands of times gets boring you know.
  6. the triangle is pretty much true if you're only a pure warrior, mage or ranger. most people do 2 things for a reason. It's almost suicide not to. if you go melee and someone entangles you, just switch to dragon hide and throw a poison dart to distract them, then go back to pounce on them with protect from magic prayer. Maybe bring a bow if you're that afraid of being entangled. You risk way too much on p2p. then again a mage can just bust out a whip (or something cheaper) and slash straight through the hide and pray against melee. Teleblock will scare the meleer into running if they're wearing anything expensive (and theyre not stuck, which they should be)... then you get a few free mage hits. they'll be pretty much screwed in multi. Mages hit hard and die fast but they have less to drop too. unless they carry a ton of runes. you can also get away with wearing prayer stuff on f2p. mages are probably best for PKing if you ask me. You'll die a few times but you'll get alot more kills. an anti-prayer spell that lasts 5 minutes would be insanely long. Mages are already reeeaally good at higher levels. It should only be like 20-30 seconds at most and maybe make it so they have to turn it back on. even then its overkill after level 85 magic. this is what smite is for really.. and certain weapon specials.
  7. well is there a reason to get rid of them? because people are getting rich? Go try and get in on the action then. I see no reason for wanting to get rid of rares besides jealousy. They don't help you in the game except maybe by getting you money, so if you think they're pointless don't buy them and the prices may actually deflate (or at least inflate slower). The only game advantage they give is money for newly released weapons and armor someone might buy by selling off a rare. They'll probably buy it when its new and lose capital and help to disperse wealth. I feel sorry for people that do nothing but sit on their rares. Seems boring. Santa hats are probably a more exciting investment since the price may actually fluctuate around christmas and the rest of the year and you could have a reason for actively buying and selling the same commodity within a certain time span instead of just sitting on it. Rares are what make merchanting fun, nothing else appreciates in value so merchanting overall would be a loss if you don't work for what you sell... and who says merchanting isn't work?
  8. closing doors in peoples faces over and over so they can't leave a building... everything else is fine
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