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93element

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Everything posted by 93element

  1. I can sorta imagine like having a Rivendell in the wilderness. Only if you have 3 lvl 130 (mage, ranger, and melee) "ringwraiths" walking around the wilderness. It is hard to beat one but when you do you get one of their items. They respawn in their evil tower in the wilderness. Their items take lvl 80 stats to wield and they can be repaired by the Rivendell people in the wilderness. These items are nontradable and really make you respected in the Rune Scape community because only the elite will get these items.
  2. This will ruin pking..... and when you die. The person will have to wait like 10 minutes before he gets like 2 items that are worthless. Quite unreal. Bad idea.
  3. UGH 131 people read this and only 3 bumps..... BUMP BUMP BUMP
  4. NOTE: DO NOT POST IF YOU DO LIKE IDEA - POST ONLY IF YOU HAVE OTHER SUGGESTIONS AND AGREE WITH THE IDEAS K so onto RS3 with improved graphics and what not. Jagex wont do this but I'd say they should and post if you agree hope they make a beta phase of this. There is still a tuitorial island but on the island you can either choose to be human, elven, dwarvish, or an orc. Humans are well balanced and can become any class. Elves are mages and rangers and can go up to a limited fighting xp. Dwarves are good at non combat skills especially mining and smithing (gets a not visable +2 on their mining and smithing stats) bad at magic and summoning. Orcs are great fighters - bad at magic but it still can be done - good for melee pures. You can ALWAYS get 99 in every stat and you can transfer your file from RS2 and change race and choose a class - if transfered you do not get skill increases. You can either choose to be an assassin, rogue, weapon master, arcane archer, necromancer, summoner, wizard, monk, sniper, and the powerful general. Assassin start off with 10 str 10 agl 5 thieving Rogues start off with 5 str 10 agl 10 thieving Weapon master starts off with 10 attack def and str Arcane archers start off with 15 range and 15 magic Necromancers start off with 20 magic and 10 of the new SUMMON skill Summoner start off with 10 magic and 20 of the SUMMON skill Wizards start off with 25 magic and 5 agl Snipers start off with 25 range and 5 agl Monks start with 25 prayer and 5 agl Generals start off with 5 str 5 att 5 def 5 magic 5 range 5 prayer The new Armors are Bronze Iron Steel Black Mithril Addy Rune Dragon Guardian (Chain, full helm, chain skirt, lance or 2h axe) Rangers get Leather Studded D Hides Enchanted D Hide Mages get Robes Mystic Battle Robes All Special Classes get other armors from their guild All armor goes up in price by 20% Guardian Armor - You must have done Legend's Quest and the new Guardian Quest where you have to kill a lvl 205 warrior in full dragon with dragon long. SUMMONING - You have to do the UNDEAD SEARCH quest to use this skill. Must summon staff lvl 1 2 or 3 to summon
  5. My point exactly! Why private message though? Mages are not the most powerful? Warriors own mages? Mages are weak because they don't have Dragon Armour? Well, for one; rangers don't too. And mages aren't supposed to have powerful armour. Might I also remind you that warrior armour have negative defense against magic? Warriors cannot own mages very easily. I suppose you have heard of Ancient Magicks, or Teleblock and Entangle? An Ice Barrage or an Entangle can render a warrior helpless, and to the mercy of mages. They can't move, thus can't attack or run. If faced with a Modern Mage with Teleblock... even worse. No, warriors are totally defeated by mages. Generally speaking, of course. first off wariors have magic protect prayer second mages are weak to some meele attack and third the warrior has a higher slash and rush ability also mages are not the most powerfull and third dont foreget about magic protedct against Protect from Magic just protects from what Jagex says, 1/2 of the damage LOL higher slash and rush ability Yes they have higher slash because staves only raise crush.... Rush is ancient magics and I wouldn't expect a warrior to wear rune and have a ancient magics staff mages are not the most powerfull Theres a weapon triangle
  6. If 100 people read it then why arent there 100 bumps..... BUMP
  7. Made another topic like this 1 - not as good but it should do....this is gonna pass the first page.. BUMP
  8. ^I thought I edited, thanks for telling me- I'll edit now.
  9. Plz bump 'cause so many people are lost - don't let it pass page 1 or we will start hearing: "N33D TR41N1NG 4DV1C3 - 1_\/1_ 70 4TT4CK"
  10. I for got about High Alch - srry 'bout that - do that for ok magic xp.
  11. Due to the recent posts of where to train I am creating this errr post. You can tell me to change something - give a reason why. YOU SHOULD ALWAYS KNOW IF YOU CAN KILL SOMETHING! Ok, so you want to level up right? I am going to create this so people do not get confiused about where to train - I am doing F2P first then P2P. F2P Training Spots (Numbers are Combat Levels) Melee: 1-20: Fight chickens, giant rats, cows, scorpions, or goblins 21 - 40: Fight hill giants (good prayer xp), weaker hob gobs 41 - 60: Fight deadly red spiders, stronger hob gobs, mosses, hills (still here for easy xp) 61 - 80: Fight ice giants/ice warriors, mosses, lessers, pking 81+: Fight ice giants/ice warriors, mosses, lessers, pking Mage: All I can say is train on rat/chickens to about till you can do air bolt. Then train on scorpions to crumble undead (39 magic). From there, get to fire blast then you can pk or whatever you want to do. :roll: Range: Chickens to 5 range. Giant Rats to 25 range. Scorpions to 30 range. Skeletons to 40 range. Hob Goblins/Pking to 60 range. Lessers/Black Knights/Pking to 99 OK P2P time. Combat lvl based again Melee: Train on Experiments if you want to 1-20: Fight chickens, giant rats, cows, scorpions, goblins, gnomes 21 - 40: Fight hill giants (good prayer xp), weaker hob gobs 41 - 60: Fight deadly red spiders, stronger hob gobs, mosses, hills (still here for easy xp), rock crabs 61 - 80: Fight ice giants/ice warriors, mosses, lessers, rock crabs, pking 81+: Fight ice giants/ice warriors, mosses, lessers, fire giants, metal dragons, blue dragons, dagonnoths Mage: Same as F2P but at 60 magic do mage arena. Higher magic users with 55 slayer will use slayer dart - recommened by me for barrows and is good xp. Range: WOOT - MAGIC BOW ROCKS lol Leveling same as F2P until 50 range. 50 range - get magic short ASAP Train in waterfall place with the fire gaints for fast xp. Alternative early on: CANNON DO NOT MAKE FUN OF ME FOR MAKING THIS
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