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Adamfostas

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Everything posted by Adamfostas

  1. Forgive what's possibly a stupid question, but why would anyone raise levels by alching anywhere except the mage training arena? Owing to the way in which the Alchemist's Playground room works, you get more than double the xp per nat than alching outside - especially important given the likelihood of more expensive nats in the near future. Naturally, if you're only doing it to raise gold, I could understand the logic in doing it elsewhere. So which is your goal?
  2. Oh dear, oh dear, oh dear. I can only assume Mr Aoe325 has purposely provided material for a demonstration of what the Wildeness is intended to do, phrased in humorous idiot prose. The only other possibility is that the good sir has somehow misinterpreted the idea behind my post, and has been moved to defile the English language in his anger. Since I'm feeling charitable, I shall assume the former. Who wants to have the first go at a witty retort?
  3. 1) I never said it would stop autoers, merely that humans would now be more efficient. There is a difference. Please don't assume that other people's responses to the proposal instantly become part of it. 2) It will increase the use of currently ignored resource areas because of those areas' proximity to an altar. If it is more efficient to use an area near an altar that is slightly further from a bank than another because of this new prayer, then people will use it. Consider the examples in my first post. 3) I don't understand the relevance of your last sentence. Please explain your point.
  4. The cut-off of prayers at level 52 is quite annoying for anyone wishing to get to a higher level in this particular discipline, as it removes some of the incentive for progression. While there have been various suggestions for additional prayers to aid mages and rangers, given that prayer is an ancillary skill intended to amplify the effects of others, let's consider how it could be applied to the non-combat arena. I suggest a new suitably high-level prayer (possibly at 60, or 55 to keep the current progression going) that enhances the speed at which certain skills operate. The ones that immediately spring to mind are, naturally, mining, woodcutting and fishing. Players activating this prayer would find themselves gaining logs and fish more quickly, and extracting ore faster. Like all prayers, it would be a mere temporary boost, and so would not take the place of good-old fashioned hardcore levelling. However, it would come in handy on those occasions when you just...need...two...more...coal... and the guild isn't proving friendly. Naturally, this could be a single prayer, or three separate ones (possibly 'Rock Affinity', 'Piscine Attraction', and 'Nature Communion'). They could provide a 10% boost at a normal drain rate, or, if you prefer, an increase of 25% at 1 point per second regardless of bonuses. It would have several effects: 1) Autoers would now no longer be as efficient as humans. The cost to get from 0 prayer to 60 is somewhere in the region of 4 million, which would make it not cost-efficient to raise the prayer of a bot that's going to get banned in any case. Whatever an autoer could do, a human could now do faster. 2) The Seers Village churchyard would be the most popular place to cut yews in the game. 3) Similarly, it would breathe new life into neglected mining spots, like the monastery south of Ardougne. 4) Yes, it would give high-level players another advantage. It would also give lower-level players an incentive to raise their prayer past 43. As a consequence, bone prices would rise. 5) It may lower the prices of certain staples, but the effect would not be too dramatic as at present there are less than 40,000 players with prayer over 60, in comparison to the hundreds of thousands of autoers who are primarily responsible for lowering prices. So what do you think?
  5. I had considered this possibility, but I feel confident that Runescape's population will continue to demonstrate the sensitive and delicate approach it has so far taken to such real-life issues, such as begging and the gender confusion regularly on display by those 'girls' in Varrock Square looking for a 'bf'. In keeping with the manner in which our fellow 'scapers have dealt with these issues, I suggest anyone regularly wielding a cigar would have the terms 'Pant' and 'Wheeze' intermittently displayed above their heads when using the 'Run' function. This would be appropriate way of demonstrating the negative consequences of smoking, whereas introducing lung cancer to the game would have the unfortunate side-effect of convincing a whole generation that the only possible risk attached to the practice is of occasionally respawning in a small medieval village.
  6. We've all been there, usually in the Mining Guild or fishing at Catherby. You're innocently mining some mithril, when another player comes and starts mining the same rock as you, despite the presence of a full rock nearby. A gentle remonstration along the lines of, 'Honestly, where are your manners?' leads to a subtle and cunning retort along the lines of 'F off' or the always popular 'U r ghey'. Now, I have no problem with immediately reporting those using offensive language (it's like watching lemmings in full flight), I merely worry that the standard of wit and retort on Runescape is far too low. Where is the thought, I ask you, the deviously crafted barbs that leave one grateful for being insulted? Something must be done. Therefore, I have a proposal, to remedy this dearth of high-level banter on this pixelly other Earth: 1) That there be a place known as the Wildeness, in the tribute to the master of the retorting art; 2) That in this place there be no barriers to insulting, i.e. you're on public chat the whole time and can't ignore anyone; 3) That before you enter this place a warning sign will appear which proclaims: **Warning! You are about to enter the Wildeness** Beyond this point, players can and will say all manner of bad but hopefully amusing things about you, and there's nothing you can do to stop them, those naughty people; 4) That there be great Tomes of Learning in this place, containing examples of great past retorts (including my personal favourite: "America is the only nation that went from barbarism to decadence without anything in between"); 5) That a special building be constructed in Varrock to house this place, and that it be dubbed 'The Naughty Hellfire Club'; 6) And that finally, and most importantly, on sale at this place will be equipable dressing gowns, slippers, and cigars. So what do you think? I'm sure you'll agree that raising the wit level of the average Runescape denizen is a worthy cause. Plus, unlike Player Killing, we will finally be able to cut one another dead in the streets of Falador...
  7. This is wonderful, it's like watching morons on parade. I haven't seen so many short attention spans since I last encountered a support group for ecstasy abusers. Don't do drugs kids, or you'll end up like these people.
  8. In the northwest of McGrubor's woods, there's a 'transport location' symbol on the minimap, and a small shimmering light that blinks in and out of existence. I can't find any reference to it anywhere else, after some searching. The small shimmering light doesn't appear to do anything, and can't be selected. Does anyone have any idea what this is? Naturally, I apologise if it's something advanced quest related, but the symbol doesn't even feature on Jagex's 'official' map, which is updated regularly. Suggestions?
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