Everything posted by Adamfostas
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Modern, Ancient, and Lunar Teles - 99% complete map
This is absolutely superb. I would doff my hat to you sir, if I wore a hat.
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what type of player are you??[poll]
Quester. 217 Quest points, and I've only got Fairy Tale Part 2 and Mourning's End Part 2 left to do. Oh, for an easier method of gaining Agility...
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New Discovery - Mining Types, this is for you!
I noticed this when doing the quest, too. However, as a big fan of crafting, I can't say that they'll be much help in comparison to Shilo, as the respawn rate is already slow enough for the seven rocks there. With only four in this mine, the time per gem will still be more - even counting the time it takes to find a world with no other miners.
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no more x-ing out! yes you heard me..new topic..bad reply!
Sorry, that's simply not true. I was out for at least five, I made a point of timing it. Try it yourself if you don't believe me.
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no more x-ing out! yes you heard me..new topic..bad reply!
This has already killed me twice. My wireless connection is rather dodgy, and I've lost a lot of equipment. While I can see it's essential to avoid the staking exploit, it massively discriminates against those of use with poor internet connections. This is, really, the sort of thing that would make me quite runescape - if I can no longer guarantee my shoddy connection won't penalise me. I'll be forced to move to a game without any penalties for disconnecting - like (shudder) Guild Wars.
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The Guide To Woodcutting.
You've missed a spot for magics. Just west of Lletya, where you meet those elves that recharge your crystal teles, are two magic trees. Unsurprisingly, no-one is ever there...
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Partial Solution to Lag Death
It doesn't have a time limit at present, which was rather my point.
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What would happen on the last day of RS?
I suspect Jagex would let it go out with style. I'm thinking along the lines of a Runescape Apocalypse. Just imagine it. From their lair in the Kharid Desert, comes swarm after swarm of Kalphites, laying waste to Al-Kharid and tearing down the walls of Lumbridge Castle and butchering the respawning players within. Simultaneously, the King Black Dragon leaves the Wilderness and scorches Varrock to the ground. The Black Knights fall upon Falador, slaughtering its inhabitants. In short, darkness covers the world of Gielnor... forever. It'll be dead funny, trust me.
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A Simple Herblore Guide. Mods, please move this!
One thing you might want to mention is the guy in the Agility dungeon who drops Sinister keys. The drop rate is fairly frequent, and by killing the druids while he respawns, you can net yourself a fair few herbs. Also, for vials, mention the Shades of Mor'ton minigame. Do this a few times, and you'll end up with loads of vials from the oil you've used (on top of the firemaking and prayer xp) which can be quickly filled at Fally.
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Partial Solution to Lag Death
I have also posted this on the Official Forums, but this place has a far higher standard of discussion. Quick Find Code 24-25-664-27563599 if you wish to support. This suggestion originated in a complaint I made in the Tech Support forum. The problem is that for monsters such as the Daggonaths under the Lighthouse (i.e. those in multiple combat areas), an internet connection dropout can result in death even for the well-prepared. For example, I recently went cannoning down there for Slayer. Naturally, I was being swarmed, but I had prayer and armour, and so wasn't in any danger. Then my internet connection dropped. I wasn't too worried, as I figured my character could take a minute's pounding without my support. I tried to log in after 60 seconds. 'Your account is still logged in. Try again after 60 seconds'. This was surprising. I tried again, and again, and only got in after 10 minutes, by which time I was back in Falador with only my dmed, scimmy and barrows gloves. I'm not going to cry about items, but leaving an inactive account online for more than a minute is rather unfair. I fully accept the argument that it's necessary to ensure people can't escape pkers by logging, but as far as I'm concerned, if you can't kill an unresisting person in 60 seconds you're probably not going to anyway. Therefore, I propose that, effectively, Runescape does what it says on the tin, and logs out inactive accounts after 60 seconds of inactivity. Or, we can log back in if we're in combat, although the second option probably presents too many technical challenges.
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Tip.It Times Presents: Different Strokes for Different Folks
A really wonderful article. It's nice to see some good old-fashioned liberalism regarding Runescape, as any politics at all having to do with a virtual world is rare.
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What you hate in runescape???
Lvl3: Omg!!11!! My wc lvl ttlly ownerz yz! Me: Congratulations, you've proved you can stand in for an autoer. Lvl3: Shut up i kill you Me: You do know that this isn't the wilderness, don't you? Me: And that, since I'm 86 levels above you, there's actually nowhere we can fight except the duel arena? Lvl3: I fitew u wit my main Ah, the mythical 'my main', scourge of those less stupid than such people everywhere. Just as a matter of interest, I once looked up the scores for this legendary 'my main' character. He has 46 ranged... and that's it. This response annoys me, not simply because it's some kind of strange 9-year old retort, but because it demonstrates a total lack of intelligence and ability to reply in a vaguely relevant manner. What, I ask you (dons old person disguise) are the nation's youth becoming? Not capable of conversation, that's for sure.
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World Map Update - what do you think?
Like where? I ran a search before posting. There's certainly no equivalent on this board, which is where discussion is most appropriate.
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World Map Update - what do you think?
I've already posted this on the Hidden/Minor Updates thread, but it occurs that a discussion of this would be relevant here. Some new areas have been added to the world map, quite apart from the expansion of Mos'le Harmless. Dragontooth island is now on there (although it's already used in a quest, so is probably irrelevant), but there's new land between Piscatoris and Kandarin, along with an entire new continent(!) west of Tirannwn. We know a large quest was planned for the area between Piscatoris and Kandarin (see the Future Updates News thread on the official forums), so what could it be? I had assumed the Moon Clan would be to the north, but it's possible Jagex might put them to the left of Relleka - although this is unlikely. The Tirannwn expansion might relate to the Plague City storyline, although given that it's an entire new continent, it could be something else entirely. What do you think?
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MASSIVE CAPE UPDATE!!!!!!!!
My bad. I never read the content of a quote, as I assume I've read it already. I must start doing that in future.
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Wow. (RS Economy)
Excellent, someone else has started being pedantic, so I can finish. Actually, you're wrong. 'Hypothetically' means 'Given the hypothesis that...' where the definition of hypothesis in use is 'something taken to be true for the purposes of the argument', which is what he needed ('If I had enough money to buy a party hat...'). 'Theoretically', by contrast, means 'On the theory that...' where a theory is a model of behaviour by particulars in a system. If he had said, 'If anyone had enough money to buy a party hat...') you would have been right.
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New gnome quest?
I'm not convinced that this refers to the Underground Pass quest, as none of the gnomes refer to the events of that quest at all, even in passing. Rather, it's much more likely to refer to Glough, who is still around after Monkey Madness. Besides, wasn't there a cut scene in MM where two of the protagonists were shown meeting in a mysterious underground location?
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Wow. (RS Economy)
I'm the same as you, inasmuch as I refuse to merchant and make my paltry sums of money from skilling, but I've never encountered the same problem as you. No-one has ever insulted me for lack of money, and indeed I actually find merchants rather useful: I'd rather sell large amounts of full green dragonhide for a slightly lower price to someone who can take them off my hands now, rather than stand there for hours on end myself hoping for a slightly better price. There you go, there's your retort right there: I don't merchant because I have better things to do with my time.
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"Ally" Idea
A very simple and excellent suggestion. Just one question: could this be extended beyond two players to form a team? This would allow proper clan battles, without worrying about misclicking.
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First treatise on Runescape community.
I'd like to bring the perspective of a recent RS convert (November 05) in here, since this is the first intelligent post I've seen for a while. I arrived when the community had already descended into the pits of pl0xdom you so accurately described, and so cannot really relate to these almost mythic halcyon days of yore, when folk were nice to one another and could bear to type the elusive 'o' in 'kk'. I admit, the conversation at the fishing factory in Catherby tends towards the banal (although I've just got 68 fishing, and am hoping the Guild will turn out to be better), but I don't look to talk in such places. Fishing is something I do in the morning, when I can flick between RS and the newspaper, only turning back when I hear the strange little shrieky sound that means a troll has taken a dislike to my avatar's face. Rather, I only bother talking to people if they are engaged in the marginally more celebral skills, such as crafting, smithing or farming. Because they're not quite so interesting to the morons as combat (and first-order support activities such as fishing), you'll find a far higher level of conversation there. The best place to meet interesting people in the whole game, I have discovered, is the gem rocks at Shilo. Because they're pretty much the most effective way of raising your Crafting level (unless you want to spend monotonous hours at Mor'ton), those there tend to be able to spell, which is the single thing I look for in deciding whether to spend time talking to people or not. It's the equivalent of finding a club that suits your interests in a large city (which the population of Runescape is comparable to; it's a city around the size of Edinburgh or Reading with a very low average age). Back in the 4-server times of which you speak, Runescape was a large village. As a consequence of this change, it's impossible to get to know everyone in the game any more (although, I suspect, in many cases you wouldn't want to). What is required to adapt to this changing environment are precisely the same mechanisms that are used in large cities to recreate this feeling of community, which I touched on briefly above: clubs and interest groups. In RS, this would require support for non-combat-based clans, which already exist in small numbers. If, as has been hypothesised elsewhere, Jagex are going to implement a new clan chat system, we may have a partial solution to your worries. Who's up for a debating clan?
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MASSIVE CAPE UPDATE!!!!!!!!
That's because they aren't smithable. The gloves are available from the Culinaromancer's chest, following the completion of any part of the Recipe for Disaster quest. They range from Bronze to Barrows, and can be found on the Rewards page for the Quest on the Knowledge base. The boots are drops from slayer monsters, and range from Bronze to Rune. Perhaps they should be smithable, I'm uncertain. At present they do provide a tremendous reward for raising your smithing level, or completing Recipe for Disaster, the longest quest in the game.
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Adamfostas's Grand Sociopathic Day Out (warning, pictures!)
Recently on these forums there's been a few posts from people complaining that they have nothing interesting to read while fishing/woodcutting/browsing TipIt at work, and so I thought I'd share with you all one of my fairly recent experiences. I'm a full-on skiller (although I prefer to be called a quester, as that's what my skilling is aimed towards) and have never gone pking. I have also never been pked (aside from one unfortunate incident in full splitbark at the Mage Arena when I was trying to learn Saradomin Strike), mostly because I don't venture into the Wilderness much, as I JUST DON'T LIKE LOSING MY STUFF. Ahem. However, sociopathy appears to be quite a popular pasttime for many RS players, and so I thought I'd see what they saw in it. To do this, I planned on risking as little as possible and beating up on players at least 30 levels lower than me. There was still the possibility of loss, so I decided to take only things I could bear to lose into the Wild, things I could make again myself. Given my materialist tendencies, this meant full bronze, with matching leather gloves and boots. I thought I looked rather dashing. I decided to wear my Legends, as it was more valuable than any of my armour and I could keep it with Protect Item. I needed a target-rich environment, full of people at lower levels than me. There was only one place I could guarantee this, and so I set off into the badlands of F2P. After a lot of running around, I spotted my first target. Sadly, however, they were able to escape by using the cunning expedient of being 80 levels lower than me, which I thought was rather unfair. My sociopathic search for people much weaker than me to piteously slaughter continued, without result. There was no-one at the Lava Maze: No-one at the vents: And no-one at the bone yard: I'd been wandering around for over an hour now, and was getting quite bored. I decided to head to the one place I knew there would be people, and let out a battle cry: I had seemingly wandered into a meeting of the Unmatching Blue Hat Brigade, which meant that I was unable to challenge anyone. However, luckily three level 79s in full rune answered my call: Unsurprisingly, I died, without even the opportunity to get skulled. After rematerialising in Lumbridge with most of my bronze still in my possession, I handed it to a startled Level 3 and took some time to reflect. Unless you're pking in at most three areas (in members, green dragons, the abyss, and the mage arena, in F2P, umm, I don't know, how do these guys get their wildy kicks?), there's no-one in the wilderness at all, even on heavily populated servers. This is because the rewards are simply not worth the associated risk. You've got piddly bronze arrows on the ground in stacks of one, perhaps a stack of twelve coins, a single chaos rune or even, in the far north, a single uncut sapphire. The chest at the centre of the Lava Maze isnt' worth the trouble of getting a Muddy Key and going all the way through. All these rewards need to be increased, in my opinion, by a factor of at least 5. No-one's going to bother going to the red spiders for a single sapphire, but they might for five emeralds and a ruby. No-one's going to the battleground for about ten bronze arrows, but they might for twelve stacks of ten iron. I'm not arguing that a new area should be added, rather that the current spawns should be increased dramatically. As a skiller, I would go in if I could pick up more gems or similar. But until then, I think I'll leave the sociopathy to others.[/img]
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What/which quest(s) would YOU want to re-do?
Mournings End Part 1, for the chance to play with the 'Fixed Device' again. Alternatively, some kind of paintball arena where I can shoot other players...
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Durial's interview gives 'scapers a bad rap
What amuses me about this discussion is the manner in which everyone has suddenly become an expert about what everyone else would do in that situation. Newsflash: you can't predict the reactions of others, only yourself. The only real issue is whether what the person in question did is unmoral or not. I would argue that it is. This is because a person's RS avatar represents a substantial amount of time and effort, as it's their hobby. Think of a comparable situation. Say you make models out of matchsticks, if anyone does that any more. Now imagine you've gone to a convention of matchstick-model makers, where everyone has brought their finest creations to display. One of the makers finds a hammer, and decides that to smash everyone else's model, purely for fun. Is this wrong? Of course it is. There is no difference between pixels and matchsticks in this situation, as the only morally relevant qualities are human effort and care. If you're willing to destroy the work of others for your own amusement, then you should be kept away from other people, as you're clearly mentally disturbed. And as for the other argument, that it encourages people to go out and get a life, it's perfectly possible to run a life alongside Runescape that involves lots of drinking, clubbing and sex. I just have to wake up a couple of hours before my girlfriend, so I can play without her finding out...
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No more random dancing! Yay!
Is it just me, or with this new update does your character no longer do the funny little dance around invisible objects they used to, and the random backsteps while running? If this is the case, then they've finally cracked what for me was one of the biggest annoyances of the game, making me a very happy bunny. Here's to the end of bad pathfinding!