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putt

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  1. There are many good herb droppers on the game, taverly dungeon has the priests who drop them and the security stronghold has the flesh crawlers who are easy to kill and drop great herbs. Farming seeds are easy to get, go to ardy up north towards the farm patch, many steal seeds and just drop them there=free seeds. Draynor is same.
  2. If you guys can get me screenies of those things I will post em in the main guide. Thanks
  3. I just hosted the pics at another site, so much easier that way. Thanks guys.
  4. Hey, Figured since I have been running tests and stuff to see what you can do and get from Temple Trekking, the new Minigame in Burgh De Rott in Mortan, I figured I might make a guide, any critiques or corrections are welcome. I hope this can be made sticky as well. Before you Even Start the Minigame I would suggest a few things before you do this minigame. First, and Foremost, YOU NEED THE PROTECTION FROM MELEE PRAYER. I cannot say this enough, because some of the monsters in here are..amazingly defended against almost any weapons, and they hit hard, fast, and in groups! Melee can take out all of them though, dependant on the weapon you use. Magic does almost diddly squat to them(didnt try ancient magic, because I was lazy and didnt take the time, and figured it would hit my little pals I had to save. Secondly, you must have done the new In Aid of the Myreque Quest to even be able to get to the place you can work on this with. Now, a few items that I would Suggest. Prayer pots-At least 3( I had a Holy Wrench with me too{See Rum Deal} Super sets-1 of each superpotion Good Food-I used Tuna potatoes, but I assume sharks could work too. Good Armour-I used Drag and a Gilded plate(sadly I havent got a dchain) Strong regular melee Weapon( I used Whip) A few Items that are a MUST: Silver Sickle(one of only two weapons that damage juvinates) Druid Pouches(More the better) -------------------------------------------------------------------------------------- Starting the Minigame: When entering Burgh De Rott, you will see to the west the Red Minigame Star, there are a bunch of people standing around with backpacks on. These are the guys you get to lead to Patterdomus(Saradomin Temple Basement on the River Salve). Now, I need to explain the Item gain for these guys, versus the Paths. The weaker the person you bring(IE, most unable to defend themselves) the better the items you receive are. But the stronger the person(When you ask about battle, tells you they can defend themselves a bit) the less good the items are, a difference between tuna and lobster or swordies, or perhaps wildbloods and tree seeds. A reminder that all the items you receive are able to be used to increase your skills, as well as sometimes you earn neat little tomes that give you exp Instantly( I only got two, and they were from the hardest path with the weakest little guys.) Since the paths have such a huge level difference, I would suggest starting with the easy one, if that one is too easy, then go to the medium, if its still pretty easy then try to tackle the hard path. Letting your ward get killed ends the minigame for you. Beware the Hard path, as the Npc's on it are usually ranging from level 134, to 179, to 254, if not higher. The Paths All paths are not created Equal. The first path sometimes can be the shortest, other times the third path is(again its far more dangerous). But usually the second path is ALWAYS in between. The color of the reward ticket depends on your path chosen. I get higher amounts of whatever im given when I take the last path, because I receive a Red Reward Token, Gold for the Second path, and Blue for the First. Each path has its own little twists, but sometimes you can come up against puzzles. So far I have found three Puzzles. Puzzles The Broken Bridge: This puzzle I forget to get a picture of, but its fairly simple, you will see a broken bridge, a few stunted dead trees and a zombie. The Answer is Simple, Kill the zombie, take its hatchet, chop the trees, wield the hatchet and use log on bridge 3 times. Boom, its fixed, right click and cross the bridge, and then go north to continue on. The River Of Vines: This puzzle was slightly more, out of sight. But, if you search the backpack in the middle of the clearing you get a Knife. You can use this, on the little tree to the east with the vines. Cut three Vines, and Braid them, use them on the big tree in the centre of the river to the west, and then swing over. Again, the path to the north is the Key. The Sinking(stinking?) Bog: By the time I got to this puzzle I was Suspicious of everything, so I searched for 20 minutes for a hidden item to cross the bog. I was wrong. You walk on the bog itself, sort of like crossing the grid in underground pass, its different each time you get here. But at least this one doesnt damage you. After you pass the bog again, take the north path. Tips and Tricks A few tips and tricks I picked up. You can of course use the Guthix Balance potion on any juvinates you fight, but this takes up valuable time, and can sometimes be to you and your wards detriment, because if the Juvinate, Rejuvinates from the potion, your ward is now facing one very angry vampy. Remember, in order to use the potion you need to bring an Ivandis Rod, and each rod has only 10 uses before it crumbles to dust. And juvinates can only be harmed by Blessed Silver weapons. Druid Pouches Can be Refilled every few trips(you fight some really big ghasts in the hard path) by going through the swamp instead of the shortcut below the pub in Canifis. Just stop by the Nature Altar to refuel your prayer when you have gathered enough Nature Harvests. Giant Snails are Meanies, these big guys use ranged, so Protection from Ranged prayer is a must, because they shoot fast..and hit about as hard as rune arrows. If anyone finds out what the giant shells they drop are used for(cant make snelms out of them) let me know :) This Concludes my Guide on this Minigame for now, I might edit things later, but I hope you Enjoy it. Glimm
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