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Firblitz

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  1. How can I cash in on that "big money"? \ Errdoth, I wish I saw your post first. I (separately) also discovered the Webkit bug and forwarded it on to the Webkit team.
  2. From my old character (ended up getting banned after someone took him over): The Old Nite (when he was the #2 RS player, and before he died RIP), he was nice enough to say "Cheese" for this picture. Old school high scores... unbelievable how low my stats were compared to my rank! What happens when you don't log in for a looooong time :P
  3. It's showing ghost levels past 99. Just added a feature that allows you to turn on or off ghost levels. Ghost levels were added was because players with maxed stats stated that the calc was absolutely useless for them to use, and that they tracked those stats... :-k
  4. Yep, it pulls live data from Runescape.com highscores everytime you hit calculate. So if you want up-to-date calculations, log out and hit calculate. I completely understand what you are saying, however if you do Pest Control like I do, then you don't redeem any points except for in x 100 bunches. In order to meet all the goals that are set, you would need that many "x 100" bunches, which in some cases are twice as many points as redeeming x 1 points. It becomes more accurate the further away your goals are. For instance, to max out all of your melee, range, mage, and prayer: x 1: 71317 x 100: 654 In that case, the bunches of "x 100" is much less then the "x 1" points. Leaving the calculation more accurate then your intial suggestion, as this takes into account the 10% increase in XP per 100 points. *deep breath* :) Thanks for all the kind comments, it makes me happy to know people are using it. I apologize for when the calc is unavailable, my host is having difficulties with power outages due to the heat in California.
  5. Just updated it with some additional features. Unforunately, it is slower now, as it is using Tip.it's combat calculator for the combat levels. I wish I didn't have to use it (slows calc down by 2-3 times), but I don't have the 100% accurate combat formula. I guess the question is: Would you rather have faster but less accurate or slow and 100% accurate?
  6. Wow thanks for the comments! I'm going to add the money counter for sure, best suggestion ever. Unfortunately it will be slightly inaccurate as the money gotten is dependent on your combat level, and I don't have a 100% accurate formula. I might add a screen scraper for Tip.it's combat calc so you can rely on it. :oops: I also want to add starting and ending combat levels, as well as points totals.
  7. http://pc.firblitz.com Features: [*:n4blvews]Compensates for increased XP per level for goals that are more then one level away [*:n4blvews]Supports ghost levels up to level 127 [*:n4blvews]Compensates for 10% increase in XP per 100 points [*:n4blvews]Looks pretty :P I made this last week, been making some changes due to feedback. If you have some suggestions, I'll add them to my list of improvements to make <3
  8. http://www.youtube.com/watch?v=CK06K6aAvBY
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